Template:Sideicon Template:FFVII Enemy Zemzelett is an enemy in Final Fantasy VII encountered outside of Junon and in the seventh round of the Battle Square before the player obtains the Tiny Bronco. When fought in the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%.
Formations
# | Formation |
---|---|
066 | Zemzelett |
067 | Zemzelett, Nerosuferoth A, Nerosuferoth B |
072 | Zemzelett |
073 | Zemzelett (Back Attack) |
Locations
Junon Area | |
---|---|
Grass | 066, 067 |
Dirt | 072, 073 (Back Attack) |
Battle Square (before Tiny Bronco) | |
Group A - Battle 7 | 066 |
Group B - Battle 7 | 072 |
Battle
As with other bird-like creatures, Zemzelett is vulnerable to Wind-elemental attacks when it is airborne. It teaches the valuable Enemy Skill White Wind, but since it will not cast it on the party on its own, it must be manipulated for the party to learn it. The player should try to manipulate it before it uses Thunderbolt, or it will not have enough MP to cast White Wind. Zemzelett drops Hi-Potions, which are rare at this point in the game.
AI script
AI: Setup {
- TempVar:DfltDf% = Zemzelett's Df%
- TempVar:DfltDef = Zemzelett's Def
} AI: Main {
- If (Zemzelett's IdleAnim == On Land) Then
- {
- If (TempVar:1stLandAttack == 0) Then
- {
- Choose Random Opponent
- Use <Clap> on Target
- TempVar:1stLandAttack = 1
- } Else {
- 1/4 Chance:
- {
- Choose Self
- Use <> on Target
- Zemzelett's IdleAnim = In Air
- Zemzelett's Df% = Zemzelett's Df% + 10
- Zemzelett's Def = Zemzelett's Def - 30
- Zemzelett's Range = 16
- TempVar:1stFlyAttack = 0
- }
- 1/4 Chance:
- {
- Choose Random Opponent
- Use Thunderbolt on Target
- }
- 1/2 Chance:
- {
- Choose Random Opponent
- Use <Clap> on Target
- }
- }
- } Else {
- If (TempVar:1stFlyAttack == 0) Then
- {
- Choose Random Opponent
- Use Thunderbolt on Target
- TempVar:1stFlyAttack = 1
- } Else {
- 1/4 Chance:
- {
- Choose Self
- Use <> on Target
- Zemzelett's IdleAnim = On Land
- Zemzelett's Df% = TempVar:DfltDf%
- Zemzelett's Def = TempVar:DfltDef
- Zemzelett's Range = 1
- TempVar:1stLandAttack = 0
- }
- 1/4 Chance:
- {
- Choose Random Opponent
- Use Thunderbolt on Target
- }
- 1/2 Chance:
- {
- Choose Random Opponent
- Use <Clap> on Target
- }
- }
- }
} AI: Counter - General {
- If (Zemzelett's IdleAnim == On Land) Then
- {
- Zemzelett's HurtAnim = Flinch (On Land)
- } Else {
- Zemzelett's HurtAnim = Flinch (In Air)
- }
- If (Zemzelett's IdleAnim == On Land) Then
- {
- If ([2120] & 0x03 != 0) Then
- {
- Choose Self
- Use <> on Target
- Zemzelett's IdleAnim = In Air
- Zemzelett's Df% = Zemzelett's Df% + 10
- Zemzelett's Def = Zemzelett's Def - 30
- Zemzelett's Range = 16
- TempVar:1stFlyAttack = 0
- }
- }
}