Final Fantasy Wiki
Advertisement

Template:Sideicon

Wonder Square!

The Wonder Square.

The Wonder Square (ワンダースクェア, Wandā Sukwea?) is a location in Final Fantasy VII, and part of the Gold Saucer. It houses a number of secrets and many of the minigames the player plays throughout the game can be replayed in Wonder Square for prizes and GP.

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)

Upon the party's first visit they meet Cait Sith. After a couple failed attempts, he reads Cloud's fortune, foretelling that he will lose something he cherishes, but acquires what he seeks. Worried over this ominous prediction, Cait Sith forces Cloud to take him along. When the party later returns, Cait Sith steals the party's Keystone. Cloud and his date give chase and a portion of it takes the party through the Wonder Square.

Spoilers end here.

Locations

The Wonder Square is split into three areas. The first area is the main area and links to the other areas of the Gold Saucer. This area also contains entrance to the two-story building that houses numerous attractions, accessed from a raised corridor. The two floors are circular, but the floors are not aligned and the top-floor hangs over the edge of the first in an external view.

Entrance

The entrance area is a roofless and well illuminated area that casts an orange-red tint on the sky. The entrance has chutes at the bottom labelled with the other Square names to lead to the other areas of the Gold Saucer. The area has a red carpet and a number of benches and street-style lamps border the floor. In the far background a screen showing a human face constantly appears.

The Wonder Square houses its main attraction in a building accessed via stairs to the left of the entrance through a raised corridor. A constantly changing projection above the staircase made up of nine smaller screens in a three-by-three grid shows numerous advertisements.

This area is where Cait Sith, a fortune-teller cat robot riding on a mechanical Mog. He reads Cloud's fortune ("What you pursue will be yours. But you will lose something dear") and uses the excuse of wanting to know how the fortune turns out to join the party.

This area is briefly be revisited later after Cait Sith steals the Keystone. If the player chases Cait Sith he will enter the Wonder Square from the Speed Square. When the follows Cait Sith will be hidden by a costumed-person, then move on into the Chocobo Square.

Building

1f.

Referred to as "Building 1f." (建物1F, Tatemono 1F?)" in the menu, it features a central platform with minigames bordering the room. A set of stairs at the bottom leads back into the Wonder Square entrance. On the opposite side is a stairway to the second floor.

On the right-hand side there is Basketball Game, a basketball throwing game. To the left-hand side there is Arm Wrestling where the player can have a virtual arm-wrestling match with a wrestler opponent or a sumo wrestler opponent. In the top-left there are two Wonder Catcher machines that have a chance of yielding prizes.

On the left a staff member allows the player to trade earned GP for items. Some prizes are not revealed until they are bought, some are available only after a specific point in the game, and some can only be bought once.

2f.

Referred to as "Building 2f." (建物2F, tatemono 2F?)" in the menu, the second floor is another circular room filled with minigames. Its crowdedness can make it difficult to navigate.

A recurring theme in this room is minigames played previously in the story: three of the five minigames available are such, but do not become available until after they have been played in the story. Thus only three minigames are available on the first visit.

Most of the minigames in this room do not take place in this field. The three minigames that are also tied with the storyline take the player to a different screen (or module), while one is based in its own field area scenario.

In the center is the 3D Battler minigame, the only one that visibly takes place in the room. It is accessed through the controls beneath the platform, and the game involves a rock-paper-scissors style system. The game is largely down to chance as the system makes the opponents select their attacks in response to the player's, allowing opponents to be progressively more "challenging".

On the right of the screen is the Mog House minigame, an interactive scene with the scenario of helping Mog find a mate.

To the left of the entrance is the G Bike minigame based on the Midgar Highway biking event, where the player must dispatch Shinra motorcyclists and preserve the truck.

To the right of the entrance is the Snow Game minigame based on the Icicle Area event where the player snowboards from the Icicle Inn into the Great Glacier. The Snow Game minigame does not become available until Cloud returns to the party after the Mideel events.

Below the Snow Game minigame is the Submarine Game minigame based on the Junon Underwater Reactor Shinra Sub Huge Materia event. The minigame does not become accessible here until after the storyline event has occurred.

