Zombie (ゾンビ, Zonbi?), also known as Undead, is a negative status ailment that appears in various games in the series and is, along with "Zombify", often the name of the spell which causes the status. Its effects vary from game to game. In some, the Zombie status makes the afflicted character undead, acquiring the same elemental resistances that zombie enemies do.
While a character or enemy suffers from the Zombie status, healing magic (and some healing items) have the reverse effect. Cure, for example, would lower HP rather than raise it. Additionally, the spell Raise has the same effect as Death (though in some games it simply deals a significant amount of damage). The spell Reverse in Final Fantasy XII bears some similarities to this status.
Zombie status effect negates physical damage by an unknown percent. Zombie can be cured by using items such as Holy Water, Magic Tag, and Revivify.
Zombie is inflicted by several enemy attacks. The player loses control of characters inflicted with Zombie, and they automatically attack any random target. The game ends if all characters are zombies. If the status is inflicted to a hiding character, it will result in a bug.
Characters inflicted with Zombie status have green skin, solid white eyes and zero HP. They are immune to most damage, and equipping a zombified character with the Healing Staff will make him randomly heal party members. This is not to be mistaken for the "Undead" status, which can be obtained by using certain equipment or using the Necromancer job. Zombied characters are immune to the Blind, Poison, Float, Mini, Toad, Petrify, and Instant Death statuses.
|Holy Water +||Mix||Cures Zombie and restores all HP.|
|Dead Dance||Enemy Attack||Inflicts Zombie.|
|Zombie Breath||Enemy Attack||Inflicts non-elemental damage and has a chance of inflicting Zombie to party.|
|Zombie Powder||Enemy Attack||Inflicts Zombie. Works even if the character is Hiding, which results in a bug.|
|Angel Robe||Armor||Protects against Zombie and Old.|
|Angel Ring||Accessory||Protects against Zombie and Old.|
|Holy Water||Item||Cures Zombie.|
The Relic Lich Ring makes the character undead. There are no cosmetic changes but the character is damage by healing magic and healed by spells like Drain and Death. The Zombie status itself acts just like Final Fantasy V's Zombie status.
Whenever a character is under the Zombie status hits a target, there is a 1/16 chance of that character inflicting the Blind status, as well as a 1/16 chance of inflicting the Poison status. The Zombie status increases the attacker's hit rate on the affected target by 25%, apart from the game versions affected by the Evade Bug.
There are also a number of ways to trigger the 0 HP Character Bug with the use of Zombie status.
There's no way for the party to inflict the Zombie status on enemies, and even if they could. It would result in making the enemy untargetable with no way of killing them. The status on monsters would still work in the same manner as it does for affected party members.
|Soul Spiral||Blitz||Removes Zombie and other statuses at the cost of the user's life.|
|Tapir||Dance||Removes Zombie as well as other statuses.|
|Wild Bear||Dance||Removes Zombie as well as other statuses.|
|Transfusion||Lore||Removes Zombie as well as other statuses and restores all HP and MP at the cost of the user's life.|
|Choke Smoke||Enemy Attack||Revives a KO'ed character as a Zombie.|
|Mind Blast||Enemy Attack||Inflicts Zombie as well as various other statuses.|
|Overcast||Enemy Attack||Inflicts a countdown on all targets, and at the end of the countdown, the target is turned into a Zombie.|
|Deadly Pollen||Enemy Attack||Inflicts Zombie on target.|
|Soul Extraction||Enemy Attack||Inflicts Zombie.|
|Holy Water||Item||Cures Zombie.|
Zombie is caused by the spell Zombie; enemies such as Blood Soul and Forbidden may cast it. The target changes color into a dark greenish tint, receives damage from curing items and magic and instantly killed with Life magic and items. Healed using Esuna, Treatment, or the item Holy Water.
Targets under this status gain innate immunity to Instant Death and Doom, and take double damage from holy and fire-elemental spells and attacks, and while the target is under the status, physical resist is increased, taking half the normal damage.
Several enemy attacks can inflict Zombie status on the party, causing them to turn a dark brownish color. Aside from the usual effects of healing items and magic causing harm, it also completely depletes the Trance gauge and prevents it from building while the status is in effect.
The Zombie status also prevents the afflicted character from being revived until cured and from earning Experience Points and Ability Points. It can be cured with a Magic Tag. The Reraise support ability will still revive Zombie characters, whereas every other revival method will fail.
|Zombie Breath||Enemy Attack||Inflicts Zombie and non-elemental damage.|
|Zombie Powder||Enemy Attack||Inflicts Zombie.|
Zombie can be inflicted on enemies by use of the Zombie Attack skill, located in Auron's section of the Sphere Grid, and by weapons with the Zombietouch and Zombiestrike weapon abilities. Characters and enemies inflicted with the Zombie status are seen with a glowing green body and red smoke clouds around their heads.
