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Yaschas Massif

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Yaschas Massif
Yaschas Massif in Final Fantasy XIII.
Hatsune MikuAdded by Hatsune Miku
"Intimidating mountains tower over the harsh plains and tall vegetation, adding to the ominous atmosphere of this land found in the southern region of Gran Pulse. A short walk through the treacherous valley leads to the Paddra Ruins - the remains of what used to be one of the largest and most prosperous cities on Pulse. As with the Bresha Ruins, the area is filled with scientists and soldiers sent to investigate the location."
Final Fantasy XIII-2 online description.

Yaschas Massif (ヤシャス山, Yashasu-san?, lit. "Mt. Yaschas") is a location on Gran Pulse in Final Fantasy XIII and Final Fantasy XIII-2. It is the site of the ruins of the city-nation of Paddra where the Farseers lived before it fell into utter ruin. Ten years after the fall of Cocoon, soldiers and scientists from the Academy now reside in the Paddra Ruins, the origin site of the numerous spacetime anomalies.

Contents

DatalogEdit

See also: Datalog/Locales (Final Fantasy XIII).

This mountain group stretches across a southern region of Gran Pulse. The area's geography is diverse, consisting of scenic highplains, sheer escarpments, and deep fault valleys, with mammoth fallen trees a common sight across its landscape.

At the massif's southernmost tip lies the ruin of the fallen city-state Paddra. Once the flourishing center of an advanced culture, it is now nothing more than a Cie'th-infested archaeopolis.

See also: Fragment/Academic Reward.

Travel Guide: Yaschas Massif
Area Information
The Yaschas Massif, in Pulse's southern reaches, is home to the ancient ruins of Paddra. Paddra was the only advanced civilization of ancient Gran Pulse, but after the War of Transgression between Pulse and Cocoon, it began a long decline that ended in its complete disappearance.

From the Editor's Desk:
The tough, mountainous terrain is a popular draw for mountaineers and other outdoor types. We recommend visiting Paddra, awe-inspiring even in ruins. Also worth a hike is the viewing platform next to the dormant fal'Cie.

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Originally home to a tribe called the Farseers, Paddra was a nation ruled by Paddra Nsu-Yeul as both its seeress and priestess with Etro as Paddra's patron deity, compared to the rest of Gran-Pulse worshiping Pulse. However, when Yeul foretold the destruction of Paddra, it caused people to either try to change their destiny or fall into disarray. But the opposing sides soon erupt into civil war with Paddra's destruction made a reality.

Final Fantasy XIIIEdit

Vanille Hope promise
Vanille and Hope talk about the "promise" between them.
MonterossaAdded by Monterossa

Initial cutscenes display a basic overview of the state of the lowerworld: an almost prehistoric geography sprinkled with long-forgotten metropolitan ruins populated entirely by feral creatures and hordes of Cie'th. It is after these opening moments that the party is tasked with rescuing Hope Estheim, who is later forced to face his Eidolon, Alexander. From here, the characters renew their conviction to scour what they can of the Pulsian landscape in search of a means to escape their Focus and branding as l'Cie.

Fang and Vanille Yaschas
Fang and Vanille at the ruins of Paddra.
FFfangirlAdded by FFfangirl

In certain areas, cutscenes can be triggered to reveal interactions between particular party members. Hope and Vanille share a moment in which Hope fools Vanille into thinking he has a crush on her; Vanille and Fang recall some of their past and the mystery behind their brands; the l'Cie also catch sight of the fal'Cie Dahaka - provided that they have not already fought it - and decide to follow it towards Oerba.

The most notable feature of the Yaschas Massif area is likely the Paddraean Archaeopolis; a small, explorable segment of a ruined cityscape. Should the player undertake the Cie'th Stone missions sidequest, various entries under the Datalog/Analects section of the main menu attribute their text to Yeul.

Final Fantasy XIII-2Edit

Events
Noel activates the Paddra Ruins' Oracle Drive.

In 10 AF, the Yaschas Massif is darkened by a mysterious eclipse caused by the fal'Cie Fenrir, appearing centuries before its time due to a paradox, and the Paddra Ruins are occupied by members of the Academy, including its leader, Hope and his assistant, Alyssa Zaidelle, as they research paradoxes. Hope encounters Serah, Mog, and Noel after saving them from the Aloeidai they were battling.

Hope tells them about the ruins' history and of Yeul, the mentioning of her touching Noel, though the lack of evidence of her existence made Hope believe that it was more of a title than an actual name. He then reveals an ancient recording device called the Oracle Drive, containing past visions of the events leading to the Day of Ragnarok, and Lightning fighting during that time. Hope then shows them blurred images of Lightning in Valhalla, showing she is still alive.

NoelHopeSerah Yaschas 1X
Noel, Hope, and Serah plan to prevent Cocoon's fall.
FFfangirlAdded by FFfangirl

Noel and Serah then traveled through the Historia Crux to solve the paradox affecting Yaschas Massif and the Oracle Drive. Successful, they return to an alternate 10 AF called 1X AF, where Fenrir is gone, and with it, the eclipse. Before Serah and Noel enter the ruins of Paddra, its former seeress, Yeul, appears in front of them. She points at Serah, saying they are the same in how they can both "show people the way" and leaves. In resolving the paradox however, Hope and Alyssa's memories were modified, and Noel and Serah have to repeat their initial meeting with them.