At the top of the screen, to the right of the G Bike minigame, is the Fortune Telling. It is not a minigame but gives the same answer based on the player's position in the story and only offers mild hints. The fortune constantly changes throughout disc 1, but gives the same fortune for the rest of the game from then on.

Games

The arcade houses many minigames that can be unlocked during the course of the game. Once the player has played the minigame in the storyline, they can return to the Wonder Square and replay it.

Arm Wrestling

FFVII Arm Wrestling Minigame

Arm wrestling minigame.

Arm Wrestling (アームレスリング メガずもう, Āmu Resuringu Mega Zumō?). Cloud must tap Circle (PlayStation) or [OK] (PC) rapidly to beat the virtual opponent to win 2 GP for beating the Wrestler and 1 GP for beating the Sumo Wrestler. The game costs 100 gil to play and is located on the first floor.

Basketball Game

Superdunk gold saucer

Now playing Double Chance.

Basketball Game (バスケットゲーム, Basuketto Gēmu?), referred to as "Super Dunk" on the machine, has the player hold Circle to charge, and they must release the button to throw a basketball. If the player misses, they get nothing. If they win they can try again. Once they miss, the player receives 1 GP for every successful hit. Every 10 hits, the player is allowed to take a chance on an 11th shot to double their GP, but if they miss they win nothing.

If the player gets 44 consecutive hits, they can win 300 GP. A timing of .45 seconds will work every time, but there is a small randomized distance factor added to each throw, so the player must be precise. The time to release the button is the exact moment Cloud stops moving, best spotted when the ball touches Cloud's hair. There are two ways to hit the basket: either as a direct hit, or bouncing the ball off the panel. Basketball Game is a good way to earn plenty of GP before chocobo racing becomes available. The game costs 200 gil to play and is located on the first floor.

Wonder Catcher

The Wonder Catcher (ワンダーキャッチャー, Wandā Kyatchā?) is referred to as "Proxy Catcher" on the machine. There are two crane games that can potentially reward the player with rare items. The game costs 100 gil for either machine. The left and right machines have different prizes. Due to a programming error, when the player wins an Ether the game will display the win as a Phoenix Down, and vice-versa. The game is located on the first floor.

Left machine

Prize Chance
Potion 39.06%
Nothing 29.3%
1 GP 19.53%
3 GP 8.98%
Phoenix Down (receipt: Ether) 1.95%
Megalixir 0.78%
80 GP 0.39%

Right machine

Prize Chance
Potion 39.06%
Nothing 29.3%
1 GP 19.53%
3 GP 7.81%
Ether (receipt: Phoenix Down) 3.13%
Elixir 0.78%
100 GP 0.39%


G Bike

G bike

G Bike minigame.

G Bike (Gバイク, G Baiku?), referred to as "G-Bike" on the machine, is based on the motorcycle minigame played on the Midgar Highway. The player rides behind a truck and must attack enemies to keep them from ramming the truck—Circle attacks right and Square attacks left. The player can also attack enemies by ramming into them. The player earns 500 points for killing enemies and loses 50 points every time the truck is hit.

There are two types of bikers whose AI differs slightly: orange and red bikers. The orange bikers immediately attack the truck and the red bikers try to drive the player away from the car. The best strategy is to quickly dispatch bikers as they appear on the screen and to go for a domino effect when a group of bikers draws close.

The player wins 2 GP for any score above 5000, but if they score 10,000 points or more they win 10 GP, and the first time they get 10,000 points they also win a Speed Source. The game costs 200 gil to play and is located on the second floor.

Scoring 10,050 points in the game in the PlayStation 4 version earns the Corel's Angel trophy.

Square Enix briefly brought the G Bike game to mobile platforms, called Final Fantasy VII G-Bike.

Fortune Telling

Fortune Telling (うらない, Uranai?), referred to as "Crystal Fortune" on the machine, has no prizes and only dispenses vague hints on what will happen next in the story/where to go next. It only works on disc 1, on disc 2/3 it only says "never give up hope". It costs 50 gil to play and is located on the second floor.

