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Zeklaus Desert

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FFT - Zeklaus Desert
Random battle at Zeklaus Desert.
NubecieloAdded by Nubecielo
"Scorching in the daytime and freezing at night, it is no mystery why so few travel through this desert."
—Description

The (Zeklaus Desert, ゼクラス砂漠?, lit. "Zekurasu-sabaku") is a location from Final Fantasy Tactics. It lies north of the Merchant City of Dorter on the road to the Royal City of Lesalia, and is the location of the Sand Rat Sietch, where Marquis Elmdore was held hostage by the Corpse Brigade.

Contents

Battle Information

The Sand Rat's Sietch

Zeklaus Desert
Zeklaus-battlefield
Units
Enemies

6 (3 Knights, 2 Monks, 1 Archer)

Guests

Delita, Argath

Formation
Team 1:
X X X D .
X . X X X
Team 2:
A X X X X
. X X X X
Additional info None
Conditions Defeat all enemies
Weather Clear
Enemy level 3 - 5 Recommended level 4 - 6
Team capacity Team 1: 1 + Ramza

Team 2: 2

Number of teams 2
Battle Trophies 500 gil, Hi-Potion, Blind Knife Hidden items Longbow
Terrain {{{terrain}}} Geomancy {{{geomancy}}}


Storyline Battle #2 (PSP Exclusive)

Zeklaus Desert
[[File:{{{front img}}}|300px]]
[[File:{{{back img}}}|300px]]
[[File:{{{side img}}}|300px]]
[[File:{{{back side img}}}|300px]]
[[File:{{{grid img}}}|300px]]
Units
Enemies

6 (3 Behemoths, 2 King Behemoths, 1 Dark Behemoth)

Guests

Luso

Formation
Additional info Luso joins the party after this battle.
Conditions Protect Luso
Weather Clear day
Enemy level 15 - 23 Recommended level 24 - 27
Team capacity Team 1: 1 + Ramza Number of teams 1
Battle Trophies None Hidden items None
Terrain {{{terrain}}} Geomancy {{{geomancy}}}


Random Battle Enemies

Chapter 1

Chapters 2 and 3

Chapter 4

Treasures

The Sand Rat's Sietch

*Note: It is possible to miss out on treasures here, as this is a one-time battle.

Storyline Battle #2 (PSP Exclusive)/Random Encounters

Trivia

  • This is one of the few locations where the event encounter and random encounter are two different locations.
  • There is a possible, yet very rare random encounter consisting of a sole bull monster (enemy) and a knight (ally) in the center of the stage one space apart facing each other.


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