Final Fantasy XIII-2 Enemy
ヤクシニー (Yakushinī)
FFXIII enemy Yakshini
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
12,355 122 122
Stagger Icon FFXIII Chain Icon FFXIII
245% 50
Keep Launch Libra
25 Weakness 30
CP Gil
90 200
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
- - -
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
- - -
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
30% Immune 30% 30% 30%
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
- 30% Immune 50% 50%
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
30% - 50% - 70%
Location Vile Peaks -010 AF-
Type Feral Creature
Subtype Demon
Recruit Chance 15%
Common Drop Power Engine (20%)
Rare Drop Rhodochrosite (5%)
Notes - Capable of inflicting Deprotect.
- Capable of inflicting Deshell.
- Capable of bestowing Bravery.
- Capable of bestowing faith.

The Yakshini is an enemy in Final Fantasy XIII-2. It appears with a Yaksha, with a Cryohedron, or in pairs. As with most Demon type enemies, it moves fast on the field, and will chase the player to initiate combat.

Paradigm Pack Edit

Yakshini is an adaptable multipurpose Synergist. When downloadable scenarios put pressure on players to cover more ground with their Paradigm Packs, more of Yakshini's potential became useful. Fanatical Dance, which casts Bravery, Faith, Protect, Shell, Veil and Vigilance on the party, and heals them, is one of the best Feral Links among Synergists.

Yakshini has the highest HP among Synergists. It has slightly below average Magic; the highest is, by far, the Purple Chocobo. Infusing Magic: +35% from a level 22 Tonberry will result in about 827 Magic. Infusing a monster with Augment Maintenance II and Defense Maintenance II will make its buffs last longer than from the default maximum level. Infusing it with Saboteurs whose combined level is 99 or higher will get it Boon, also aiding buff duration. Yakshini has a fast casting animation resulting in little delay between casting spells, but it is not as fast as an Imp.

To increase its potency, it needs En-spells and Protega and Shellga. Using an Amanojaku leveled high enough for all En-spells is not recommended if the player is considering maximizing its potential, as it would then gain the Auto-Vigilance ability, which is hard to get rid of. If Amanojaku is used, it should be used for Enfire alone, or Enfire and Enfrost. Mewmao is a likely part of an infusion plan, as it has all the En-spells, and also Resist Magic +36%. Gancanagh Ace may be favored, with Enfrost and Enaero, or Oannes, with Enfrost and Enthunder. (The Amanojaku article has a list of En- sources.)

Tameable Monster
Name Yakshini Role Synergist
Traits Late Bloomer - Fogproof - Fragrant
Composition Biological Start Grade Monster Grade 2
Max Level 70 HP 1,251
Strength 39 Magic 142
ATB Segments 3 Stages 4
Innate Affinities None
Feral Link Fanatical Dance (Heal party and bestow status enhancementsBravery, Faith, Protect, Shell, Veil, Vigilance. Input Type: Multiple)
Ability Type Level Infusible
First Strike Passive Initial N
Bravery Command Initial Y
Faith Command Initial Y
Defense Maintenance Passive 3 Y
HP: +10% Passive 5 Y
Bravega Command 13 Y
HP: +16% Passive 20 Y
Faithga Command 26 Y
HP: +25% Passive 33 Y
Vigilance Command 45 Y
Veil Command 60 Y
Vigilaga Command 63 Y
Veilga Command 70 Y

Etymology Edit

Yakshinis, also called yaksinis or yaksis and yakkhini in Pali, are mythical beings of Hindu, Buddhist, and Jain mythology. A yakshini is the female counterpart of the male yaksha, and they both attend on Kubera (also called Kuber), the Hindu god of wealth who rules in the mythical Himalayan kingdom of Alaka. They both look after treasure hidden in the earth and resemble that of fairies.

Related enemies Edit

Final Fantasy XIII Edit

Lightning Returns: Final Fantasy XIII Edit

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