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MFF Zanshin

Zanshin in Mobius Final Fantasy.

Zanshin (残心, Zanshin?, lit. Remaining Mind) is a recurring ability in the Final Fantasy series.

Appearances[]

Final Fantasy VII Rebirth[]

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Final Fantasy XI[]

Zanshin is an ability available to Samurai at level 20. Originally, Zanshin was available after level 60, but that was changed in the November 2006 version update. The ability is a job trait and as such it is always active. The ability allows a Samurai who misses an attack to immediately make a second attack. This is similar to the Double Attack of Warriors, but its activation may be a slightly higher percentage. It also is only effective when a Samurai misses, though it does stack with Double Attack.

Ability-enhancing equipment
  • Myochin Sune-Ate +1
  • Amir Korazin
  • Bushido Cape
  • Kumokirimaru
  • Katana Strap
  • Hachiryu Haramaki
  • Hachiryu Kote
  • Hachiryu Haidate
  • Hachiryu Sune-Ate
  • Ace's Mufflers

Dissidia Final Fantasy NT[]

Zanshin is an ability used by Sephiroth.

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Final Fantasy Record Keeper[]

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Final Fantasy Explorers[]

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Final Fantasy Brave Exvius[]

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Mobius Final Fantasy[]

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Stranger of Paradise Final Fantasy Origin[]

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Gallery[]

Etymology[]

Zanshin (Japanese: 残心?) is a term used in the Japanese martial arts. It refers to a state of awareness – of relaxed alertness. The literal translation is "remaining mind".

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