World of Darkness
From Final Fantasy Wiki
The World of Darkness, also known as the Dark World, is the Final Dungeon in Final Fantasy III where the party fights the Cloud of Darkness and several other enemies. It is a point of no return
The layout of the dungeon mostly consists of paths made out of dark energy, surrounded by a mostly black void.
To defeat the Cloud of Darkness, the party must first find the Warriors of the Dark to weaken the Final Boss. To find each of them, they must first battle the bosses: Echidna, Ahriman, Cerberus, and Two Headed Dragon.
Contents |
[edit] Treasure
| Item | Location |
| Ribbon | Cerberus' area. Guarded by Xande's Clone |
|---|---|
| Ribbon | Echidna's area. Guarded by Xande's Clone |
| Ribbon | Ahriman's area. Guarded by Xande's Clone |
| Ribbon | Two Headed Dragon's area. Guarded by Xande's Clone |
[edit] Enemy formations
- Shadow Master
- Garm
- Yormungand
- Thor
- Kage
- Queen Scylla
- Xande's Clone (monster-in-a-box)
- Ahriman (Boss)
- Two Headed Dragon (Boss)
- Echidna (Boss)
- Cerberus (Boss)
- Cloud of Darkness (Boss)
[edit] Battle Background
[edit] Open Area
[edit] Crystal Rooms
[edit] Music
| {{{image}}} | |
| Dark Crystal from the DS version of Final Fantasy III | |
| Trouble with the audio sample? | |
The background theme that plays in the World of Darkness is called "Dark Crystal". An arrangement of this track was included in the "Dark Cloud" track from the album Final Fantasy III: Eternal Legend of the Wind.
[edit] Other Appearances
[edit] Final Fantasy IV
The term "Dark World" is used to refer to the afterlife in the SNES version of the game.
[edit] Dissidia Final Fantasy
The World of Darkness is the representative arena of Final Fantasy III in Dissidia. It is the site of the first cut-scene for Cloud and Cecil's storylines, and is where Tidus and Firion split up. In Firion's storyline, he fights Ultimecia directly afterward.
The World of Darkness consists of a polygonal dark crystalline area with tall pillars and tendrils of dark energy circling the arena. A staircase descends from nothingness at one end of the arena. Its alternate form periodically shifts from its default form to two other areas of the Dark World - a small dark area enclosed by a low ceiling with large pillars, and a wide-open area with crystal platforms floating in the air.
[edit] Trivia
- Developers planned to add a Save Point in the Dark World entrance while developing the NES version, but ignored that idea, as they thought it would make the final dungeon too simple. It is kept this way for the DS remake.