Point in game Fortune
First visit Use caution in relationships.
After obtaining buggy Your lucky color is red.
After Cosmo Canyon You may meet someone new.
After Nibelheim You have ties with those that fly.
After obtaining Tiny Bronco What you are looking for is near.
After obtaining Keystone Use caution in relationships.
After the Gold Saucer date What you search for is in the Southeast.
After Temple of the Ancients Beware of the north.
After Forgotten Capital A great turning point is near.
After obtaining Highwind Never give up.

Mog House

FFVII Mog House Minigame

Mog House.

Mog House (モグ・はうす, Mogu Hausu?) is not so much as game as it is a scene. The game introduces a Mog (named Mog) who is at the age when he should be looking for a mate, and he is learning to fly to impress female Mogs. The player must feed Mog five Kupo Nuts so he can learn to fly, but if he is overfed he'll fail. Mog will make a squeaking sound different than the sounds he made before when he has had the right number of Kupo Nuts.

Once he learns to fly, Mog meets a female named Mag. The player must feed him three Kupo Nuts so he can fly and impress her. Afterward, the two have many Mog children. Although the game offers no reward, the first time the player completes it the man in front of the game gives the player 30 GP. Mog House costs 100 gil to play and is located on the second floor.

3D Battler

3d battle wonder square

3D Battler.

3D Battler (3Dバトラー, 3D Batorā?) is a "rock-paper-scissors" type game where the player faces four opponents. X is a low attack, Square is a middle attack, and Triangle is a high attack. High attacks beat low attacks, middle attacks beat high attacks, and low attacks beat middle attacks. Two attacks of the same type cancel each other out. The first battler to land 10 blows wins.

The more opponents the player beats, the more GP they win. They win 3 GP for beating the second opponent, 30 for beating the third, and 300 GP for beating four opponents. The game costs 200 gil to play.

Round Mechanics per hit Chance of beating Cumulative chance Prize Image
First 50% win, 25% loss, 25% tied 93.5234% 93.5234% No prize NPC-ffvii-3DB1
Second 33.3% win, 33.3% loss, 33.3% tied 50% 47% 3 GP NPC-ffvii-3DB2
Third 25% win, 50% loss, 25% tied 6.4766% 3% 30 GP NPC-ffvii-3DB3
Fourth 25% win, 75% loss, 0% tied 0.08903% 0.0003% 300 GP NPC-ffvii-3DB4

[1]

The cumulative chance to win against the opponents' moves gives an idea how difficult it is to beat the 3D Battler: the player has a 1/3700 chance to make it to a fifth battle, which cannot be won. Losing the fifth battle still gives the prize for winning the fourth battle: 300 GP.

Each attack by the opponent is reactive to whatever input Cloud makes. No matter what the strike is, the chances remain the same if it will win or not. No one opponent prefers one action over another (e.g., high punches don't have a higher chance of winning against the second opponent than other punches). Therefore, it is just as valid a strategy to continually perform one type of punch as it is to any other pattern of punches.

The script driving this game contains a bug that triggers a fifth fight, but no opponent exists for it. This opponent cannot be beaten as wins do not accumulate for Cloud. The final attack performed by the fourth opponent is technically the one active each round of this final battle. Therefore, if the attack that would lose to that final attack is thrown by Cloud, he would take damage.

Snow Game

Snowboarding ff7

Cloud snowboarding.

Snow Game (スノーゲーム, Sunō Gēmu?) is a replay of the Snow Game minigame at Icicle Inn, located on the second floor of the Wonder Square. It lets the player ride one of three courses collecting balloons and avoiding obstacles. It costs 200 gil to play any of the three courses. The game is available after Gold Saucer reopens on disc 2.

X is jump and Square/Down is brake. L1 and L2 make the snowboarder edge their snowboard, taking turns much faster than pressing Left or right. Start pauses the game and opens the menu, and also skips the intro.

This minigame has also appeared as a stand-alone game Final Fantasy VII: Snowboarding released for mobile phones in North America in 2005, and in Japan three years later in 2008.

Mechanics and prizes

Snowboard jump

The player jumping.

At the end of the course the player is rated on how many balloons they collected, how long they took and how many obstacles they hit. The three categories add up for an overall score of 100 points, with Technique and Time both worth 30 points each, while Balloons are 40 of the total. Technique points can't be earned, but points are deducted whenever the player hits anything. Time points work the same and points are deducted for every 2 seconds slower the player is than the target time (1:30 for course A, 1:45 for course B and 2:00 for course C). Red balloons give 1 point each, blue 3 points each, and green give 5 points a piece.

