Being a monster with the stature of a man. When the range of the werewolf spread into the southern plains, they adapted to their new environment, standing on two legs to better see across the vast savannah. Their thin blue fur breathes well and retains moisture, perfectly accommodating the dramatic temperature change between night and day. Though they do not travel in packs, individuals are clearly ranked, and the weak always follow the lead of the strong.
Zaghnals are often in groups of two or more and are strong compared to the party when first going through the Ozmone Plain, so it is best to avoid them. They do give a fair amount of Experience and two License Points, as compared to the one given by most enemies, so they are good for leveling when the party is stronger.
Before fighting the Elder Wyrm in Golmore Jungle, the Zaghnals are the best level-grinding targets as the provide high EXP, 2 LP and always in packs(formed a party to the maximum of 3 per pack). The Dagan Flats area in Ozmone Plain is the excellent area to level-grind as the only unrelated enemies are the Zus.
The player may target one of the Zaghnals in the pack from a distance as the others will engage in the battle. They are very weak to Aero magick.
The player should equip at least two characters with mystic equipment to boost their Magick; especially with the Magick Gloves or staves equipped, one can empower the Aero spell to kill the Zaghnals quicker, as it damages all enemies in an area. When chaining, it is best to either avoid the Zus by zoning out or use Break, and/or use Immobilize to stop them from interrupting battles with the Zaghnals and kill them without breaking the chain. If Larsa is in the party, he is prioritized to use Telekinesis, which can disrupt the chain as he will target the Zus first, but bestowing Berserk on him will apprehend him from using Telekinesis.
The player should finish the Enkelados hunt to obtain the reward, a Golden Amulet, to gain even more LP from the Zaghnals.