The use of Zombie attacks is the specialty of Lady Yunalesca, who will also take advantage and cast Regen on Zombified characters to increase damage, and also use Mega-Death to instantly kill anyone who cures their Zombie status. Fallen Monks found in Zanarkand are also under permanent Zombie status.
|Zombie Attack||Skill||Inflicts physical damage and inflicts Zombie status.|
|Contamination||Enemy Attack||Inflicts major non-elemental damage and Zombie as well as other statuses.|
|Hellbiter||Enemy Attack||Inflicts moderate non-elemental damage and Zombie to party.|
|Lance of Atrophy||Enemy Attack||Inflicts moderate non-elemental damage and Zombie.|
|Pharaoh's Curse||Enemy Attack||Inflicts Zombie and Curse.|
|Triumphant Grasp||Overdrive||Inflicts non-elemental damage as well as Zombie.|
|Zombie Glare||Enemy Attack||Inflicts minor non-elemental damage and Zombie.|
|Zombietouch||Auto Ability||Attacks and Skills seldomly inflict Zombie status.|
|Zombiestrike||Auto Ability||Attacks and Skills always inflict Zombie status.|
"Zombie" is one name that players give to the particular form of the Curse status that prevents healing effects from working on the character until it wears off.
There is also an internal-use only status that Undead have in order to take damage from Cure spells; normally, this status is not accessible to players, nor can it be removed from the undead. However, a bug in the Absorbing Shield's enchantment (which absorbs status effects from monsters) allowed players to make themselves undead until it was fixed.
Possibly as either a reference to the above bug incident, or to past incidences of the Zombie status in the series, or both, some of the lore for certain seasonal events referred to certain non-player characters as "using a forbidden curse to mask their vital signs".
Undead is the name of the status effect. The inflicted character appears in a purplish tint. Some human enemies and monsters are inherently undead. Curing items, magic and skills (except Chakra), will inflict damage to undead characters. Even though Cure spells will damage the character, he still will not try to evade them. HP loss from Cure spells will still trigger damage-dependent reaction abilities, such as MP Switch and Auto Potion. 'Regen' status still works as normal.
Items, magic and skills that remove KO will instantly kill the target. KOed zombified units retain their Zombie status and may return to "life" upon the counter reaching 0; and skills and items with drain properties will instead heal the target and damage the user. 'Reraise' cannot be set on that character. If the character has Auto-Reraise (as from Chantage or Angel Ring), then Reraise will remain set when Undead is set. If the Undead/Reraised character is killed, that character cannot be revived by any means (aside from ending the battle).
The 'Death' spell will restore the character to full HP. The 'Raise' spell will subtract half of the undead character's Max HP, while the 'Arise' spell will subtract all of the undead character's remaining HP. Note that though Undead absorb 'Death', they are NOT immune to attacks which have add: Dead, such as Suffocate (The 'Death' spell is special-cased -- it both adds Dead AND subtracts target's Max HP. The effect of the Undead ailment is to a: remove the add: Dead property from 'Death', and b: reverse damage from 'Death' into healing.) Undead units will still try to evade 'Death', even though it's beneficial to them. When a 'Death Sentence' runs out on an undead character, it will simply cancel 'Death Sentence' rather than adding 'Dead'.
This status can be inflicted using the Mystic's Corruption, the Templar's Zombie, Zombie Touch and one version of Bioga used by the Lucavi Cúchulainn, and Reaver. The accessory Cursed Ring will grant the one with it equipped the Auto-Undead status as an expense for the one point bonus of Attack, Magick and Speed. It can be cured with Holy Water and if a character is equipped with Japa Mala, Cachusha or Ribbon, they become immune to Undead.
The Zombie status makes the afflicted unit weak against the holy element, meaning magic such as Cure and healing items inflict damage. However abilities that heal using a different element such as Earth Heal still heal zombified units as normal. Abilities and items that normally revive units from KO inflict severe damage upon zombified units. Conversely, abilities that normally cause Instant Death to a unit will instead restore full HP to a zombified unit.
Also when a zombified unit is KOed, the zombie status is not removed and therefore cannot be revived from KO using abilities or items. Instead a counter appears above their head, much like the Doom status. When the counter reaches zero, they are revived with 50% of their HP. Zombie can be removed with the item Holy Water. Zombies and Vampires are in permanent Zombie state.