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MFF Zanshin

Zanshin in Mobius Final Fantasy.

Zanshin (残心, Zanshin?, lit. Remaining Mind) is a recurring ability in the series.

AppearancesEdit

Final Fantasy XIEdit

XI Zanshin is an ability available to Samurai once the Samurai reaches level 20. Originally, Zanshin was available after level 60, but that was changed in the November 2006 version update. The ability is a job trait and as such it is always active. The ability allows a Samurai who misses an attack to immediately make a second attack. This is similar to the Double Attack of Warriors, but its activation may be a slightly higher percentage. It also is only effective when a Samurai misses, though it does stack with Double Attack.

Ability-enhancing equipment
  • Myochin Sune-Ate +1
  • Amir Korazin
  • Bushido Cape
  • Kumokirimaru
  • Katana Strap
  • Hachiryu Haramaki
  • Hachiryu Kote
  • Hachiryu Haidate
  • Hachiryu Sune-Ate
  • Ace's Mufflers

Final Fantasy ExplorersEdit

FFE

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Explorers. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave ExviusEdit

FFBE

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Brave Exvius. You can help the Final Fantasy Wiki by expanding it.

Mobius Final FantasyEdit

Mobius

Edgar - Chainsaw2This article or section is a stub about an ability in Mobius Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

EtymologyEdit

Zanshin (Japanese: 残心?) is a term used in the Japanese martial arts. It refers to a state of awareness – of relaxed alertness. The literal translation is "remaining mind".