At the end the player is given a rank based on their score.

  • Bad - 0-29*(in the PC-version Bad and Awful are swapped)
  • Awful - 30-69*(in the PC-version Bad and Awful are swapped)
  • Good - 70-99
  • Cool - 100 points

Scoring 70+ on the A (Beginner) Course opens the B (Expert) Course, and 70+ points on the B Course opens up the C (Crazy) Course. For a score of 90+ points, the player wins some GP and a one-time prize.

  • A Course - 30 GP, Safety Bit
  • B Course - 100 GP, All Materia
  • C Course - 300 GP, Crystal Bangle

Unlike the other minigames, snowboarding can be played by characters other than Cloud. Every so often (37.5% chance), Tifa or Cid will ask to play if they are in the party. Using them is optional, and has no effect on the game in any important fashion. If both characters are in the party, Tifa will take precedence.

Time Attack

Getting a "Good" score on all three opens the Time Attack mode for the player to race against their best time; a yellow balloon will appear at the start of each track to activate the mode. As long as the player stays on the snowboarding game a ghost Mog of the player's best time will race along with Cloud. Pressing the pause button opens an options menu to change the floor to a checkered grid, as well as an option to choose whether the Mog should ride a snowboard or a sleigh. Achieving a rank of "Good" on a track spawns a silver balloon that grants a speed up, while getting a rank of "Super" unlocks the option to have a running Cactuar replace the ghost Mog (listed as ? ? ? in the menu).

The Japanese versions have certain differences to the other releases. The ghost Cactuar, or the option to change the terrain into a checkered one, are not available in the original Japanese version, but has been added in the International version. In the original Japanese version, when toggling the cursor between the Mog on a snowboard and the Mog on a sleigh (without picking one), the figure on the screen does not change until the player picks one. In later versions the figure changes in real-time. The original Japanese version uses an incorrect Japanese symbol for getting 100 points on Course B; the symbol for the "Freak" rating in Time Attack is displayed, instead of the standard "Cool" rating.

North American NTSC version
Rank Course A Course B Course C
Fail 01'30"000 or above 02'00"000 or above 02'10"000 or above
Poor 01'16"000 - 01'29"999 01'40"000 - 01'59"999 01'50"000 - 02'09"999
Average 01'05"000 - 01'15"999 01'20"000 - 01'39"999 01'35"000 - 01'49"999
Good 01'00"000 - 01'04"999 01'16"000 - 01'19"999 01'25"000 - 01'34"999
Very Good 00'56"000 - 00'59"999 01'13"000 - 01'15"999 01'20"000 - 01'24"999
Excellent 00'54"000 - 00'55"999 01'10"000 - 01'12"999 01'15"000 - 01'19"999
Super 00'52"000 - 00'53"999 01'06"000 - 01'09"999 01'10"000 - 01'14"999
Freak 00'51"999 and below 01'05"999 and below 01'09"999 and below
PAL-version
Rank Course A Course B Course C
Fail 01'45"000 or above 02'15"000 or above 02'30"000 or above
Poor 01'30"000 - 01'44"999 02'00"000 - 02'14"999 02'10"000 - 02'29"999
Average 01'18"000 - 01'29"999 01'45"000 - 01'59"999 01'54"000 - 02'09"999
Good 01'12"000 - 01'17"999 01'31"000 - 01'44"999 01'42"000 - 01'53"999
Very Good 01'07"000 - 01'11"999 01'29"000 - 01'30"999 01'36"000 - 01'41"999
Excellent 01'05"000 - 01'06"999 01'27"000 - 01'28"999 01'30"000 - 01'35"999
Super 01'02"000 - 01'04"999 01'19"000 - 01'26"999 01'24"000 - 01'29"99
Freak 01'01"999 and below 01'18"999 and below 01'23"999 and below
Original and International Japanese NTSC versions
Rank Course A Course B Course C
Fail 01'30"000 or above 02'00"000 or above 02'10"000 or above
Poor 01'15"000 - 01'29"999 01'40"000 - 01'59"999 01'50"000 - 02'09"999
Average 01'05"000 - 01'14"999 01'20"000 - 01'39"999 01'35"000 - 01'49"999
Good 01'00"000 - 01'04"999 01'15"000 - 01'19"999 01'25"000 - 01'34"999
Very Good 00'55"000 - 00'59"999 01'12"000 - 01'14"999 01'21"000 - 01'24"999
Excellent 00'54"000 - 00'54"999 01'10"000 - 01'11"999 01'17"000 - 01'20"999
Super 00'53"000 - 00'53"999 01'08"000 - 01'09"999 01'15"000 - 01'16"999
Godly*(The Japanese versions have an additional rank that was removed in all other versions.) 00'52"000 - 00'52"999 01'06"000 - 01'07"999 01'13"000 - 01'14"999
Freak 00'51"999 and below 01'05"999 and below 01'12"999 and below
PC version
Rank Course A Course B Course C
Fail 01'30"000 or above 02'00"000 or above 02'10"000 or above
Poor 01'15"000 - 01'29"999 01'40"000 - 01'59"999 01'50"000 - 02'09"999
Average 01'05"000 - 01'14"999 01'20"000 - 01'39"999 01'35"000 - 01'49"999
Good 01'00"000 - 01'04"999 01'15"000 - 01'19"999 01'25"000 - 01'34"999
Very Good 00'55"000 - 00'59"999 01'12"000 - 01'14"999 01'21"000 - 01'24"999
Excellent 00'54"000 - 00'54"999 01'10"000 - 01'11"999 01'17"000 - 01'20"999
Super 00'53"000 - 00'53"999 01'08"000 - 01'09"999 01'15"000 - 01'16"999
Freak 00'52"999 and below 01'07"999 and below 01'14"999 and below

