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The Wyrdhare is a beast/dreamhare-type enemy from Final Fantasy XII found in the Salikawood. It is docile until attacked.

A single Wyrdhare is fought in the International Zodiac Job System Trial Mode at stage 63 along with several others dreamhare-enemies, including Fury.

Bestiary entry Edit

Page 1: Observations Edit

Being a creature with a body the color of ripe red fruit, and silken hair white as snow. Though of a warm, personable nature, they are very wary of predators approaching from the rear, and turn to attack at the merest hint of danger. Their feather-like ears are highly sensitive to movements in the air, detecting the slightest stirrings caused by the approach of predators. Adored as a symbol of joy, it is popularly believed that those fortunate enough to glimpse a wyrdhare are destined to enjoy happiness in life.

Page 2: A Curious Treasure Edit

Do you know why the wyrdhare is considered a symbol of good fortune? Why, it is on account of the light that radiates from its body, much resembling the light of the stars used in fortune telling and divination. The source of that brilliance is none other than the dust that stirs up around it as it scampers and whirls in the gloaming. The fine particles on its fur glitter like stars in the light, making it pleasing to the eye, and securing its position as a good luck charm withal. This dust, in turn, is called stardust, and is highly valued.


Final Fantasy XII enemy stats
#120-b#121 #122
Location Species Aggression Movement type Rare Game Other information
Salikawood (The Omen-Spur, Trunkwall Road, Diverging Way, Sun-dappled Path) Beast/Dreamhare Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Level HP MP Strength Magick Power
33 - 35 2,739 - 2,959 999 - 999 27 - 31 22 - 22
Vitality Speed Attack Power Defense Magick Resist
38 - 40 21 - 23 45 - 47 20 - 20 26 - 26
Evade EXP LP CP Gil
6 - 6 856 - 1,042 1 168 - 330 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
150% 100% 100% 100% 100% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
0% 0% Immune 0% 0% 0% 0% 0%
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% 0% Immune 0% Immune 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy does not have innate Safety augment
Item dropped Steal Poach

[8%] Monograph: Stardust (Hunter's Monograph)
[13%] Canopic Jar: Arcana
IZJS differences
[95%] Fine Wool
[5%] Stardust
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 5

Cura, Regen, Protect, Shell Lunge, Flank Attack, Vespersong, Warsong, Hi-Potion Innate: Low-HP Mag+, Status+, Medicine Lore
Conditional: If HP<50% then Evade+

Battle Edit

While docile, Wyrdhares may use Hi-Potions on other units (including party members) when they are low on HP. When attacked they run away, usually in the direction of other Wyrdhares, so that they can attack the player party in packs.

Unlike most docile monsters, the Wyrdhare may use any magick on any other monster and even the party unless provoked. When approached, the Wyrdhare always stares at the party leader. Wyrdhares usually run away when attacked unless it is attacked when it is with a group of other monsters, especially other Wyrdhares and the Pumpkin Heads.

It is better to level up with the weaker Wyrdhares than the stronger Mus, since they are easier to kill and EXP gained from them is not that much different from the EXP gained from the more difficult and chaotic Mus.

Trivia Edit

Gallery Edit

Related enemies Edit