Zanarkand
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Added by Thai420
Added by Keltainentoukokuu- "It’s true Zanarkand was destroyed, right? A thousand years ago? So it’s just a big pile of rubble now, isn’t it?"
- —Tidus
- "Let's go to the sea, before the sunrise. The city lights go out one by one. The stars fade... Then the horizon glows, almost like it's on fire. It's kinda rose-colored, right? First in the sea, then it spreads to the sky, then to the whole city. It gets brighter and brighter, till everything glows. It's really...pretty. I know you'd like it."
- —Tidus describing Zanarkand to Yuna
Zanarkand (ザナルカンド, Zanarukando?) is a former metropolis which lies at Spira's northernmost edge in Final Fantasy X and Final Fantasy X-2. In the English localization, Zanarkand is pronounced [ˈzæ.nɚ.kənd].
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History
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Added by BoogumThere are, in fact, two Zanarkands: the real Zanarkand that was annihilated by Sin at the end of the Machina War against Bevelle 1000 years ago, and the Dream Zanarkand, the exact reproduction of what Zanarkand was before its destruction, created directly from the memories of its former inhabitants.
The original Zanarkand was a more utopian city state where the people wished to enhance their lives using a mix of magic and machina. The city state of Bevelle was more militarized and focused completely on machina. Bevelle believed Zanarkand was planning a war against them, and so Bevelle struck first, starting the Machina War.
During the war Yu Yevon, the leader of Zanarkand, and his citizens, used summoning as their weapon to fight off the armies of Bevelle. They were unable to stop Bevelle's armies, and Yu Yevon sacrificed the people of Zanarkand in order to preserve the metropolis in a dream state at the height of its power, and to also summon a creature of unspeakable power to defend it, otherwise known as Sin. Yu Yevon only gave the creature two objectives, defend Dream Zanarkand and destroy any large cities or cities that relied heavily on machina. Unable to control Sin's power Yu Yevon's mind became consumed. Due to this the newly summoned Sin turned on Zanarkand itself, following its instincts, destroying the metropolis creating the Zanarkand Ruins.
Final Fantasy X
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Zanarkand Ruins
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Added by Renmiri- "A city dead for a thousand years. A city I had to see with my own eyes. The end of Yuna's journey. The last chapter of my story."
- —Tidus
1,000 years after the metropolis's destruction, the Zanarkand Ruins is the final destination of the summoners' pilgrimage to defeat Sin. Known as a holy place by the population of Spira, the ruined city is largely unseen by all except the few summoners and their guardians who prove themselves worthy. Swarming with pyreflies, Zanarkand is a haven for many fiends, including zombie forms of Warrior Monks who lost their lives during the Machina War.
The pyreflies react to memories and recreate events from times past. During their journey through the ruins, Tidus, Yuna, and their comrades witness visions of their predecessors including Lady Yocun, a young Seymour and his mother; as well as Braska, Jecht, and a young Auron. Upon entering the Dome and completing the Cloister of Trials, one last challenge awaits the travelers: the Spectral Keeper. When this monster has been defeated, Lady Yunalesca welcomes the summoner and the guardians and bestows upon them the Final Aeon, albeit at a heavy price.
Dream Zanarkand
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Added by PiccoloNamekDream Zanarkand is a dream copy of the original Zanarkand preserved by the memories of its surviving citizens, whom Yu Yevon turned into fayth and placed on Mt. Gagazet, protected by a dense mist. From their memories Yu Yevon created the Dream Zanarkand and set it far out at sea. To protect himself and his city while he summoned it, Yu Yevon amassed a great amount of pyreflies to form an armor around him called Sin. Dream Zanarkand is covered by ocean on all sides, and its inhabitants, unaware of being mere dreams of the fayth, believe it to be the entire world. The Dream Zanarkand is preserved in its idealistic state with no war, and thus no summoners, and it is a city of light that never sleeps. It is located somewhere near Baaj Temple but cannot be easily accessed by anyone that is still living and its whereabouts are only known by Sin.[1]

Added by KeltainentoukokuuDream Zanarkand was home to the blitzball team, the Zanarkand Abes, a notoriously good team, selling out every match within memory.
One day, Jecht, a citizen of Dream Zanarkand, ventured too far out on the sea and encountered Sin, and was transported to Spira. Ten years later Auron brings Sin to Dream Zanarkand and the beast wreaks havoc on the metropolis while transporting Tidus, Jecht's son, to Spira to follow Jecht's wish to end the world's spiral of death.
At the end of Final Fantasy X Yu Yevon is defeated by Yuna and her guardians, releasing the fayth and thus the Dream Zanarkand disappears from the world.
