Wight is an undead-type enemy in the original Final Fantasy. It can be encountered in the Cavern of Earth and the Cavern of Ice. It is a weak opponent which can be easily disposed of by the means of Fire or Dia line of spells. Since the GBA release, Wight's regular attack may inflict Paralysis.
Wight is an undead-type enemy which appears in Crystals: Subterrane in Final Fantasy IV: The After Years. It relies solely on physical attacks and can be easily dispatched with Fire- and Holy-elemental abilities, and takes quadruple damage from Silver weapons. It absorbs Drain and Osmose abilities.
Wight is a Revenant-type fiend which appears in the Farplane and Via Infinito floors 75 to 79 in Final Fantasy X-2. It can use Blizzaga, Thundaga, Waterga, Demi, and Doom. It can be easily dispatched using Holy-elemental abilities.
Wight is a member of the Skeleton family in Final Fantasy XI.
Wight are Winged Cie'th which appear inside Pulse Vestige and around Lake Bresha in Final Fantasy XIII. As an early enemy, they pose little threat to the party. Ranged attacks and abilities have a better chance to hit it due to its high evasion.
Wight is a sub-species of the Ashkin family and a name of an enemy from Final Fantasy XIV.
Final Fantasy XIII incarnation of Wight may appear in The Hanging Edge, Lake Bresha 1, and Lake Bresha 2 as a random enemy in Final Fantasy Record Keeper. While they can be rather easily disposed of, the player should be wary of their evasion making a full physical assault rather a lengthy process.
Wight refers to "a person of a specified kind, especially one regarded as unfortunate." In literary terms, it refers to "a spirit, ghost, or other supernatural being."