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FFDII

Ymir is a wind-elemental Eidolon from Final Fantasy Dimensions II. It can be obtained as a signet for Parai to equip by completing the "Rumors of Ogres" side quest in the Middle Ages.

In the original free-to-play versions of the game, Ymir's signet could only be obtained through the game's summon draw shop. Ymir was an SS rank summon and could be equipped by any party member.

ProfileEdit

The artwork for Ymir is based on the enemy's original appearance in Final Fantasy VI. The summon's second artwork depicts the enemy hiding within its shell, referring to Ymir hiding within its shell during the boss encounter with it. Lastly, its final artwork depicts Ymir emerging from its shell covered in electricity, which refers to Ymir countering with Megavolt.

BattleEdit

Ymir's special attack is Guard Breath, which bestows continuous healing and raises the defense of all party members. Summoning Ymir costs 1 bar from the Summon Gauge.

StatsEdit

Rank AP Required Max HP Max MP Max Attack Max Magic Max Speed Components Needed
1★ 30/30 451 10 15 12 9 None
2★ 50/50 554 12 18 14 11 Green Gem I
3★ 120/120 645 14 20 16 12 Green Gem II

AbilitiesEdit

The following are the abilities Parai can learn from Ymir:

Ability-type Name Effect Cost
Ability Reflect Guard I Self: Reflects magic once MP 12
Ability Reflect Guard II Self: Reflects magic once MP 12
Ability Reflect Guard III Self: Reflects magic once MP 12
Passive Physical attack counter rate: 28% (Unlocked with Final Evolution) -

GalleryEdit

Etymology Edit

In Norse mythology, Ymir is the father of the race of giants and the grandfather of Odin, King of the Gods.