Submarine Game

FFVII Submarine Minigame

Submarine Game combat screen.

Submarine Game (潜水艦ゲーム, Sensuikan Gēmu?), referred to as "Torpedo Attack" on the machine, is a replay of the battle for the Huge Materia near the Junon Underwater Reactor. It becomes available on disc 2 after it has been played in the storyline. The player must down a number of enemy submarines. Up is descend, Down is ascend, Left or right is move left or right, X is slow down, Triangle is speed up, Square is fire, R1 is sonar, R2 is change view and Select is quit.

The number of enemy submarines and their HP increases by each difficulty level, as does the number of mines on the field, up to level 5. The best strategy is to use sonar to locate nearby enemy subs, go behind them and fire torpedoes all at once after locking on target. For winning, the player gets 20 GP, plus a one-time special item. The score doesn't influence the received prize, but the faster a level is beaten the higher the player's score will be, and the less damage the player takes. Higher difficulties will net more points than lower difficulties.

The game is located on the second floor and costs 200 gil to play.

Difficulty Prize Number of targets
Level 1 20 GP + Ink 7
Level 2 20 GP + T/S Bomb 10
Level 3 20 GP + Dragon Fang 8
Level 4 20 GP + Dragon Scales 12
Level 5 20 GP + Cauldron 10

Trading GP for items

The attendant at the entrance to the arcade will allow the player to trade in GP for items. The items for trade are as follows:

Name Cost
Potion 1 GP
Ether 20 GP
X-Potion 80 GP
Turbo Ether 100 GP
Gold Ticket 300 GP
Carob Nut 500 GP
Gil Plus Materia* 1,000 GP
EXP Plus Materia* 2,000 GP

*Only one available, only available after Gold Saucer reopens on disc 2.

Gallery

Musical themes

Template:Listen "Cait Sith's Theme" (ケット・シーのテーマ, Ketto Shī no Tēma?) plays outside the Wonder Square, when the party first meets him. In subsequent visits, the track "Gold Saucer" (ゴールドソーサー, Gōrudo Sōsā?) plays outside and inside the area.

Trivia

Wonder-Square-Screen

Cosmo Canyon appears on the screen.

  • The screen on the Wonder Square entrance displays various scenes. One of the scenes is actually an unused concept art (Cosmo Canyon Early FFVII Art) for Cosmo Canyon.
  • The Wrestler and Sumo Wrestler from the Arm Wrestling game appear to be based on the Street Fighter characters Zangief and E.Honda.

References

Template:FFVII Template:Minigames

Advertisement