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A general of the Zoldaad Empire. Wilhelm wears extremely heavy armor, and once boasted of the title of Imperial Shield for his efforts on the field. Although he was in charge of the empire's Magitek squadron, everything changed when Zoldaad began implementing dictatorial practices into their government. Following this, his superiors saw to his removal from any crucial missions, and expelled him to a remote location.
—In-game description

Wilhelm is a character and summonable unit in Final Fantasy Brave Exvius. He's a general of the Zoldaad Empire serving directly under Emperor Sozhe, who appears in the Empire of Light and Dark story event.



Wilhelm is a middle aged man with short brown hair, blue eyes and sports a mustache. He wears a massive red armor plate with golden borders over blue clothing and white armored boots. He wields a long spear and his large, signature Imperial Shield which resembles a Lion's face with a red jewel on the "forehead" and a white-ish border with several spikes, resembling the "mane".


Wilhelm is a duty-bound soldier with a great sense of honor. He has deep loyalty both to his emperor, the crown prince and his nation, never wavering. Being a long standing officer of the Empire, along with years of experience, has made Wilhelm a keen and perceptive individual, aware of the happenings of the Empire both present and past. He knows when to turn a blind eye when the circumstances need discretion, meaning loyalty doesn't blind him. However he still lives by his code and decides for better or worse to end his life as a warrior.


Spoiler warning: Plot and/or ending details follow. (Skip section)

Born in the Zoldaad continent, Wilhelm made a career for himself in the nation's military forces, and his efforts on the battlefield earned him the title of "Shield of the Empire". Serving under Emperor Sozhe for many years, Wilhelm shared countless battles by his side as his comrade in arms, and is well acquainted with the emperor's past, including the existence of Sozhe's illegitimate child. Futhermore, Wilhelm came to think of Sozhe's son, Crown Prince Shera, as his own son.

At some point, the well-decorated general discovered Ludmille's talents as a Red Mage, and allowed her entry into the back-then exclusively male army and attempted to reward her in accordance with her military deeds. In fact, when he found himself without a successor, Wilhelm decided to adopt Ludmille as his daughter and, thus, enabled her to be heiress to his position. Ludmille, who admired him,[1] immediately accepted.

By then, however, Dr. Lazarov had been manipulating Sozhe's ambitions and the nation began to decay as its militaristic agenda became more and more accentuated. Being sworn to protect the emperor, Wilhelm was reluctant to act on his accord, but Lazarov used his influence on Sozhe to have Wilhelm expelled to the nation's border. He also had Wilhelm's command of the Magitek unit stripped and given to Grace, Lazarov's puppet. Wilhelm accepted the discharge, but in doing so, he was unable to back Ludmille any longer.

In the Empire of Light and Dark event, Wilhelm is seen talking to Shera while boarding a train. Shera voices his suspicions on Lazarov and how everything changed radically since his arrival, and questions whether the prosperity achieved as a result of Lazarov's technology that allowed them to harness the Fire Crystal's power was worth sacrificing their humanity, while believing Wilhelm's new orders to be strange. The general shares his concerns trusting the Emperor's judgment and letting Shera know that he is aware of his backing of the rebels. Wilhelm retires asking Shera to become a good emperor, keeping his knowledge a secret.

At some later point Jake and the rebels find the laboratory used by the Empire to brainwash people and finds traces of energy from the Fire Crystal, leading him to conclude Lazarov is responsible. Wilhelm intercepts them and "threatens" the rebel group boasting about his large army awaiting them outside, but Jake notices that Wilhelm is being awfully passive. The general makes it clear that he knows who Jake truly is and also what his goal is and decides to assist them by letting Shera's personal maid Amelia to open up a secret path for the rebels to escape. Wilhelm feels relieved that Jake turned out to be such a reliable ally for Shera.

As the rebels attempt to leave the premises, Wilhelm "intercepts" them and puts on a play by standing on their path and allowing them to pass if they can overcome him. Jake knowing that Wilhelm is offering his life to permit them to escape plays along and a fight ensues. Eventually Wilhelm allows himself to be defeated and Jake and the rebels escape. Wilhelm succumbs to his wounds asking Jake as a prince to save their country, his dying wishes passed onto Jake.

Spoilers end here.


