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Zalera

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"Heretic scion who wrapped the world in dark energies, seeking to take the souls of all living things unto himself. Created in opposition to Emet-Selch, Angel of Truth, and scion of light. Originally tasked with the judging of men upon their deaths, his soul was tainted by the curses of those who raged against the heavens, and seizing one of the gods' servants, a shamaness, as a hostage, he rebelled against his creators. Even now, in defeat, he clutches the shamaness to him in his right arm, and with the aid of her death-wail does he summon the soul of darkness to do his bidding."
Clan Primer Bio

Zalera the Death Seraph (死の天使ザルエラ, Shi no Tenshi Zaruera?, lit. "Zalera the Angel of Death") is a recurring summon and creature in Ivalice. He is associated with the Zodiac sign of Gemini, the Twins. His element is Death, making his color sign violet. From this he draws his appearance as a hellish angel with a female shamaness grafted onto his arm. He is known for summoning undeads to fight alongside him.

Contents

AppearancesEdit

Final Fantasy XIIEdit

For the battle information, see: Zalera (Final Fantasy XII)

Zalera is an optional Esper found in the Barheim Passage, his existence there being foreshadowed by NPCs mentioning hearing a woman's screams from deep inside the tunnel. He fights by summoning Dead Bones to attack and using status attacks that hit dependent on the levels of the party members. If the player cannot defeat Zalera within five minutes they are teleported out of the room and must begin the battle over.

AbilitiesEdit

Condemnation

Zalera's License costs 25 LP, and he can be summoned for one Mist Charge. His normal attack is Kill, which inflicts Instant Death on any enemy that does not have the Safety passive ability. An enemy slain by Kill does not yield Experience Points, License Points or loot. Zalera's ultimate attack is Condemnation, where he warps the enemy to another world, and opens his right arm to reveal the shamaness who screams, calling a storm of dark clouds from which souls pour out and create a storm of twisters. The attack instantly kills all enemies with less than 9,999 max HP (6,999 HP for those with the Reduce Damage augment), and those with more are hit with non-elemental damage that can break the damage limit.

Gambit InformationEdit

Priority Condition Action
1 Foe: HP < 30% Condemnation
2 Foe: character HP > 80% Kill
3 Foe: nearest visible Shock
4 Self: HP < 100% Holy

StatsEdit

  • Attack: 62
  • Defense: 39
  • Magick Defense: 25

Zalera is immune against all elements but Holy, which it absorbs.

Level Max HP Max MP Speed Strength Magic Vitality
1 1220-1221 23-25 26 50 46 34
10 1355-1378 50-70 28 55 51 36
20 1600-1666 90-140 30 61 57 38
30 1915-2038 131-212 33 67 63 41
40 2213-2390 181-302 35 73 69 43
50 2689-2955 224-378 37 79 75 45
60 3109-3453 264-448 40 85 81 48
70 3347-3733 294-498 42 91 87 50
80 3622-4057 324-548 44 96 92 52
90 3997-4501 344-578 47 99 98 55
99 4420-5003 353-587 49 99 99 57

TechnicksEdit

MagicksEdit

  • None

PassiveEdit

  • Ignore target's VIT when inflicting status effects
  • MP consumption halved
  • Piercing Magick

Final Fantasy XII InternationalEdit

Zalera no longer casts Holy or Shock. Instead he has Cura, Warp, and Death. He no longer absorbs Holy-elemental attacks. Condemnation's damage is randomly generated.

Final Fantasy XII: Revenant WingsEdit

Zalera in Final Fantasy XII: Revenant Wings
"Death Seraph who scathes foes with angelic light."
—In-game Description
For the battle information, see: Zalera (Revenant Wings)

Zalera returns, along with some other Espers, in Final Fantasy XII: Revenant Wings as a Non-Elemental Ranged Rank III summon. Though his nature is Holy, he is not classified as a healing unit like Ultima, because Zalera cannot actually heal units, rather harnessing the power of light for devastating attacks. Chaos or Exodus must be obtained on the Ring of Pacts before Zalera's node can be reached. Zalera is fought at the Paramina Rift in Mission 74: Dance of the Dead. Defeating him earns Basch his Quickening, Apocalypse Shield.

Zalera uses:

  • "Holy": Deals damage to one foe, Zombies and Vampyrs are weak to it.
  • "Holyja": The same holy, but stronger and hits every foe in range.

MissionsEdit

Final Fantasy TacticsEdit

Zalera.
For the battle information, see: Zalera (Final Fantasy Tactics)

Zalera is one of the Lucavi, and possesses Messam Elmdore as a host during much of the game. It is also known as the Angel of Death, and is the third Lucavi demon Ramza Beoulve must fight. Zalera is assisted by two Ultima Demons, Celia and Lettie. During the battle Zalera calls on several undead units to aid him.

Final Fantasy Tactics A2: Grimoire of the RiftEdit

Zalera appears as a Scion. He can be called by anyone equipping the Earrings of the Dead when the Smash Gauge turns orange. When summoned, he performs his Wrath, Condemnation, which does Dark-elemental damage to all foes and inflicts both Sleep and Doom.

During the mission to recruit Montblanc, Zalera calls them the Reaper's Ring. The earrings are obtained by completing the quest The Last Step, the final quest in the step sequence.

Dissidia 012 Final FantasyEdit

Zalera summoning from Dissidia 012.
LycentiaAdded by Lycentia

Zalera appears as a Summonstone bought from a Moogle Shop in the northwestern continent for 120 KP. When equipped, his Condemnation will activate once the enemy has 9999 BRV and instantly inflicts Break status on them.

GalleryEdit

 
ZaleraUOmega.jpg
View file detailsZalera's concept art.
 
Glyph 11.jpg
View file detailsZalera's Glyph from Final Fantasy XII.
 
FFTA2 Zalera.jpg
View file detailsZalera in Final Fantasy Tactics A2.
 
Zalera summoned.jpg
View file detailsZalera summoned in battle in Final Fantasy XII.
 
Zalera Glyph.jpg
View file detailsZalera's Crystal Final Fantasy XII.
 
ZaleraTradingCard.jpg

EtymologyEdit

Zalera's name may be an anagram of Azrael, the name of the Angel of Death in Islam.

TriviaEdit

  • In Final Fantasy XII Zalera emits the same laugh when using Condemnation as he did when transforming into Lucavi form in Final Fantasy Tactics.
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