|Final Fantasy X-2 Boss|
|Location||Cavern of the Stolen Fayth|
|Common Steal||Power Wrist|
|Rare Steal||Power Wrist|
|Common Drop||Recovery Bracer|
|Rare Drop||Recovery Bracer|
|Abilities||Zanmato, Wakizashi, Kozuka, Daigoro|
|Other Information||This enemy does not Oversoul.|
An aeon that once fought alongside Yuna.
He can inflict status effects, such as Poison, with his Daigoro and Kozuka attacks, and can drain MP with his Kozuka attack. Daigoro, Yojimbo's dog, fights alongside him, but cannot be targeted by the player; it is present as one of Yojimbo's weapons. Yojimbo's Zanmato attack will take everyone in the party down to 1 HP and 1 MP. If the player fails to heal on time, Yojimbo will immediately follow up with Daigoro to finish the player off.
It is best to have two strong dresspheres, such as the Dark Knight or Samurai, and one Alchemist. The two attacking characters should use their strongest attacks as much as possible, while the Alchemist heals. When Yojimbo uses Zanmato, Alchemist can either use a Mega-Potion from the inventory, or Mix a Potion and Hi-Potion.
Should one of the characters get KO'd, the party can use a Phoenix Down to revive them. If fought in Chapter Five and after defeating the Black Elemental, one can also equip the accessory Cat Nip to one of the girls and get her to HP Critical health and use the Gunner's Trigger Happy, although this no longer works in the International and HD Remaster versions as Cat Nip gives Auto-Berserk. It is also easy to use special dresspheres, though the best option is to use the Fiers attack with Paine's Full Throttle.
Another good choice is the Berserker with automatic counter abilities. As Yojimbo's attacks are all physical, the player can deal double the damage output with every attack from a basic hit or by a counterattack. In addition, combining this with the Bloodlust ability can make short work of Yojimbo, but one must mind the poison in return. Failing to have the counters may require a Haste substitution.
Provided on whether everyone has Poisonproof, and depending on how long Yojimbo holds off on using Zanmato, it is possible to have everyone as Dark Knights and use Darkness each turn for over 1,000 damage each, without pausing to heal, until Yojimbo falls.
Yojimbo can be added to the Fiend Arena by capturing a Critical Bug enemy in Bevelle with an M pod and raising it by 5 levels, then releasing it. The player may need to encounter Critical Bug in battle before this can occur.