- Scion of the Seventh Dawn I - Default coloration and Y'shtola's original appearance in Final Fantasy XIV. She has tan skin and white hair, and she wears a white dalmatic with blue trousers.
- Scion of the Seventh Dawn II - 1st alternate coloration. Recolors her dalmatic cyan with gray patterns, her trousers black and shoes white. Based on her half-sister Y'mhitra from Final Fantasy XIV.
- Scion of the Seventh Dawn III - 2nd alternate coloration. Recolors her dalmatic black with brown patterns, her trousers black and shoes brown with red laces and soles.
- Alternate Costumes
- Scion Healer's Robe I - Default coloration. Y'shtola's main appearance from Heavensward: Final Fantasy XIV onwards. She wears a long-sleeved white dress top with red accents, black shorts with black thigh-high boots and a black bolero shrug over her shoulders. Her hair has slightly longer pigtails in the front, and her eyes are pale white. This is her main attire in the story of Dissidia Final Fantasy NT.
- Scion Healer's Robe II - 1st alternate coloration. Recolors her dress top red with white accents.
- Scion Healer's Robe III - 2nd alternate coloration. Recolors her dress gray with blue accents.
Y'shtola equips wands and rods:
- Budding Maple Wand - Default weapon. Her main weapon in A Realm Reborn.
- Alkalurops - 1st alternate weapon. Though the staff is two-handed, Y'shtola wields it primarily with one hand due to her playstyle.
- Truth Seeker - 2nd alternate weapon. Y'shtola's main weapon in Heavensward: Final Fantasy XIV, and her main weapon in the storyline of Dissidia Final Fantasy NT.
- Thyrus - 3rd alternate weapon.
- Shire Crook - 4th alternate weapon.
Y'shtola's weapons can be used by Conjurers in Final Fantasy XIV, while the Truth Seeker is exclusively wielded by her from Heavensward onwards
Y'shtola's default player name is Nameless Scion. Her manikin counterpart, the Mirage of a Conjurer, is colored aquamarine.
- Type: Marksman - Y'shtola possesses spells that both damage and debuff her foes, and with correct timing, her bravery attacks can be canceled into each other.
- EX Skill: Aetherial Pulse - Hold to generate an aura that restores HP and bravery to any allies within it.
|Send a multitude of rocks your opponent's way. On hit, temporarily decreases the movement speed of your target.|
|Conjure a poisonous orb of magic that slowly pursues the opponent. On hit, temporarily decreases the attack power and defense of your target.|
|Summon pillars of ice in front of you. The pillars will leave behind a patch of ice that freezes any foes who touch it.|
|Set a trap that will explode if any foes come near it.|
|Send a shower of magic bolts your opponent's way.|
|Cast an orb of wind magic that slowly pursues your opponent. On hit, opponent's bravery will decrease gradually for a short time.|
|Cast a fast-moving aqueous orb that hurtles toward its target. On hit, temporarily restricts the opponent's movement.|
|Set a trap that damages any foes who draw near. On hit, opponent's bravery will decrease gradually for a short time.|
|Draw opponents in briefly before unleashing an explosion of holy light around yourself. On hit, opponents will be unable to move for a short time.|
|Fire a lance of light to pierce foes directly ahead. On hit, your party gains a certain amount of HP. (Hold to charge)|
|Lay a magic trap that detonates when touched. On hit, decreases the opponent's movement speed.|
|Cast a spell of earth, water, and wind around a foe, drawing in nearby enemies and eventually exploding.|
|Aetherial Pulse||EX Skill||—|
|Create a healing aura around yourself that restores HP and bravery. This aura will remain effective as long as you hold down down.|
Creation and developmentEdit
Y'shtola was chosen to represent Final Fantasy XIV because she is recognizable, can fight, and has some individuality in her skills. Minfilia and Gaius Van Baelsar were also considered, but Y'shtola was selected because she has not appeared in many games.
- Dissidia NT
- Dissidia Opera Omnia
- Many of Y'shtola's Bravery attacks are spells usable by a Conjurer in Final Fantasy XIV or by White Mages, such as Holy. Even other spells, such as Blizzard II, as well as Virus and Ruin, belong to Thaumaturge and Arcanist respectively, and could be cross-classed by Conjurers and White Mages in-game prior to the removal and replacement of cross-class abilities in favor of Role Abilities.
- Y'shtola's running animation is identical to the Miqo'te's sprint animation in Final Fantasy XIV.
- Y'shtola makes several references to her home game in Summon battles. One of her normal battle lines compares the summons to the Primals, the term used by Eorzeans for summoned gods.
- "We will not go the way of the drowned" to Leviathan refers to the drowned, the collective term referring to those enthralled by Leviathan from Final Fantasy XIV.
- To Shiva, she says "So long as your soul is untethered!". This refers to how Ysayle took the form of Shiva and used her power to aid the adventurer in Final Fantasy XIV, making her the only ally Primal to the adventurer as opposed to a dire foe they had to slay.
- Her line to Odin alludes to his elusive nature in A Realm Reborn.
- To Bahamut, her line refers to to the Calamity at the end of the original Final Fantasy XIV, in which Bahamut descended upon Eorzea within Dalamud and wreaked untold havoc upon the land.