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Zanarkand

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Zanarkand
Zanarkand, the city that never sleeps.
Thai420Added by Thai420
Final Fantasy X Opening
Zanarkand Ruins.
"It's true Zanarkand was destroyed, right? A thousand years ago? So it’s just a big pile of rubble now, isn't it?"
—Tidus

Zanarkand (ザナルカンド, Zanarukando?) is a former metropolis at Spira's northernmost edge in Final Fantasy X and Final Fantasy X-2. In the English localization, Zanarkand is pronounced [ˈzæ.nɚ.kənd].

Contents

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Before Final Fantasy XEdit

Auronposter
Promotional artwork of Auron across both Dream Zanarkand (left) and true Zanarkand (right).
BoogumAdded by Boogum

There are, in fact, two Zanarkands: the real Zanarkand that was annihilated by Sin at the end of the Machina War against Bevelle 1000 years ago, and the Dream Zanarkand, the exact reproduction of what Zanarkand was before its destruction, created directly from the memories of its former inhabitants.

The original Zanarkand was a utopian city state where the people wished to enhance their lives using a mix of magic imbued within machina. The city state of Bevelle was militarized and focused on machina. Bevelle believed Zanarkand was planning a war and so Bevelle struck first.

During the war Yu Yevon, the leader of Zanarkand and the most powerful summoner in Spira, used this might to fight off the armies of Bevelle. They were unable to stop Bevelle and Yu Yevon sacrificed the people of Zanarkand, turning them into the pyreflies needed for the ultimate summoning, to preserve the metropolis in a dream state at the height of its power. Yu Yevon summoned a creature of unspeakable power to defend it, known as Sin.

Yu Yevon gave the creature two objectives: defend Dream Zanarkand and destroy any large city or cities that relied heavily on machina. Unable to control Sin's power Yu Yevon's mind became consumed and the newly summoned Sin turned on Zanarkand itself, destroying the metropolis.

Final Fantasy XEdit

Zanarkand3
Zanarkand's ruins, 1,000 years after its destruction.
RenmiriAdded by Renmiri
"A city dead for a thousand years. A city I had to see with my own eyes. The end of Yuna's journey. The last chapter of my story."
—Tidus

A thousand years after the metropolis's destruction, the Zanarkand Ruins is the final destination of the summoners' pilgrimage to defeat Sin. Known as a holy place by the population of Spira, the ruined city is unseen by all except the few summoners and their guardians who prove themselves worthy. Swarming with pyreflies, Zanarkand is a haven for many fiends, including zombie forms of Warrior Monks who lost their lives during the Machina War.

The pyreflies react to memories and recreate events from times past. During their journey through the ruins, Tidus, Yuna and their comrades witness visions of their predecessors, including Lady Yocun, a young Seymour and his mother; as well as Braska, Jecht, and a young Auron. Upon entering the Zanarkand Dome and completing the Cloister of Trials, one last challenge awaits the travelers: the Spectral Keeper. When the monster has been defeated, Lady Yunalesca welcomes the summoner and the guardians and bestows upon them the Final Aeon, albeit at a heavy price.

Final Fantasy X-2Edit

FFX-2 Zanarkand Ruins
Zanarkand Ruins in Final Fantasy X-2.
MonterossaAdded by Monterossa

During the Eternal Calm Cid and Isaaru turn Zanarkand into a tourist attraction, and people from all over Spira come to visit it. Yuna and Rikku are greatly angered by this, Rikku going so far as to state it is "like turning the ruins of Home into a theme park". After explaining their views to Cid, and after encouraging the local monkey species to populate the ruins, Cid, the tourists and eventually Isaaru, abandon the ruins.

In Chapter 1 Buddy has detected sphere waves coming from the Zanarkand Ruins. Yuna, Rikku and Paine go investigate and run into both the Kinderguardians and the Leblanc Syndicate. At the bottom of the ruins the Gullwings find a sphere, which is broken in half.

Near the end of their journey the Gullwings meet Maechen in Zanarkand and find out he is an unsent. Ready to rest in peace, Maechen departs on the Farplane. If Yuna asked the fayth to revive Tidus and the player has 100% story completion, Yuna and Tidus travel to Zanarkand Ruins where Tidus ponders about how the fayth put him back together again, and how they should enjoy the time they have together.

QuestsEdit

Final Fantasy XEdit

Main article: Zanarkand Dome

Final Fantasy X-2Edit

Isaaru's TestEdit

During a mandatory mission in Chapter 1, at The Beyond, Isaaru gives the Gullwings a test. If the player selects "Is that you, Isaaru", the player is rewarded with the Heart Reborn Garment Grid.

