Yang is a playable character in Final Fantasy IV, Final Fantasy IV -Interlude- and Final Fantasy IV: The After Years. He is a Monk who fights with his fists and is able to attack multiple targets and boost his damage output with his martial arts skills.
As a monk, Yang has high HP and physical stats. There is a bug concerning Yang's HP growth which affects all SNES versions as well as the North American and first Japanese Advance versions, where Yang's HP growth stops at level 60 and he can never reach 9999 HP. The bug is fixed in the European GBA version and the re-released Japanese GBA version.
|70*At random afterward, see in the table below.||7544||0||90||37||76||2||3||164|
Yang can get to 224 in Attack by reaching level 99 with 99 strength.((99+1)*2+99/4=224,75)
|70*Depend on the augments in the charater's battle menu afterward.||4348||57||67||37||71||2||3|
In the 3D remakes Yang is the only character to gain Attack points when he levels up. He begins with 30 at level 20 and gains 15 points every 10 levels to reach 105 at level 70 and caps at 148 at level 99. His attack can be calculated with the following formula:
Yang's primary ability is Kick, where he executes an attack on all enemies that does slightly less damage than a normal attack. Yang's other abilities are Focus and Brace. Focus in the 2D releases has Yang skip his turn to charge up an attack twice as strong as normal. In the Advance and Complete Collection releases, Yang can equip the Discipline Armband to upgrade his Focus command into Deadly, which increases his damage multiplier to 3x instead of 2x. Brace greatly reduces the damage Yang takes from enemies, more than the normal Defend command.
In the 3D releases, Kick has higher power and takes on the elemental and status properties of Yang's claws. Focus functions entirely different: Yang charges up energy, enhancing the power of either his next normal attack or Kick. Focus can be stacked up to three times with consecutive uses. In the original North American release of the Super NES version, both Focus and Brace were removed.
In the 2D versions Yang has a slightly different victory pose to the default pose: he puts one leg forward and one palm toward the enemy repeatedly. In the 3D versions he stretches and takes a bow at the end of a victorious battle, and when he levels up, he will punch the air.
Yang's armor draw is limited to lightweight hats, tunics and rings. Yang's weapon draw is limited to claws, which have low battle power. However, as Yang maintains a high battle power even barehanded, his claws add elemental and status properties to his attacks rather than increase his strength. This allows Yang to switch his claws to change the properties of his attacks without sacrificing damage output.
In the 2D versions, he joins with Flame Claws on his right hand and Leather Clothing the first time, and with Leather Clothing the second time.
In the 3D remake, he joins with a Kenpogi and an Iron Armlet.
Yang joins the party in Damcyan at Level 32. This Yang is the Yang from the original Final Fantasy IV, therefore, he has the same stats table, the same level up possibilities and can equip the same equipment as he did before.
He retains his Kick, Focus and Brace abilities, which function as they do in Final Fantasy IV.
Yang has the highest HP, Strength and Stamina of all party members at level 99, but his other stats are low to mediocre.
Yang retains his Kick and Focus abilities, and has the new ability Cover Counter that allows Yang to intercept attacks on an ally and attack the enemy that attacked them, but unlike Cecil he does not automatically defend weakened allies. Yang can use Cover Counter on himself, but it has no effect.
|Five Star Crimson Palm||
||9||A powerful, calculated strike against a single enemy. Inflicts Slow.|
|Twin Wing Frenzy||
||6||Strike at a single enemy with a pincer attack.|
||14||Flame damage to all enemies.|
||13||Attack one enemy to the beat of the music.|
||17||Rydia calls Sylphs to drain enemies of strength and power up Yang. Casts Haste, Protect, and Shell on Yang, and heals HP equal to total damage done to enemies.|
||25||Combo strike on a single enemy.|
||15||Sword and fist strike at a single enemy.|
|Sword and Fist||
||30||Combine the power of four to strike a single enemy. Can break damage limit.|
||30||Four kings join together for a combo attack. Can break damage limit.|