Final Fantasy X-2
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Added by TenzaZangetsuDuring the Eternal Calm Cid and Isaaru turn Zanarkand into a tourist attraction, and people from all over Spira come to visit it, despite its previous status as a holy place. Yuna and Rikku are greatly angered by this, Rikku going so far as to state it is "like turning the ruins of Home into a theme park." After explaining their views to Cid, and after encouraging the local monkey species to populate the ruins, Cid, the tourists and eventually Isaaru abandon the ruins at the end of the game, leaving it again in its peaceful state.
Missions
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Claim the Treasure Sphere
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In Chapter 1 Buddy has detected some sphere waves coming from the Zanarkand Ruins. Yuna, Rikku and Paine go to investigate and run into both the Kinderguardians and the LeBlanc Syndicate. At the bottom of the ruins the Gullwings find a sphere and are rewarded with the Heart Reborn garment grid.
All other visits to Zanarkand are optional.
Episode Complete
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In order to get Episode Complete in Zanarkand, the player must follow these steps:
- Chapter 1 - When meeting Cid at the Chamber of the Fayth Yuna must voice her dislike of him having turned the place into a tourist attraction.
- Chapter 1 - The player must complete the sphere hunt hotspot mission. Best done only after everything else in Chapter 1 has been completed, as if Zanarkand is the final hotspot to be cleared, the game will start the Kilika mission which ends the chapter.
- Chapter 2 – The player must complete the monkey matchmaking quest.
- Chapter 3 – Yuna must speak with Isaaru.
- Chapter 4 – The player must see all Zanarkand CommSphere scenes in which Isaaru is pondering what he should do.
- Chapter 5 - The player must visit Zanarkand and talk to Maechen.
Zanarkand is known for the Episode Complete Bug. If the player completes the episode in Zanarkand last, they won't be transported back to the Celsius and thus the scene where the Gullwings earn the Mascot dressphere is never triggered even if the player fulfilled the requirements for it. However, if the player has not yet completed the Den of Woe sidequest, this will remedy the problem as they will be transported back to the Celsius upon completion.
Music
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| {{{image}}} | |
| "Zanarkand" from Final Fantasy X | |
| Trouble with the audio sample? | |
Several different music tracks are played in Zanarkand during the course of the game. In Dream Zanarkand, "Prelude" is played when Tidus is meeting his fans outside his home. "Tidus's Theme" is played on the Overpass while Tidus is walking to the stadium. The heavy-metal track, "Otherworld," is played during the FMV of the blitzball match, while "Run!!" is played during Sin's attack.
When the party first reach the Zanarkand Ruins, "Zanarkand" is played, which is also the main theme of Final Fantasy X. "A Fleeting Dream" is played along the road towards the Dome, while "Decision On The Dock" is played in the Dome itself.
| {{{image}}} | |
| "Zanarkand Ruins" from Final Fantasy X-2 | |
| Trouble with the audio sample? | |
An entirely new track for the ruins, called "Zanarkand Ruins" on the original soundtrack, plays in Final Fantasy X-2. The track is arranged on a solo piano in the Final Fantasy X-2 Piano Collection album.
The Zanarkand theme also makes an appearance during Dissidia Final Fantasy as the background music during Tidus's story segment.
Enemy formations
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Final Fantasy X
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- Sinscale (Boss)
- Sinspawn Ammes, Sinscale (Boss)
- Tanker, Sinscale (Boss)
Zanarkand Ruins
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- Ahriman, Bashura
- Ahriman, Grendel
- Behemoth
- Dark Flan
- Defender Z
- Fallen Monk (Rifle) x2, Fallen Monk (Flamethrower)
- Fallen Monk (Rifle) x2, YAT-97
- Mandragora
- YAT-97 x2, YKT-11
- Spectral Keeper (Boss)
- Yunalesca (Boss)
- Dark Bahamut (Boss)
Final Fantasy X-2
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Chapter 1
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Chapter 2
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Chapter 3
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Chapter 5
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Gallery
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Etymology
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The name Zanarkand comes from Samarkand,[2] a city in modern-day Uzbekistan that was once a wealthy city on the trade lines between China, India and the Arabic empires.
Trivia
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Added by The Vagrant- In the original plot draft for Final Fantasy X, Zanarkand was called Registan.
- One of the rooms from the Online Lobby in Dissidia Final Fantasy is named Zanarkand.
See Also
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References
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- ↑ Scenario Ultimania, pages 316-317.
- ↑ Final Fantasy X Ultimania Ω (in Japanese). DigiCube/Square Enix, 476. ISBN 4-88787-021-3.