Then Hope shows them now-clear images of Lightning in Valhalla with the Oracle Drive. Then he tells Noel and Serah that like them, he also wants to change history, and not just bring back Lightning but also Vanille, Fang, and his mother Nora. Then the Oracle Drive shows a prophecy that depicts Caius Ballad causing Cocoon to fall, causing Hope, Noel, and Serah to resolve doing whatever they can to stop Cocoon from falling in the coming centuries.

FF13-2 Crimson Orb
A Ruby of Grief in the Paddra Ruins.
FFfangirlAdded by FFfangirl

By 100 and 110 AF, mysterious objects called Rubies of Grief have appeared throughout Yaschas Massif. The orbs contain the memories of people throughout time who fell victim to various circumstances such as getting caught within paradoxes. By accepting to fulfill their requests, Serah and Noel make the Rubies of Grief disappear. In 110 AF, they find an orb holding the memories of Paddra Nsu-Yeul, who was forced to seal away a vicious Ugallu that was attacking Paddra. By defeating the monster, the last of the Rubies of Grief vanishes.

AreasEdit

In Final Fantasy XIII, the Yaschas Massif connects with the Vallis Media. Southern part stretches from east to west across a deep ravine and to navigate through that part, jumping is required. At the south-eastern side there are two plateaus: one on high ledge and other on the lower which requires walking down a narrow pass infested with Triffids. At the west, there is a way in the valley which splits into two, eventually connecting once again and leading into the ruins of Paddra, ancient capital of Gran Pulse. On the square at the end of the ruins there is a mysterious structure which seems to house Undying Vercingetorix.

In Final Fantasy XIII-2, the Yaschas Massif is greatly reduced in size of exploration, possibly due to paradox effect, allowing only the Pass of Paddra and ruins of Paddra to be visited. The Pass of Paddra had undergone some serious changes and now features more side paths which eventually leads to the ruins. At the ruins, there is a dormant, unnamed fal'Cie which reacts to the Oracle Drive. The mysterious structure housing Vercingetorix is gone, possibly removed by researchers, and access to the upper levels of the ruins is granted.

Final Fantasy XIIIEdit

Final Fantasy XIII-2Edit

  • The Deepgap
  • The Pass of Paddra
  • The Ascendant Scarp
  • The Paddraean Archaeopolis
  • The Tsubaddran Highlands
  • The Tsumitran Basin
  • The Pass of Paddra
  • The Paddraean Archaeopolis

TreasureEdit

Final Fantasy XIIIEdit

Final Fantasy XIII-2Edit

10 AFEdit

Item Location Requirements
Metal Armband The Pass of Paddra Moogle Hunt
500 gil The Pass of Paddra None
10 Power Chips The Pass of Paddra Moogle Throw
960 gil The Pass of Paddra None
8 Mana Slivers The Pass of Paddra None
Tablet of Paddra (Key Item) The Pass of Paddra (Box) None
8 Mana Bolts The Pass of Paddra None
'Scars' Gate Seal (Key Item) The Pass of Paddra (Box) None
Gysahl Greens The Pass of Paddra None
Unicorn Horn The Pass of Paddra Moogle Throw
540 gil The Pass of Paddra None
Pearl Necklace The Pass of Paddra Moogle Hunt
Serenity Satchel The Paddraean Archaeopolis Moogle Hunt
3 Remedies The Paddraean Archaeopolis None
Carbuncle Figurine The Paddraean Archaeopolis None
Pathos Jewel The Paddraean Archaeopolis (Box) Moogle Hunt, Moogle Throw
Gysahl Greens The Paddraean Archaeopolis Moogle Hunt
Warding Talisman The Paddraean Archaeopolis None
Potion The Pass of Paddra Live Trigger Reward
Fruit of Fenrir (Key Item) The Pass of Paddra (Box) None

1X AFEdit

Item Location Requirements
'Encounters' Gate Seal (Box) The Pass of Paddra None
Ivory Crystal The Pass of Paddra None
Onyx Crystal The Pass of Paddra Moogle Hunt
Emerald Crystal The Pass of Paddra Moogle Throw
Old Battery The Paddraean Archaeopolis Moogle Throw
Academic's Hat/ Red Silk Hat The Paddraean Archaeopolis All Live Triggers
Mysterious Artefact The Paddraean Archaeopolis Moogle Hunt
600 gil The Paddraean Archaeopolis Moogle Hunt

100 AFEdit

Item Location Requirements
'Reminiscence' Gate Seal The Paddraean Archaeopolis Moogle Throw
Comm Device The Pass of Paddra Moogle Hunt
Picture Frame The Pass of Paddra Moogle Hunt
Blessed Blade The Pass of Paddra None
Graviton Core Epsilon The Pass of Paddra Moogle Hunt
Bulb of Hope The Paddraean Archaeopolis Moogle Hunt
Sealed Tablet The Paddraean Archaeopolis Moogle Throw

