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Zeromus (Final Fantasy XII)

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Final Fantasy XII Esper
Zeromus
ゼロムス (Zeromusu)
XII zeromus render
#267#268 #269
Statistics
Level
51
HP MP
166,888 999
Strength Magic
44 35
Defense Mag Def
29 33
Vitality Speed
87 19
Attack Evade%
86 0
EXP LP
0 55
CP Gil
5,670 0
Elemental affinities
Fire Ice Lightning Water
Halves Halves Halves Halves
Wind Earth Dark Holy
Halves Halves Halves Halves
Bestiary Location Espers
Location Stilshrine of Miriam (Throne of Veiled Gods)
Common Steal Cancer Gem
Uncommon Steal Elixir
Rare Steal High Arcana
Common Drop None
Uncommon Drop None
Rare Drop None
Very Rare Drop None
Monograph Drop None
Canopic Jar Drop None
Common Poach None
Rare Poach None
Attacks Attack (3-hit max, may inflict Stop)
Abilities Gravity, Piercing Graviga, Stop, Hastega; Slowga, Greater Barrier
Innate abilities Safety, Null Knockback, Null VIT, Null Weather and Terrain Effects, Piercing Magic, Spellbreaker, HP Devour, Parry, Spellspring
If HP <20% - Attack CT 0 and Magic CT 0
If Greater Barrier - Damage Resist
Immune to Death, Petrify, Stop, Doom, Confuse, Sleep, Disease, Reverse, Disable, Immobilize, Silence, Blind, Poison, Oil, Sap, Lure, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle
Other Information Has Protect, Shell, Reflect.
Seal Magick - disables use of Magick in the battle.
"In the distant past, the Great Condemner, too, sought such power, and was stricken down by the gods. Even now, his spirit is bound within the Stilshrine of Miriam. Know the fate of those who have fallen in their search for strength."
—Acolyte, Mt. Bur-Omisace

Zeromus is an optional Esper boss from Final Fantasy XII fought in the Stilshrine of Miriam. He shares the same name as the final boss of Final Fantasy IV, and they both have the signature attack Big Bang. He bears physical similarities to the original Japanese design for Zeromus, later used in Zeromus EG, such as the large shell, his tail, and his clawed arm.

Zeromus is also fought in the International Zodiac Job System trial mode at stage 81 along with 2 Dark Lords.

Contents

Bestiary EntryEdit

Genus: Esper
Classification: The Condemner

Page 1: ObservationsEdit

Honoring the law more than any other, a scion of holy order and condemner of criminals. Created in opposition to Knight-Star Pashtarot, scion of light. He turns his deep, abiding hatred for those who break the law into living darkness, therein to plunge the guilty in fell judgment. Over time, he came to care less for upholding the law and more for condemnation, and so tainted by hate, he sought to condemn the gods themselves to death. Thus, did he earn the title "The Condemner", and thus did he fall from grace.

Finding ZeromusEdit

To get to the Throne of Veiled Gods, the party will have to use the Stone of the Condemner obtained from the Acolyte on Mt. Bur-Omisace the Temple Grounds after defeating Judge Bergan. The Stone of Condemner can be used at the Way Stone upon entering the Stilshrine, now be flanked by Nightwalkers and Reaper Mages.

BattleEdit

This is a difficult battle. During the battle the Magick command is sealed. Zeromus is flanked by eight to ten Dark Lord enemies. Zeromus casts Piercing Graviga, which can easily defeat characters, and uses a number of time spells: Slow and Stop on the party, and Hastega on himself and the Dark Lord enemies. Zeromus has high HP and uses Great Barrier when he drops to 50% health.

StrategyEdit

It is probably best not to attempt this Esper until after the Giruvegan plot event, to access better armor, weaponry, and items. Since magick is sealed items will be important, including X-Potions; Power Armlet accessories and items that protect against Slow are useful. Bubble Belt accessories, too, will have their use.

It is essential to cast buffs upon the party before the battle, but casting Bubble is not encouraged since this will increase Zeromus's Piercing Gravija damage (however constant Bubble status through the Bubble Belt is alright). The Pheasant Netsuke makes healing items more powerful and combined with all the Phoenix Down augments, a Phoenix Down can recover a KO'd character back to full health. Revive-item gambits are essential because Piercing Graviga will often defeat characters. Because as many as 20 - 30 Dark Lords can spawn in this area, finishing the battle quickly is important.

If the party uses a large number of Quickenings at the start of the battle, Zeromus can be defeated rapidly at a relatively low level. If all characters have Mist Charges four Quickening chains can be used at the start of the battle by swapping characters out; MP-restoring items allow more chains to be initiated. The player can set the battle speed all the way down to maximize a Quickening strategy, as items and Quickenings have no Charge Time, but slows the Dark Lords and Zeromus.

GalleryEdit

 
FFXII zeromus
 
Zeromus battle
 
Zeromus-FFXII
 
Zeromus-defeated

Related EnemiesEdit

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