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Zombie (Tactics Advance)

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Zombie - Status
Dark magic animates these walking corpses.

Zombies are undead enemies in Final Fantasy Tactics Advance. As such, they are weak to Fire and Cure spells, and will revive themselves three turns after being KOed. They are less dangerous than the other undead enemy in the game, the Vampire, having no teleportation abilities and less-than-spectacular HP and movement stats. As they are in permanent Zombie status, burying skills will remove them from battle.

Abilities Edit

Rot Edit

Zombie command. Drain life from an enemy.

Skill Effect MP Use
Drain Touch* Evil touch. Absorbs HP in the amount to damage dealt to target. 10
Miasma Calls forth ill humors to damage and Poison target. N/A

* Denotes a Blue Magick skill.

Reaction Edit

Skill Effect
Counter Follows up enemy attack with a counterattack.

Appearances Edit

Missions Edit

Mission Name Information
Turf Defense Mission: Help Ahli! Three Zombies and a Vampire rise from the dead to attempt a takeover of Ahli.
Mission #048: S.O.S Marche assists Ritz in driving off an enemy clan which includes two Zombies.
Mission #080: Earth Sigil The Redwing of Earth, Lich, is a Zombie. He has no special abilities compared to normal Zombies.

Clan Encounters Edit

Home Base Clan Name Information
Aisenfield Aisen Ghosts Despite the Clan name, the two Zombies are the only undead enemies in this encounter.

Etymology Edit

A zombie is an animated corpse resurrected by mystical means, such as witchcraft. Since the late 19th century, zombies have acquired popularity in North American and European folklore.