Wikia

Final Fantasy Wiki

WatchlistRandom pageRecent changes

World of Darkness

Talk0
12,732 pages on
this wiki
The World of Darkness, in the Nintendo DS remake.
HenryacoresAdded by Henryacores
The party enters the World of Darkness via Crystal Tower.
HenryacoresAdded by Henryacores

The World of Darkness (闇の世界, Yami no Sekai?), also known as the Dark World, is the final dungeon in Final Fantasy III where the party fights the Cloud of Darkness and several other enemies. It is a Point of No Return.

The dungeon's layout mostly consists of paths made out of dark energy, surrounded by a black void.

To defeat the Cloud of Darkness, the party must first find the Warriors of the Dark to weaken the final boss. To find each of them, they must first battle the bosses: Echidna, Ahriman, Cerberus and Two Headed Dragon.

The name World of Darkness was also used to refer to the surface world before Luneth's party went down there.

Contents

TreasureEdit

Item Location
Ribbon Cerberus's area. Guarded by Xande's Clone.
Ribbon Echidna's area. Guarded by Xande's Clone.
Ribbon Ahriman's area. Guarded by Xande's Clone,
Ribbon Two Headed Dragon's area. Guarded by Xande's Clone.

Enemy formationsEdit

Battle BackgroundEdit

Open AreaEdit

World of Darkness.png

Crystal RoomsEdit

Crystal Tower BG .PNG

MusicEdit

{{{image}}}
Dark Crystal from the DS version of Final Fantasy III
Music-harp.gif
FFIII - Dark Crystal.ogg
Trouble with the audio sample?

The background theme that plays in the World of Darkness is called "Dark Crystal". An arrangement of this track was included in the "Dark Cloud" track from the album Final Fantasy III: Eternal Legend of the Wind.

Other AppearancesEdit

Dissidia Final FantasyEdit

The World of Darkness in Dissidia.

The World of Darkness is the representative arena of Final Fantasy III in Dissidia. Here, the Onion Knight fights the Cloud of Darkness to save Terra Branford. It is also the site of the first cutscene for Cloud's, Cecil's, and Squall Leonhart's storylines, and is where Tidus and Firion split up. In Firion's storyline, he fights Ultimecia directly afterwards.

The World of Darkness consists of a polygonal dark crystalline area with many tall pillars and tendrils of dark energy circling the arena. Characters can use Quickmove to grind over the energy bars or to run up the pillars. In the background at one end of the stage, a staircase descends from nothingness. The arena's Ω form periodically shifts form to one of two other areas of the Final Fantasy III.

Depending on how close the characters are to each other when the shift occurs, the arena will shift to a small, closed-in area with a series of square pillars and platforms rising in the center, or a large open area consisting of transparent platforms connected by bars of dark energy hovering over a Banish Trap. Depending on which alternate area the characters are teleported to, the Bravery pool will rapidly increase depending on the distance of the two characters from each other. After a period of time, the arena shifts back to its default appearance.

The battlegen item obtained through stage destruction in this area is Sealed Darkness.

Dissidia 012 Final FantasyEdit

The World of Darkness returns as an arena in Dissidia 012 Final Fantasy. In the 12th cycle, this is where Laguna encounters the Cloud of Darkness.

Theatrhythm Final FantasyEdit

The World of the Darkness is the background for the "Battle 2" Battle Music Sequence.

GalleryEdit

 
FFIII NES - World of Darkness entrance.gif
View file detailsThe World of Darkness (NES).
 
FFIII NES - World of Darkness Wind Crystal zone.gif
View file detailsThe path to the Dark Wind Crystal (NES).
 
FFIII NES - World of Darkness Fire Crystal zone.gif
View file detailsThe path to the Dark Fire Crystal (NES).
 
FFIII NES - World of Darkness Water Crystal zone.gif
View file detailsThe path to the Dark Water Crystal (NES).
 
FFIII NES - World of Darkness Earth Crystal zone.gif
View file detailsThe path to the Dark Earth Crystal (NES).
 
FFIII NES - World of Darknes CoD Path.gif
View file detailsThe path to the Cloud of Darkness (NES).
 
World of darkness concept art.png
View file detailsDissidia concept art.

TriviaEdit

  • Developers planned to add a Save Point in the Dark World entrance while developing the NES version, but ignored that idea, as they thought it would make the final dungeon too simple. It is kept this way for the DS remake.
Advertisement | Your ad here

Latest Photos

Add a Photo
50,538photos on this wiki
See more >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki