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Ymir (Final Fantasy VI)

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VI

Its head is its weak point. Time your attack well -- if you attack when its head is inside its shell a Mega Volt will shoot back at you! TekMissiles are recommended.
Final Fantasy VI Playstation One Bestiary entry

The Ymir, also known as Whelk, is the first boss of Final Fantasy VI and is faced at the end of the Narshe Mines during the raid on Narshe.

Stats Edit

Head

Final Fantasy VI enemy stats
☆034☆035 (iOS) ☆036
Names Location Type Other information
SNES: Whelk
PS: Whelk
GBA: Ymir
iOS: Ymir
Narshe Mines (GBA)
Narshe Mines (SNES)
None Special Attack deals causes no physical harm. Harder to run from. The party cannot escape. No name.
Stats
Level HP MP Attack Magic
6 1,600 1,000 22 10
Defense Magic Defense Magic Evasion Speed Hit Rate
0 155 0 45 100
Evasion EXP Gil
0 0 0
Elemental affinities
Fire-icon-ffvi Ice-icon-ffvi Lightning-icon-ffvi Poison-icon-ffvi Holy-icon-ffvi
100% 100% -100%Absorbs 100% 100%
Earth-icon-ffvi Wind-icon-ffvi Water-icon-ffvi Restorative Instant Death
100% 100% 100% -100%Absorbs 100%
Statuses and immunities
Blind Zombie Poison Magitek Invisible Imp Petrify Death Doom Critical
Immune Immune - Immune Immune Immune Immune Immune Immune Immune
Image Silence Berserk Confuse Sap Sleep Float Regen Slow Haste
Immune Immune Immune Immune Immune Immune - - - -
Stop Shell Protect Reflect Meteor Strike Libra Sketch Control Fractional Invincible
- - - - Immune Immune - Immune Immune -
Items
Steal Item dropped Metamorphose
(Miss rate: 100%)
None [100%In both item drop slots, leading to 100%.] Hi-Potion [Slot 1 (25%)]Antidote
[Slot 2 (25%)]Green Cherry
[Slot 3 (25%)]Eyedrops
[Slot 4 (25%)]Gold Needle
Morph ID: 0
Abilities
Attack Abilities Rage Sketch Control(Immune) & Confuse (Immune)
Normal Attack: Unarmed
Special Attack: Slime (Inflicts Slow)*Causes no physical harm.
None None Attack, Slime Attack, Slime

Shell

Final Fantasy VI enemy stats
☆035☆036 (iOS) ☆037
Names Location Type Other information
SNES: Whelk
PS: Whelk
GBA: Ymir
iOS: Ymir
Narshe Mines (GBA)
Narshe Mines (SNES)
None First Strike. Harder to run from. The party cannot escape.
Stats
Level HP MP Attack Magic
4 50,000 120 13 5
Defense Magic Defense Magic Evasion Speed Hit Rate
0 155 0 25 100
Evasion EXP Gil
0 0 0
Elemental affinities
Fire-icon-ffvi Ice-icon-ffvi Lightning-icon-ffvi Poison-icon-ffvi Holy-icon-ffvi
100% 100% -100%Absorbs 0% 100%
Earth-icon-ffvi Wind-icon-ffvi Water-icon-ffvi Restorative Instant Death
100% 100% 100% -100%Absorbs 100%
Statuses and immunities
Blind Zombie Poison Magitek Invisible Imp Petrify Death Doom Critical
Immune Immune - Immune Immune Immune Immune Immune Immune Immune
Image Silence Berserk Confuse Sap Sleep Float Regen Slow Haste
Immune Immune Immune Immune Immune Immune - - Immune -
Stop Shell Protect Reflect Meteor Strike Libra Sketch Control Fractional Invincible
- - - - Immune Immune - Immune Immune -
Items
Steal Item dropped Metamorphose
(Miss rate: 100%)
None [100%In both item drop slots, leading to 100%.] Ether [Slot 1 (25%)]Antidote
[Slot 2 (25%)]Green Cherry
[Slot 3 (25%)]Eyedrops
[Slot 4 (25%)]Gold Needle
Morph ID: 0
Abilities
Attack Abilities Rage Sketch Control(Immune) & Confuse (Immune)
Normal Attack: Unarmed
Special Attack: Hit (Level 6 = Attack x 4)
Megavolt None Attack, Hit Attack, Hit

Battle Edit

Only one of the two parts need to be defeated. The head is the easier part to kill, but every ten seconds it hides in the shell and becomes immune to damage until it reappears. The head attacks with a physical attack and Slime, which inflicts Slow on a character. Attacking the shell prompts it to counter with Megavolt, which will take a large chunk of HP from the entire party. Ymir can use Megavolt six times before it runs out of MP.

Strategy Edit

It is best to not attack the shell and focus on the head. While the head is out, Biggs and Wedge should use any elemental Magitek beams and Terra should use Magitek Missile. While the head is hiding, the party should use Healing Force and wait until the head reveals itself.

A strategy for a fast victory is to keep using Terra's Magitek Missile without letting the soldiers attack. With luck, the creature will die before it can retract its head.

AI script Edit

Head Edit

Attack Turns:
1st Turn: Attack (66%) or Slime (33%)

Shell Edit

Every 10 seconds:

Display message: Ymir: Grawwwk...
If head is outside of shell:
Head retreats into shell
If head is inside of shell:
Head comes outside of shell

If attacked by anything: Megavolt (100%)

Other appearances Edit

Final Fantasy XIV Edit

Ymir appears as a boss in the dungeon "Hullbreaker Island (Hard)", introduced in patch 3.3. In this incarnation, Ymir is able to switch its element between lightning and ice by switching its shell. Several weaker, slug-like versions of the monster called "Ymir Unshelled" appear as regular enemies in the same dungeon.

Final Fantasy Legends IIEdit

The Ymir will appear as an obtainable phantom stone summon.

Ffxiirw Shivan iconThis article or section is a stub about Summon magic in Final Fantasy Legends II. You can help the Final Fantasy Wiki by expanding it.

Pictlogica Final Fantasy Edit

PFF

Baknamy FFTA2This article or section is a stub about an enemy in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Airborne Brigade Edit

FFAB

FFAB Ymir
Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Airborne Brigade. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper Edit

FFRK

FFRK Ymir FFVI

Ymir appears as a boss in Final Fantasy Record Keeper.

Target Scores
  • Defeat Ymir without being countered
Attacks
  • Rush*Unofficial name: Standard attack
  • "Grawwwk...": Retreat into shell, or return to battle
  • Slime: Damage and Slow a target
  • Megavolt (Counter): Shell discharges Lightning against all targets
Strategy

Players likely will have figured out the pattern from the previous two SNES-era bosses: attack, wait, attack, wait, repeat. This boss, however, hits about twice as hard, a fact made worse by its tendency to Slow its target. Ymir doesn't have any particular weaknesses. The player should again time the party's attacks while avoiding a direct hit on the shell and the resulting Megavolt retaliation, curing when needed. The pattern isn't hard to follow, but the fight could be a long one. Keep the pressure up and the rhythm steady for the win.

Gallery Edit

Etymology Edit

In Norse mythology, Ymir is the father of the race of giants and the grandfather of Odin, King of the Gods.

It has also been known as Whelk and Biggs and Wedge call it "lightning whelk". The lightning whelk is an edible species of large predatory sea snail or whelk, a marine gastropod mollusc in the family Buccinidae, the busycon whelks.

Related enemies Edit

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