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Zirnitra (Final Fantasy XIII)

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Final Fantasy XIII Mark
Zirnitra
ジルニトラ (Jirunitora)
Zirnitra FFXIII
#224#225 #226
Statistics
Level HP
5 2,475,000
Strength Magic
3,600 3,600
Stagger Chain Resist CP
180% 97 20,000
Keep Launch Libra
95 Immune 30
Vulnerabilities
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII Water Icon FFXIII
Weak Absorbed Absorbs Absorbs
Wind Icon FFXIII Earth Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
Weak Immune - -
Status susceptibility
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon
30% 30% Immune Immune
Imperil-ffxiii-icon Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon
30% 10% Immune Immune
Daze-ffxiii-icon Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
1% - - 70%
Location Faultwarrens (Titan's Throne)
Archylte Steppe (Eastern Tors)
Yaschas Massif (The Pass of Paddra)
Sulyya Springs (Subterranean Lake)
Type Feral Creature
Subtype Wyvern
Common Drop Severed Wing
Rare Drop Menacing Wing
Abilities Feeding Stoop
Notes - Delivers devastating physical attacks.
- Capable of inflicting Poison.

Zirnitra is a powerful enemy in Final Fantasy XIII fought during the Cie'th Stone Missions 46, 52, 53, and 59. It is a flying enemy, and can cause various status ailments on the party, including Daze. Its Feeding Stoop attack in particular is powerful and can easily kill anything short of a full-health Sentinel.

The reward for defeating Zirnitra in mission 46 is the Key Item for access to the Gilgamesh, Inc. retail network's weapons.

Strategy 1Edit

Zirnitra is not immune to Death; the player can make up a team of Attrition (SAB/SEN/MED) with Vanille as the Saboteur and the party leader, preferably Snow as Sentinel, and preferably Hope as Medic. One should debuff Zirnitra as much as one can, then spam Death until it is dead.

Strategy 2Edit

Quick strategy for killing the Zirnitra within just a couple of minutes to obtain a 5-Star Mark Rating.

The player can equip Snow with the Winged Saint weapon which offers Improved Guard II and equip two Black Belts and a Royal Armlet.

Paradigms:

  • COM/SAB/SEN
  • COM/RAV/SEN
  • MED/MED/SEN

The player should start with COM/SAB/SEN until the Saboteur is able to debuff the Zirnitra with Deshell and Deprotect while the Commando is attacking and Snow defends, then switch to COM/RAV/SEN in order to boost up the chain bonus and stagger it. Once Zirnitra has been staggered the battle is easily won. If one is lucky, the party will not need healing at all.

Strategy 3Edit

Party:Lightning/Fang/Hope

Paradigms:

  • SEN/SAB/SYN
  • SEN/SAB/MED
  • SEN/RAV/RAV
  • RAV/COM/RAV

Assuming Lightning has learned Elude, the player should equip Nimbletoe Boots on her making her effectively immune to all physical attacks. No shrouds are needed, the party should start off with Lightning/Fang/Hope as SEN/SAB/SYN, use Provoke and spam Elude. If the player is unlucky Zirnitra might cast Disable on the other characters before Lightning can Provoke; if so, the player should switch to SEN/SAB/MED, or even, start with it.

The party should continue debuffing/buffing till everyone is Hasted and Zirnitra has at least Deprotect, Deshell, and Imperil, then switch to SEN/RAV/RAV to stagger it. If the party is unlucky Lightning might get debuffed during the switch, which is when the player should switch to SEN/SAB/MED or SEN/SAB/SYN to get buffed/debuffed and immediately to SEN/RAV/RAV.

Once Zirnitra is staggered, RAV/COM/RAV tears him to pieces in a matter of seconds.

Related EnemiesEdit

Final Fantasy XIII-2Edit

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