Playable characterEdit

Wilhelm's job is listed as General. His roles are of Tanking and Support, and his Trust Master reward is the Imperial Shield. He has no natural element or status ailment resistance. He is a Rare Summon with a base rarity of ★5 and can be upgraded to ★6. He requires the following awakening materials: Calamity Gem x20, Calamity Writ x10, Prismatic Horn x10, Rainbow Bloom x5, Divine Crystal x5

Regarding equipment, Wilhelm can wield Daggers, swords, spears as weapons. As for armor, he can equip Light shields, heavy shields, hats, helms, heavy armor. He can also equip accessories.


Wilhelm's abilities focuses on Support and Tanking. His buffs increase DEF/SPR and ATK/MAG along with increasing the LB gauge's fill rate. His tanking abilities focus on attracting attacks onto himself while reducing the damage sustained. His passive abilities give increase his HP, DEF and SPR along with further DEF increases by wearing heavy shields and armor. When his HP is low both his DEF and SPR gain a massive buff.

In both rarity, Wilhelm possesses four ability slots, and has no magic affinity.

Traits (Special - Active)
Ability Rarity Level
Guard Smite 5★ 3
Shield Bash 5★ 10
General's Command 5★ 80
Imperial Lance 6★ 25
General Battlecry 6★ 84
Impregnable 6★ 100
Traits (Special - Passive)
Ability Rarity Level
Draw Attacks 5★ 21
Counter 5★ 32
SPR +20% 5★ 42
Eye for an Eye 5★ 58
Invincible Heart 6★ 1
HP +30% 6★ 39
DEF +30% 6★ 67
Protector 6★ 75
Overcaution 6★ 89
Loyal Guardian 6★ 95


Wilhelm's stats at his highest levels are as follows (with no passive abilities taken into account), along with the maximum amount of stat points that can be increased through pot-enhancements:

Rarity Level HP MP ATK DEF MAG SPR Drop Check*(Maximum burst stone drops per hit)
5★ 80 2910 (+240) 117 (+40) 103 (+16) 113 (+24) 86 (+16) 103 (+16) 10
6★ 100 3784 (+390) 153 (+65) 135 (+26) 148 (+34) 113 (+26) 135 (+26) 12

Limit Bursts

Wilhelm's Limit Bursts are of the support-type.

Rarity Name Effect Cost
5★ Great Wall Base: Decreases the party's damage taken (20%) for 1 turn, and increases Wilhelm's DEF (40%) for 3 turns
Max: Decreases the party's damage taken (39%) for 1 turn, and increases Wilhelm's DEF (59%) for 3 turns
14 FFBE Limit Burst crystal
6★ Great Wall Base: Decreases the party's damage taken (30%) for 1 turn, and increases Wilhelm's DEF (50%) for 3 turns
Max: Decreases the party's damage taken (54%) for 1 turn, and increases Wilhelm's DEF (74%) for 3 turns
16 FFBE Limit Burst crystal


Wilhelm is fought as a boss in the Empire of Light and Dark event as the ELT level boss. He is faced along a Special Forces Axeman and a Special Forces Swordsman. Wilhelm has 1,500,000 HP and has an innate 10% resistance to physical attacks which cannot be dispelled. He focuses on physical attacks and buffs. Guard Signal increases the enemy party's DEF/SPR and Attack Signal increases their ATK/MAG, both of these buffs should be removed as they dramatically reduce the damage inflicted and increase the damage taken respectively.

He can use Sweep to attack all the party along with Weapon Break and Magic Break, single physical attacks that debuff ATK and MAG. Below 50% HP he uses Shield Bash which can inflict stop. When at 20% HP or lower he will use Invincible Heart, healing 40,000 HP and increasing his DEF/SPR by 100%. He's susceptible to blind at a low chance, which will force him to use Remedy which ends his turn, but this only happens once as he becomes immune afterwards.

Wilhelm sports a DEF of 180 and a SPR of 80, as such Magical Attacks will inflict the most damage, but be aware that Mages are most susceptible to Physical Attacks as well. With reliable healers, buffers, debuffers and dispelling Wilhelm's party buffs at all times, the player should succeed with a moderate challenge.



Wilhelm is a German given name, and comes from the Germanic name Willahelm, which was composed of the elements wil "will, desire" and helm "helmet, protection".