- Scion of the Seventh Dawn I - Default coloration. Y'shtola's original appearance in Final Fantasy XIV. She has tan skin and white hair, and she wears a white dalmatic with blue trousers.
- Scion of the Seventh Dawn II - 1st alternate coloration. Recolors her dalmatic cyan with grey patterns, her trousers black and shoes white. Based off her half-sister Y'mhitra from Final Fantasy XIV.
- Scion of the Seventh Dawn III - 2nd alternate coloration. Recolors her dalmatic black with brown patterns, her trousers black and shoes brown with red laces and soles.
- Alternate Costumes
- Scion Healer's Robe I - Default coloration. Y'shtola's main appearance in Heavensward: Final Fantasy XIV onwards. She wears a long-sleeved white dress top with red accents, short black shorts with black thigh-high boots and a black bolero shrug over her shoulders. Her hair has slightly longer pigtails in the front, and her eyes are pale white. This is her main attire in story of Dissidia Final Fantasy NT.
- Scion Healer's Robe II - 1st alternate coloration. Recolors her dress top red with white accents.
- Scion Healer's Robe III - 2nd alternate coloration. Recolors her dress grey with blue accents.
Y'shtola wands and rods:
- Budding Maple Wand - Default weapon. Her main weapon that she wields in A Realm Reborn.
- Alkalurops - 1st alternate weapon. It is a long two-handed staff, though Y'shtola wields it primarily one-handed.
- Thyrus - 2nd alternate weapon. A two-handed Relic Weapon.
- Shire Crook - 3rd alternate weapon.
- Truth Seeker - Bonus alternate weapon. Y'shtola's main weapon from Heavensward onwards, and her main weapon in storyline of Dissidia Final Fantasy NT.
All of Y'shtola's weapons can be used by Conjurers in Final Fantasy XIV.
Y'shtola's default player name is titled Nameless Scion. Her manikin counterpart, the Mirage of a Conjurer, is colored aquamarine.
Y'shtola is skilled at long-range combat using a variety of spells to attack enemies from the distance, with an added effect that will hinder the opponent. Y'shtola's Bravery attacks include numerous Conjurer abilities. Her HP attacks are Lance of Life, Spiritual Ray, Burst Holy and Holy.
Y'shtola acts as more of a 'support' role, fitting the role of the Conjurer from Final Fantasy XIV. She uses her attacks to weaken the opponents with quick magic barrages, debuffs, crowd control and traps.
|Summons small stones that are quickly launched at the target. Lowers target's movement speed by 20% for 5 seconds.|
|Casts virus magic toward the target. Lowers target's attack and defense by 30% for 25 seconds. Can also stack 2 shots at a time.|
|Close range area of effect attack that summons ice spikes at the target's position (or general direction if they are not close to Y'shtola). Leaves behind a sheet of ice that interrupts enemy movement. Targets hit by the attack are stunned for 5 seconds.|
|Stone II||Bravery||Ground Dash|
|Sets an earth trap that bursts when a target approaches.|
|Sends out three fast moving homing shots.|
|Fires wind magic that hones on on the target before bursting. Slowly drains target brave points for 10 seconds. Bravery points decrease by 30 per second overtime.|
|Mid-range attack that quickly sends out water that knocks away the target. Stuns targets for 2 seconds.|
|Aero II||Bravery||Aerial Dash|
|Sets a close range area of effect wind trap that attacks nearby targets when activated. Slowly drains target's bravery points for 10 seconds. Bravery decreases by 30 per second over time.|
|Releases an intense burst of light above Y'shtola. Draws in targets and stuns enemies for 6 seconds. Deals no additional bravery damage.|
|Shoots a mid range lance-like projectile in front of Y'shtola. Can heal team members by one-third of the damage dealt to the opponent.|
|Leaves an orb that, when an opponent walks into it, will leave them trapped and taking damage. Y'shtola can stack up to 4 Burst Holy traps at a time and can also slow opponent's moving speed by 20% for 20 seconds. Burst Holy also deals additional bravery damage.|
|Y'shtola's ultimate HP attack, first seen in a quest in Final Fantasy XIV: Heavensward. It is a long range timed trap attack that can also absorb opponents into its radius. It explodes 5 seconds after being cast, so opponents can easily escape from it before the massive explosion occurs. If Y'shtola keeps attacking with Bravery attacks during the five-second countdown, they will add up to the damage of Spiritual Ray's explosion, but Spiritual Ray itself does not deal any additional bravery damage.|
|Aetherial Pulse||EX Skill||—|
|Restores 150 Bravery points and HP for her and nearby allies per second as long as is held down. Aetherial Pulse can only he held down for 5 seconds and has a 60 second cooldown.|
Creation and developmentEdit
Y'shtola was chosen to represent Final Fantasy XIV because she is recognizable, can fight, and has some individuality in her skills. Minfilia and Gaius Van Baelsar were also considered to fill Y'shtola's position, but she was selected because she has not appeared in many games.
- Dissidia NT
- Dissidia Opera Omnia
- Many of Y'shtola's Bravery attacks are spells usable by a Conjurer in Final Fantasy XIV or by White Mages, such as Holy. Even other spells, such as Blizzard II, as well as Virus and Ruin belong to Thaumaturge and Arcanist respectively and could be cross-classed by Conjurers and White Mages in-game prior to the removal and replacement of cross-class abilities in favor of Role Abilities.
- Y'shtola's running animation is identical to the Miqo'te's sprint animation in Final Fantasy XIV.