|Final Fantasy XIII-2 Enemy|
|Location||The Archylte Steppe -Year Unknown- (Grave Ridge (Stormy)|
|Common Drop||Tear of Woe (40%)|
|Rare Drop||Trapezohedron (5%)|
|Abilities||Impenetrable Aura, Putrescence, Wind Shear, Wicked Whirl|
|Notes|| - Delivers devastating physical attacks.|
- Executes powerful magic attacks.
- Susceptible to Curse.
- Capable of temporary invulnerability.
- See also: Fragment/Monster Bits
- Best of the Bestiary
The Archylte Steppe becomes a very different place when thunder rolls across the heavens, for it heralds the coming of Yomi, one of the host of the Undying that is also known as the Wings of Death.
Why does it only appear with the lightning? The answer lies in its former life. Yomi was once a great hero, driven to prove that he was the most powerful warrior of his age, but he was struck down by lightning on the steppe before he could complete his quest.
Now he wanders the very same steppe where his life was so suddenly cut short. Amidst the crashing thunder and howling wind, no one hears his tormented screams.
At plain sight, Yomi could be considered a weaker version of Vercingetorix from Final Fantasy XIII since he has nearly 1/13 of Vercingetorix's total HP, and the strategy to deal with Yomi is no different. Like Vercingetorix, Yomi uses powerful Wind attacks and erects a barrier, called Impenetrable Aura, that makes it temporarily invulnerable, heals it from status ailments and partially restores his HP. Once Yomi's HP drops Yomi will get more aggressive and sprout more wings and will not use Impenetrable Aura as often. At this stage it will focus on using Wind Shear or Putrescence.
Recommended formations are:
- RAV/RAV/COM (optional)
- COM/COM/COM (optional)
The party should start the battle with SYN/SYN/SEN and buff while Yomi's attention is drawn to the Sentinel. If the party has Goblin Chieftain they can use his Feral Link ability to buff all from the start. After being buffed the party should switch to SAB/SAB/SEN and spam ailments on Yomi; the key is to poison him so his HP drops faster.
The player should focus one character on casting Poison on Yomi until the other character joins as well since it takes a while to get Yomi poisoned. Imperil is another useful status to apply. At first instance Yomi may use Impenetrable Aura to heal himself from all ailments and start restoring his HP, but once he gets out of this state the player should start spamming Poison and Imperil again.
One may find that using Relentless Assault (RAV/RAV/COM) and Cerberus (COM/COM/COM) after poisoning and using Imperil on Yomi takes his health down even faster. If this is the case, the player may want to have it in their paradigm list.
Whenever the party loses the buffs due to Putrescence the player should switch back to SYN/SYN/SEN and rebuff. The best moment to heal is when Yomi uses Impenetrable Aura. The Sentinel will be needed for most of the fight. If Yomi uses Wicked Whirl the party should switch to SEN/SEN/SEN to minimize damage and switch to MED/MED/MED to restore HP.
Yomi is the Japanese word for the Land of the Dead. In Shinto mythology it is related to the Kojiki where the dead go to delve and rot indefinitely.