Episode CompleteEdit

To get Episode Complete in Zanarkand, the player must follow these steps:

  • Chapter 1 - When meeting Cid at the Chamber of the Fayth, Yuna must voice her dislike of him having turned the place into a tourist attraction.
  • Chapter 1 - The player must complete the sphere hunt hotspot mission. Best done after everything else in Chapter 1 has been completed, as if Zanarkand is the final hotspot to be cleared, the game will start the Kilika mission which ends the chapter.
  • Chapter 2 – The player must complete the monkey matchmaking quest.
  • Chapter 3 – Yuna must speak with Isaaru.
  • Chapter 4 – The player must see all Zanarkand CommSphere scenes in which Isaaru is pondering what he should do.
  • Chapter 5 - The player must visit Zanarkand and talk to Maechen.

Zanarkand is known for the Episode Complete Bug. If the player completes the episode in Zanarkand last they won't be transported back to the Celsius and thus the scene where the Gullwings earn the Mascot dressphere is never triggered even if the player fulfilled the requirements for it. However, if the player has not yet completed the Den of Woe sidequest, this will remedy the problem as they will be transported back to the Celsius upon completion.

MissionsEdit

Chapter OneEdit
Claim the Treasure Sphere
This is a compulsory mission required to complete the game.

Treasure Sphere Waves have been traced to the Zanarkand Ruins, once holy ground. Don't be the last sphere hunters to claim the prize!

  • Objective: Acquire the treasure sphere.
  • Unlock: Becomes available when the party returns to the Celsius after "Outrun the Leblanc Syndicate!"
  • Reward: Heart Reborn Garment Grid.

Enemy FormationsEdit

Final Fantasy XEdit

Behemoth in Zanarkand Ruins
Behemoth in Zanarkand Ruins.
MonterossaAdded by Monterossa

Final Fantasy X-2Edit

Chapter 1Edit

Chapter 2Edit

Chapter 3Edit

Chapter 5Edit


FF4PSP-RydiaSprite
This section of the article about Final Fantasy X-2 is a stub. You can help Final Fantasy Wiki by expanding it.

GalleryEdit

 
Mt gagazet view on zanarkand
 
To zanarkand
 
Zanarkand camp site
 
Zanarkand camp
 
Zanarkand ruins
 
Zanarkand ruins2
 
Ruins
 
Zanarkand-ruins-artwork-ffx
 
Zanarkand-ruins-concepts-ffx
 
FFX Registan
 
Vision of Zanarkand

MusicEdit

{{{image}}}
"Zanarkand" from Final Fantasy X
Music-harp
To Zanarkand
Trouble with the audio sample?

Several different music tracks are played in Zanarkand in Final Fantasy X. When the party first reach the Zanarkand Ruins, "Zanarkand" is played, which is also the main theme of Final Fantasy X. "A Fleeting Dream" is played along the road towards the Zanarkand Dome, while "Decision On The Dock" is played in the Dome itself.

{{{image}}}
"Zanarkand Ruins" from Final Fantasy X-2
Music-harp
Zanarkand ruins
Trouble with the audio sample?

An entirely new track for the ruins, called "Zanarkand Ruins" on the original soundtrack, plays in Final Fantasy X-2. The track is arranged on a solo piano in the Final Fantasy X-2 Piano Collection album.

The Zanarkand theme also makes an appearance during Dissidia Final Fantasy as the background music during Tidus's story segment.

Other appearancesEdit

Dissidia Final FantasyEdit

One of the rooms from the Online Lobby in Dissidia Final Fantasy is named Zanarkand.

Dissidia 012 Final FantasyEdit

Zanarkand is present as a room for preset characters of the game's Multiplayer Mode Online Lobby.

Theatrhythm Final FantasyEdit

Zanarkand, both during day and night, appears in the FMS sequence for the themes "To Zanarkand" and "A Fleeting Dream" respectively. The former only appears during a Dark Note.

Final Fantasy All the BravestEdit

Zanarkand Ruins ATB
The Zanarkand Ruins in Final Fantasy All the Bravest.
SpiraAdded by Spira

The Zanarkand Ruins appears as a downloadable world in Final Fantasy All the Bravest.

EtymologyEdit

The name Zanarkand comes from Samarkand,[1] a city in modern-day Uzbekistan that was once a wealthy city on the trade lines between China, India and the Arabic empires.

In the original plot draft for Final Fantasy X, Zanarkand was called Registan, but the name was changed because an actual place of the same name exists. It was Kazushige Nojima's idea to use a name ending in either "-stan" or "-kand".[2]

TriviaEdit

  • According to the Final Fantasy XIII-2 Ultimania Omega, Gilgamesh found his version of the Muramasa blade in Zanarkand Ruins.

See AlsoEdit

ReferencesEdit

  1. Final Fantasy X Ultimania Ω (in Japanese). DigiCube/Square Enix, 476. ISBN 4-88787-021-3.
  2. http://www.glitterberri.com/final-fantasy-x/creators-salon/scenario-opening/
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