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Zemzelett (Final Fantasy VII)

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VII

Zemzelett is an enemy in Final Fantasy VII encountered outside of Junon and in the seventh round of the Battle Square before the player obtains the Tiny Bronco. When fought in the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%.

FormationsEdit

# Formation
066 Zemzelett
067 Zemzelett, Nerosuferoth A, Nerosuferoth B
072 Zemzelett
073 Zemzelett (Back Attack)

LocationsEdit

Junon Area
Grass 066, 067
Dirt 072, 073 (Back Attack)
Battle Square (before Tiny Bronco)
Group A - Battle 7 066
Group B - Battle 7 072

BattleEdit

As with other bird-like creatures, Zemzelett is vulnerable to Wind-elemental attacks when it is airborne. It teaches the valuable Enemy Skill White Wind, but since it will not cast it on the party on its own, it must be manipulated for the party to learn it. The player should try to manipulate it before it uses Thunderbolt, or it will not have enough MP to cast White Wind. Zemzelett drops Hi-Potions, which are rare at this point in the game.

AI scriptEdit

AI: Setup {

TempVar:DfltDf% = Zemzelett's Df%
TempVar:DfltDef = Zemzelett's Def

} AI: Main {

If (Zemzelett's IdleAnim == On Land) Then
{
If (TempVar:1stLandAttack == 0) Then
{
Choose Random Opponent
Use <Clap> on Target
TempVar:1stLandAttack = 1
} Else {
1/4 Chance:
{
Choose Self
Use <> on Target
Zemzelett's IdleAnim = In Air
Zemzelett's Df% = Zemzelett's Df% + 10
Zemzelett's Def = Zemzelett's Def - 30
Zemzelett's Range = 16
TempVar:1stFlyAttack = 0
}
1/4 Chance:
{
Choose Random Opponent
Use Thunderbolt on Target
}
1/2 Chance:
{
Choose Random Opponent
Use <Clap> on Target
}
}
} Else {
If (TempVar:1stFlyAttack == 0) Then
{
Choose Random Opponent
Use Thunderbolt on Target
TempVar:1stFlyAttack = 1
} Else {
1/4 Chance:
{
Choose Self
Use <> on Target
Zemzelett's IdleAnim = On Land
Zemzelett's Df% = TempVar:DfltDf%
Zemzelett's Def = TempVar:DfltDef
Zemzelett's Range = 1
TempVar:1stLandAttack = 0
}
1/4 Chance:
{
Choose Random Opponent
Use Thunderbolt on Target
}
1/2 Chance:
{
Choose Random Opponent
Use <Clap> on Target
}
}
}

} AI: Counter - General {

If (Zemzelett's IdleAnim == On Land) Then
{
Zemzelett's HurtAnim = Flinch (On Land)
} Else {
Zemzelett's HurtAnim = Flinch (In Air)
}
If (Zemzelett's IdleAnim == On Land) Then
{
If ([2120] & 0x03 != 0) Then
{
Choose Self
Use <> on Target
Zemzelett's IdleAnim = In Air
Zemzelett's Df% = Zemzelett's Df% + 10
Zemzelett's Def = Zemzelett's Def - 30
Zemzelett's Range = 16
TempVar:1stFlyAttack = 0
}
}

}

GalleryEdit

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