Wyrms are draconic creatures in Final Fantasy XI. They are sometimes confused with dragons, which are smaller, and wyverns, which are bipedal. These massive and deadly servants of the Wyrmking Bahamut are rarely seen. Though they grow to the size of several marid, wyrms take flight with the ease of a colibri. While flying they are protected from short-range attacks and free to rain magical blasts upon their prey.
In spite of the danger, ambitious adventurers inevitably seek encounters with wyrms. After vanquishing one, a wide variety of rare crafting materials may be harvested from its remains. Wyrms are also known to hoard magical swords, armor, and similarly prized artifacts.
- Absolute Terror: Inflicts Terror. Varies between single target and AoE.
- Blast: AoE damage used only when the Wyrm is flying. Element varies from wyrm to wyrm.
- Breath: Breath Attack damage. Element varies from wyrm to wyrm.
- Draw In: Teleports the target to the Wyrm.
- Flight: Some wyrms can take flight and fly overhead. They'll gain an enhanced elemental "melee" attack in this phase as well as a "blast" attack. Melee attacks become ineffective in this phase.
- Horrid Roar: Single target Dispel and Enmity reset.
- Spike Flail: Heavy AoE damage used only when the Wyrm attacks with its tail.
- Touchdown: AoE damage used only when the Wyrm lands.
- Wing: AoE damage used only when the Wyrm attacks with its wings. Element and status effect inflicted varies from wyrm to wyrm.
European dragon. They appear mostly in Celtic and German mythology. They are depicted as flying, fire-breathing reptiles, with magical properties. The word wyrm is the original Germanic-based term for a serpent or dragon, draca being adopted from the Latin draco at an early time.Wyrm is an alternative name for mythological