Zell is a playable character in Final Fantasy VIII. As Monk, he wields gloves in battle. His Limit Break is Duel, which has the player input button commands to execute various attacks, similar to Sabin Rene Figaro from Final Fantasy VI. Zell is also available as a Triple Triad challenger, and a card based on him can be obtained. He acts a party leader couple times in the story: while in D-District Prison, briefly during the Battle of the Gardens, and while the party is in Esthar City trying to board the passing Lunatic Pandora. He is also playable in the PlayStation Final Fantasy VIII demo.
Party member Edit
Zell wears gloves to augment his hand-to-hand fighting prowess. Zell's weapons can increase his attack power and hit accuracy. Like all characters, Zell's weapon can be upgraded at a junk shop with the Weapons Monthly magazine providing recipes for better weapons.
There are four glove models available for Zell:
- Metal Knuckle – Initial model. Described in Weapons Monthly, March Issue.
- Maverick – Described in Weapons Monthly, April Issue.
- Gauntlet – Described in Weapons Monthly, June Issue.
- Ehrgeiz – Described in Weapons Monthly, August Issue.
Zell's Limit Break is Duel where groups of button sequences appear on the screen and the number of attacks depends on how many moves the player can input in the allotted time. The time allotted is between 4 and 12 seconds, depending on a hidden metric called the Crisis Level.
Zell's Duel is believed to be the strongest Limit Break in the game, as the button formations are quick allowing for multiple hits. Certain button combos lead to finishers, flashy special attacks that end the Duel. Zell can learn new Limit Breaks by reading the Combat King magazine. The abilities can be used before being unlocked by inputting the correct button combination, but they will not appear as an option.
|Refine||1 refines into 3 Hyper Wrists|
|Level 10 (Player Card)||Win||Ma Dincht in Balamb Town.|
The CC Group in the Ragnarok airship on disc 4.
After Balamb Garden becomes mobile, Zell becomes available to challenge to a match of Triple Triad. When not in Squall's party he frequents the Balamb Garden lobby outside the library, where he can be challenged. He does not possess any rare cards.
Optional scenes with Zell Edit
There are some optional scenes in the game involving Zell, especially with the library girl sidequest, but also some others.
In the beginning of the game the player can access the Garden Square message board from the Study Panel and see messages from Zell. The message board is later closed, but Zell will contribute an entry to Selphie's blog later in the game, viewable from the Study Panel.
In Balamb Town, when the party is to go to Timber, they pass by the gas station when they first enter the town. If they return to this area and talk to the gas station attendant, the player can get a scene of Zell boasting of his pull-ups record on the gas station sign.
In Galbadia Garden, after Squall storms out of the reception room the party will have scattered around the Garden. Zell is found below the stairs on the ground floor doing push-ups and can be spotted sneaking a peek at a girl who walks past. When the party departs, Irvine divides the party pairing himself with Selphie and Rinoa. If the player accepts the party set-up, they get a scene of Zell protesting to it.
If Squall takes Zell and Irvine back to Balamb Garden to warn the establishment of a missile strike, Zell will eventually come and wake Squall up in his room, asking him to join him in a training session at the Training Center. If the player brought Rinoa and Zell back, when Squall takes Rinoa on a tour of the Garden and they visit the cafeteria, there is a scene of Zell trying to score a hot dog but they are sold out.
Zell is a mandatory party member when the party is liberating Balamb Town, and the player can get various scenes when visiting Zell's room depending on who the third party member is.
If the player brings Zell to the Deep Sea Research Center they can get some extra scenes and a gameplay advantage. If both Selphie and Quistis are in the player's party, the player can see Zell pilot the Ragnarok when on its flight deck.
Library Girl with Pigtails Edit
The player can witness numerous optional scenes between Zell and the Pigtail Girl, who works in the Library Committee in Balamb Garden. None of the scenes are required to get the Combat King 003 magazine, but the more scenes the player witnesses, the more complete the dialogue will be at the end.
- After hearing the briefing for the Timber mission, the party can return to Balamb Garden and enter the library, where Zell will ask the Pigtail Girl about a book he is looking for.
- If the player takes Zell back to Garden to warn Headmaster Cid of the missiles, and visits the library, the Pigtail Girl will give Zell a Mega Phoenix. If Zell's not in the party, she gives a Remedy.
- When Irvine has to choose instruments for the characters to play during the concert, he can leave the scene and visit the library, where the Pigtail Girl asks questions about Zell.
- After liberating Balamb from Galbadia, the player can enter the library with Zell in the party and the Pigtail Girl's friends hold a questionnaire for him.
- After visiting Trabia Garden, the player can take Zell to the library to the screen with the Esuna draw point and overhear the girls talking about Zell.
- On disc 3, the girls on the Library Committee will tell Zell the Pigtail Girl is looking for him.
Combat King 003 can be obtained at any time after having liberated Balamb from Galbadian soldiers. After talking to one of the girls of the Library Committee, the player can head to Balamb and a girl in a red skirt will tell Zell that a girl with a pig-tail stopped by his house.
At Zell's house he will ask about the girl. The player must have Zell in the party and sleep in the Balamb Hotel. Upon waking the party notices Zell is gone, and find him downstairs where he's having a conversation with the Pigtail Girl, who hands over the Combat King 003.
Deep Sea Research Center Edit
If Zell is in the player's party when they visit the Deep Sea Research Center, he will divulge the knowledge he has on the location. After felling Bahamut, exiting and returning, the party can descend deeper into the structure and must expend steam units to unlock further levels. The player can ask Zell to open the last door without expending any units if he is in the party, but it will wake up the lair's monsters and the way down to the ocean floor will be plagued by encounters against strong opponents that can't be avoided with Enc-None.