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The Zombie is a species of enemy and a specific enemy in Final Fantasy Tactics A2: Grimoire of the Rift. They are undead creatures, and so they revert to tombstones when their HP reaches 0. Zombies are the least mobile of all the undead classes, but they do have some long-ranged attacks to make up for it.

The blademaster Frimelda Lotice is drugged into a zombie-like state, though she retains some of her mental clarity and does not come to learn any Dark magicks.

Classes[]

Zombie-FFTA2
Zombie

Foul magicks animate these walking corpses.

Ghoul FFTA2
Ghoul

These shambling corpses drain life from the living with their foul touch.

Stats[]

Monster Move Jump Evasion Resilience Weak Half Null Absorb
Zombie 3 2 0 65 Holy Dark
Ghoul 3 2 0 65 Holy Dark

Abilities[]

Death's Grasp[]

Zombies sap the strength of their victims with a belch of fetid breath.

Ability MP Range Zombie Ghoul
Miasma 14 4 Yes Yes
Damages units in an area and inflicts Poison.
Drain Touch 1 Yes Yes
Drains HP from one target.

Dark Magicks[]

The spirits of the dead have a fondness for these dark magicks.

Ability MP Range Zombie Ghoul
Dark 8 4 Yes No
Deals light Dark damage in an area.
Darkra 14 4 Yes Yes
Deals moderate Dark damage in an area.
Darkga 18 4 Yes No
Deals heavy Dark damage in an area.
Invert 18 3 Yes Yes
Switches one target's current HP and MP values.

Etymology[]

A zombie is an animated corpse resurrected by mystical means, such as necromancy. Since the late 19th century, zombies have acquired popularity in North American and European folklore.

A ghoul is a folkloric monster associated with graveyards and consuming human flesh, often classified as undead.

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