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White Monk (Tactics A2)

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White Monk bangaa.

White monks eschew the steel of swords, tempering instead their fists and bodies.

The White Monk is a job class in Final Fantasy Tactics A2: Grimoire of the Rift for the bangaa, and is one of the two starting jobs available for them. White Monks use Knuckles for weapons and cannot wear caps or helmets. They have several healing abilities that can allow the unit to substitute for a White Mage in times of need.

The White Monk is faster than the average bangaa and can use the Counter ability earlier than most classes, as well as having several useful ranged attacks, such as Air Render. Their Revive ability is often used to access the Blue Magick ability Cornered—as the Blue Mage will be revived with 1 HP, they will then be able to abuse the 999 100% damage of said ability.


Weapons Head Body Equip Shields?
Knuckles None Light Armor No

Move Jump Evasion Unarmed
Attack Raise
Resilience HP MP Atk Def Mgk Res Spd
4 3 5 30 60 D G C E E F 61%



The abilities of the WHITE MONK turn the body itself into a powerful weapon.

Skill Source Equipment Effect Range AP To Master
Roundhouse Metal Knuckles A spin attack that damages surrounding units. All sides 150
Air Render Kaiser Knuckles Ranged non-elemental attack. 3 250
Earth Render Tiger Fangs Deals Earth damage to all targets in front of unit. 4 sq. line in front of user 350
Aurablast Godhand Ranged area attack. 4 200
Chakra Cat Claws Unit recovers a decent amount of HP and remedies any status ailments. Self 200
Revive Survivor Revive KO'd unit with 1 HP remaining. 1 300
Exorcise Rising Sun Remove Undead from battle. 1 250
Holy Sign White Fangs Dispel status enhancements and magic-based status ailments. 1 300


Skill Source Equipment Effect AP To Master
Reflex Ever Robe Avoid all basic attacks. 350
Counter Chainmail Follow up an enemy attack with an attack of your own. 150

Other appearancesEdit

Final Fantasy Trading Card GameEdit


WhiteMonk TCG

White Monk appears on a card.


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