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DissidiaNT Y'shtola is a playable character in Dissidia Final Fantasy NT and its arcade version, serving as the main representative of Final Fantasy XIV.

ProfileEdit

AppearanceEdit

Default
  • Scion of the Seventh Dawn I - Default coloration and Y'shtola's original appearance in Final Fantasy XIV. She has tan skin and white hair, and she wears a white dalmatic with blue trousers.
  • Scion of the Seventh Dawn II - 1st alternate coloration. Recolors her dalmatic cyan with gray patterns, her trousers black and shoes white. Based on her half-sister Y'mhitra from Final Fantasy XIV.
  • Scion of the Seventh Dawn III - 2nd alternate coloration. Recolors her dalmatic black with brown patterns, her trousers black and shoes brown with red laces and soles.
Alternate Costumes
  • Scion Healer's Robe I - Default coloration. Y'shtola's main appearance from Heavensward: Final Fantasy XIV onwards. She wears a long-sleeved white dress top with red accents, black shorts with black thigh-high boots and a black bolero shrug over her shoulders. Her hair has slightly longer pigtails in the front, and her eyes are pale white. This is her main attire in the story of Dissidia Final Fantasy NT.
  • Scion Healer's Robe II - 1st alternate coloration. Recolors her dress top red with white accents.
  • Scion Healer's Robe III - 2nd alternate coloration. Recolors her dress gray with blue accents.
Weapons

Y'shtola equips wands and rods:

  • Budding Maple Wand - Default weapon. Her main weapon in A Realm Reborn.
  • Alkalurops - 1st alternate weapon. Though the staff is two-handed, Y'shtola wields it primarily with one hand due to her playstyle.
  • Truth Seeker - 2nd alternate weapon. Y'shtola's main weapon in Heavensward: Final Fantasy XIV, and her main weapon in the storyline of Dissidia Final Fantasy NT.
  • Thyrus - 3rd alternate weapon.
  • Shire Crook - 4th alternate weapon.

Y'shtola's weapons can be used by Conjurers in Final Fantasy XIV, while the Truth Seeker is exclusively wielded by her from Heavensward onwards Y'shtola's default player name is Nameless Scion. Her manikin counterpart, the Mirage of a Conjurer, is colored aquamarine.

GameplayEdit

Type: Marksman - Y'shtola possesses spells that both damage and debuff her foes, and with correct timing, her bravery attacks can be canceled into each other.
EX Skill: Aetherial Pulse - Hold Triangle to generate an aura that restores HP and bravery to any allies within it.

AbilitiesEdit

Move Damage Input Type Power Frame Data Image
Stone Bravery DFF2015 II Icon Ground DFF2015 Stone
Send a multitude of rocks your opponent's way. On hit, temporarily decreases the movement speed of your target.
Virus Bravery DFF2015 Up + II Icon Ground DFF2015 Virus
Conjure a poisonous orb of magic that slowly pursues the opponent. On hit, temporarily decreases the attack power and defense of your target.
Blizzara Bravery DFF2015 Down + II Icon Ground DFF2015 Blizzard II
Summon pillars of ice in front of you. The pillars will leave behind a patch of ice that freezes any foes who touch it.
Stonera Bravery DFF2015 II Icon Ground Dash DFF2015 Stone II
Set a trap that will explode if any foes come near it.
Ruin Bravery DFF2015 II Icon Aerial DFF2015 Ruin
Send a shower of magic bolts your opponent's way.
Aero Bravery DFF2015 Up + II Icon Aerial DFF2015 Aero
Cast an orb of wind magic that slowly pursues your opponent. On hit, opponent's bravery will decrease gradually for a short time.
Fluid Aura Bravery DFF2015 Down + II Icon Aerial DFF2015 Fluid Aura
Cast a fast-moving aqueous orb that hurtles toward its target. On hit, temporarily restricts the opponent's movement.
Aerora Bravery DFF2015 II Icon Aerial Dash DFF2015 Aero II
Set a trap that damages any foes who draw near. On hit, opponent's bravery will decrease gradually for a short time.
Holy HP DFF2015 IV Icon DFF2015 Y'shtola Holy
Draw opponents in briefly before unleashing an explosion of holy light around yourself. On hit, opponents will be unable to move for a short time.
Vivifying Lance HP DFF2015 IV Icon DFF2015 Vivifying Lance
Fire a lance of light to pierce foes directly ahead. On hit, your party gains a certain amount of HP. (Hold to charge)
Holy Snare HP DFF2015 IV Icon DFF2015 Burst Holy
Lay a magic trap that detonates when touched. On hit, decreases the opponent's movement speed.
Spiritual Ray HP DFF2015 IV Icon DFF2015 Spiritual Ray
Cast a spell of earth, water, and wind around a foe, drawing in nearby enemies and eventually exploding.
Aetherial Pulse EX Skill DFF2015 I Icon DFF2015 Aetherial Pulse
Create a healing aura around yourself that restores HP and bravery. This aura will remain effective as long as you hold down Triangle down.

Creation and developmentEdit

Y'shtola was chosen to represent Final Fantasy XIV because she is recognizable, can fight, and has some individuality in her skills. Minfilia and Gaius Van Baelsar were also considered, but Y'shtola was selected because she has not appeared in many games.[1]

GalleryEdit

Dissidia NT
Dissidia Opera Omnia

AllusionsEdit

  • Many of Y'shtola's Bravery attacks are spells usable by a Conjurer in Final Fantasy XIV or by White Mages, such as Holy. Even other spells, such as Blizzard II, as well as Virus and Ruin, belong to Thaumaturge and Arcanist respectively, and could be cross-classed by Conjurers and White Mages in-game prior to the removal and replacement of cross-class abilities in favor of Role Abilities.
  • Y'shtola's running animation is identical to the Miqo'te's sprint animation in Final Fantasy XIV.
  • Y'shtola makes several references to her home game in Summon battles. One of her normal battle lines compares the summons to the Primals, the term used by Eorzeans for summoned gods.
    • "We will not go the way of the drowned" to Leviathan refers to the drowned, the collective term referring to those enthralled by Leviathan from Final Fantasy XIV.
    • To Shiva, she says "So long as your soul is untethered!". This refers to how Ysayle took the form of Shiva and used her power to aid the adventurer in Final Fantasy XIV, making her the only ally Primal to the adventurer as opposed to a dire foe they had to slay.
    • Her line to Odin alludes to his elusive nature in A Realm Reborn.
    • To Bahamut, her line refers to to the Calamity at the end of the original Final Fantasy XIV, in which Bahamut descended upon Eorzea within Dalamud and wreaked untold havoc upon the land.

ReferencesEdit