110 AFEdit

Item Location Requirements
'Maleficence' Gate Seal (Key Item) The Paddraean Archaeopolis (Box) None
Service Manual (Key Item) The Paddraean Archaeopolis (Box) Moogle Hunt
600 Gil The Paddraean Archaeopolis Moogle Hunt
Terrorists' Mark The Pass of Paddra (Box) Moogle Hunt
Outdoor Watch The Pass of Paddra (Box) Moogle Throw

Enemy FormationsEdit

Final Fantasy XIIIEdit

The Tsubaddran Highlands Edit

The Tsumitran BasinEdit

  • Leyak x3, Rangda x2
  • Svarog x1, Triffid x2
  • Behemoth King x1, Triffid x2
  • Behemoth King x1, Triffid x3
  • Triffid x4
  • Svarog x1, Gorgonopsid x3
  • Rangda x3
  • Edimmu x1 (Mark 5)

The Ascendant ScarpEdit

  • Triffid x2, Alraune x4
  • Svarog x1 (Two separate encounters)
  • Hybrid Flora x1, Alraune x3
  • Hybrid Flora x 1, Triffid x2
  • Munchkin x3
  • Svarog x1, Alraune x4
  • Adroa x4, Verdelet x2 (Mark 4)
  • Ugallu x1, Munchkin x4 (Mark 56)

The DeepgapEdit

  • Munchkin x5
  • Hybrid Flora x2

The Pass of PaddraEdit

  • Hybrid Flora x1, Alraune x4
  • Triffid x2, Alraune x5
  • Munchkin x3
  • Rangda x1, Leyak x4
  • Munchkin x4
  • Munchkin Maestro x1, Munchkin x3
  • Munchkin Maestro x1, Munchkin x4 (Mark 6)
  • Zirnitra x1, Alraune x4 (Mark 53)

The Paddraean ArchaeopolisEdit

Final Fantasy XIII-2Edit

10 AFEdit

The Pass of PaddraEdit
The Paddraean ArchaeopolisEdit

1X AFEdit

The Pass of PaddraEdit
  • Mandrake x2
  • Mandrake, Spiranthes x2
  • Mandrake x2, Gahongas
  • Spiranthes x2, Uridimmu x2
  • Spiranthes x3
  • Spiranthes x4
  • Uridimmu x3
  • Uridimmu, Gandayaks
  • Gandayaks, Gahongas x2
  • Gandayaks, Gahongas
  • Gandayaks x2, Gahongas
  • Narasimha
  • Necrosis x3
  • Gorgyra (Sidequest Target)

100 AFEdit

The Pass of PaddraEdit

110 AFEdit

The Pass of PaddraEdit
  • Spiranthes x3
  • Spiranthes x3, Mandrake x2
  • Spiranthes x3, Chunerpeton x2
  • Imp x2
  • Imp x3
  • Imp x2, Mandrake x2
  • Imp x2, Chunerpeton x2
  • Imp x3, Mandrake x2
  • Mandrake x3
  • Chunerpeton x4
  • Chunerpeton x5
  • Green Chocobo
  • Kanna Kamuy
  • Ugallu (Sidequest Target)

MusicEdit

Final Fantasy XIIIEdit

{{{image}}}
"The Yaschas Massif"
Music-harp
FFXIII - The Yaschas Massif
Trouble with the audio sample?

The eponymous theme, "Yaschas Massif" is played here. It has the style of bossa nova. Notably, when played in-game, the tune comes to a distinct end before starting up again, as opposed to the normal practice of continuous looping.

Final Fantasy XIII-2Edit

{{{image}}}
"Eclipse"
Music-harp
Eclipse
Trouble with the audio sample?

"Eclipse" and "Eclipse ~Aggressive Mix~" are associated with the Yaschas Massif in 10 AF, and are composed by Mitsuto Suzuki with vocals performed by Michiyo Honda. The "~Aggressive Mix~" version plays whenever monsters appear. "Parallel Worlds" and its aggressive mix play in 1X AF.

LyricsEdit

Eclipse ~Aggressive Mix~Edit
All your dreams come true
In another dream you live
Everywhere you go
Would be the place where you belong


GalleryEdit

MapsEdit

 
FFXIII ArchylteSteppe YaschasMassif Map

TriviaEdit

  • Some of the Paddraean architecture look like the remains of modern skyscrapers.
  • The scenes of Lightning fighting from the Oracle Drive of 10 AF are from the beginning of the Siege of Eden when she, Vanille, Odin, and Hecatoncheir are battling PSICOM on the race track.
  • When the player presses Playstation-Button-T/Xbox Button Y during Live Trigger in 1X AF while talking with Hope, Serah will reveal that Paddra was constructed 670 years before the events of Final Fantasy XIII. Strangely, no one asks how Serah knows that, but it is possible that the Eyes of Etro she possesses let her have memories that once belonged to Yeul.
  • In Dissidia 012 Final Fantasy, there is a trade material called "Yaschas Massif Gravel".
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