The White Mousse is a Mark in Final Fantasy XII. The hunt can be undertaken after the player attains the clan rank of Vanguard. White Mousse is a breed of flan that lives in the West Sluice Control area of the Garamsythe Waterway. Three of them are also fought alongside Orthros in the Zodiac versions' Trial Mode in Stage 41.
Hunt 06: Lost in the PuddingEdit
- Saw bill posted for the hunting of a White Mousse (Rank V). The petitioner is Sorbet at Westgate in Rabanastre.
- Hunt accepted. Sorbet explains that the White Mousse ate a key he had been carrying. The White Mousse is to be found near the West Sluice Control of the Garamsythe Waterway.
- White Mousse defeated! Report to Sorbet at Westgate in Rabanastre.
- Hunt reported. Sorbet claims he can have the key you returned repaired...
- Though the key was repaired, Sorbet no longer had use of it and gave it to you.
Rarely, during the little-understood process of Subdivision by which Flan multiply, a Flan of purest White is born, this being the White Mousse. Known for its Tendency to swallow prey Whole, its Digestion requiring no masticatory assistance. Posted as a Mark by a certain Moogling Moogle who lost an Article of some Value.
The White Mousse's attacks include Waterga (Aquaga in Zodiac versions), physical attacks and Flash, which inflicts Blind and Slowga inflicting Slow to the entire party. White Mousse is weak against Fire.
A good strategy is to inflict Blind and Berserk on it to inhibit White Mousse's ability to attack with offensive magick, though its physical attacks will be stronger. Berserk wears off over time. The battle can be made easier by waiting until after defeating Judge Bergan and buying three Viking Coats to avoid Water damage, and equipping Goggle Masks to avoid the Blind status.
The party can use the Nihopalaoa accessory to make the ailments stick. The chance of landing a successful spell against White Mousse is low, but by using Nihopalaoa + Eye Drops the party can blind it on the first attempt, and using Bacchus's Wine (without Nihopalaoa) will berserk it. Indigo Pendant also makes statuses always work unless the target is immune.
White Mousse is vulnerable to Sleep and can be put to sleep with either the Nihopalaoa + Alarm Clock (Prince's Kiss in Zodiac versions) or the spell Sleep. Once the mark is asleep, the party should use Fire, Fira or summon the Esper Belias. White Mousse has plenty of HP, and one dose of Sleep may not be enough. Flame Staves will increase the damage output from Fire-elemental attacks.
Another way to defeat White Mousse is to cast Reflect or Reflectga and then Fira or Firaga on the party. For each spell cast, the White Mousse will take three spells. If all of the characters cast Fira or Firaga, the spells will strike nine times (twelve if the party has a guest party member). However, the White Mousse will also heal itself with the reflected Waterga (Aquaga) unless it is sleeping or berserked.
The player will also receive a Broken Key after the battle, which can be given to Sorbet outside of the Rabanastre aerodrome to obtain the Sluice Gate Key. The Sluice Gate Key allows the player to manipulate the water levels in the Garamsythe Waterway to battle and obtain the Esper Cúchulainn ans for the three medallions sidequest, but is not repaired until the Tomb of Raithwall is completed.
White Mousse appears as an enemy.
Mousse is a pudding-like dessert made of sugar, eggs, and usually some kind of flavoring, such as chocolate. It can also be made non-traditionally with cream as an ingredient.