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XCannon

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Final Fantasy VII Enemy
XCannon
超級怒龍砲 (Chōkyū Doryū-hō)?
X Cannon FF7
Statistics
Level HP MP
46 20,000 100
Attack Magic Defense
80 60 120
M. Defense Dexterity Evade
400 80 1
EXP AP Gil
2,000 90 3,000
Elemental affinities
Fire Ice Lightning Water
- - Weak -
Earth Wind Gravity Poison Holy
- - - - -
Location Midgar - Mako Cannon
Steal Nothing
Item Drop Turbo Ether (14.06%)
Morph Nothing
Abilities Drain*, Dragon Cannon, Search
Enemy Skill N/A
Status immunity Death, Sadness, Slow, Slow Numb, Fury, Stop, Petrify, Paralyze, Sleep, Confuse, Frog, Death Sentence, Darkness, Poison, Small, Manipulate
Manipulate Couldn't manipulate.
Other information

-Abilities whose names are not shown when used are highlighted in italics.
-*XCannon never uses Drain.

The XCannon is an enemy from Final Fantasy VII. It will target the party at the start of the battle, then countdown on the 5th turn of every run of 6 to Dragon Cannon, a weak attack that hits the entire party. Otherwise, it never attacks, instead using Search, which does nothing. It boasts 20,000 HP.

XCannon is not immune to Berserk but does not have an attack specified to use when Berserk. As such, it attempts to use a spell that costs an infinite amount of MP for the rest of the battle, and so the game repeatedly prints "XCannon's skill power is used up".

AI ScriptEdit

AI: Main {

If (Count == 0) Then
{
If (2nd Opponent doesn't have Death Status) Then
{
Choose 2nd Opponent
Use Search on Target
}
If (1st Opponent doesn't have Death Status) Then
{
Choose 1st Opponent
Use Search on Target
}
If (3rd Opponent doesn't have Death Status) Then
{
Choose 3rd Opponent
Use Search on Target
}
Print Message [Target: set]
Print Message [Countdown]
Count = 1
} Else If (Count == 1) Then {
Print Message [3]
Choose Self
Use <> on Target
XCannon's IdleAnim = Cannon Ready
Count = 2
} Else If (Count == 2) Then {
Print Message [2]
XCannon's IdleAnim = Cannon Primed
Count = 3
} Else If (Count == 3) Then {
Print Message [1]
Count = 4
} Else If (Count == 4) Then {
Print Message [0]
Choose All Opponents
Use Dragon Cannon on Target
Count = 5
} Else {
Choose Self
Use <> on Target
XCannon's IdleAnim = Cannon Idle
Count = 0
}

} AI: Counter - General {

If (XCannon's IdleAnim == Cannon Idle) Then
{
XCannon's HurtAnim = Flinch (Cannon Idle)
} Else {
XCannon's HurtAnim = Flinch (Cannon Ready)
}

}

GalleryEdit

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