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White Magick (Tactics)

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White Magick (白魔法, Shiro Mahō?), also known as White Magic in the PlayStation version, is the skill set of the White Mage job in Final Fantasy Tactics. It contains healing and defensive magicks. In the PlayStation version White Mage has a chance of doing a chant when casting a spell, but in the Final Fantasy Tactics: War of the Lions remake these were removed.

After being learned in the White Magick skillset, the spells can also be used by Arithmetician's Maths skills.

List of White MagicksEdit

PS1 Name PSP Name Description MP Cost Range Effect Speed JP Needed
Cure White Magick that soothes injuries, restoring HP.
Can be Reflected. Arithmeticks.
Quote: "Life's refreshing breeze, blow in energy! Cure!"
6 4 2 25 50
Cure 2 Cura White Magick that soothes injuries, restoring HP.
Can be Reflected. Arithmeticks.
Quote: "Life's refreshing breeze, heal from the sky! Cure2!"
10 4 2 20 180
Cure 3 Curaga White Magick that soothes injuries, restoring HP.
Can be Reflected. Arithmeticks.
Quote: "Blessing breeze, blow in energy! Cure3!"
16 4 2 15 450
Cure 4 Curaja White Magick that soothes injuries, restoring HP.
Quote: "Mighty breeze, heal from the sky! Cure4!"
20 4 2 10 700/800
Raise White Magick to fetch a warrior from the brink of death.
Can be Reflected. Arithmeticks.
Removes: KO.
Quote: "Spirits of life, return to us! Raise!"
10 4 1 25 180/200
Raise 2 Arise White Magick to fetch a warrior from the brink of death and fully restore HP as well.
Can be Reflected. Arithmeticks.
Removes: KO.
Quote: "Spirits of life, give a new life to the soul! Raise2!"
20 4 1 10 500/600
Reraise White Magick that endows a unit with a protective force that will revive him or her only once after being KO'd.
Effect: Reraise.
Can be Reflected. Arithmeticks.
Quote: "Inject life's energy! Reraise!"
16 3 1 15 800/1000
Regen White Magick that invigorates the life force, gradually restoring HP as long as its protection is in effect.
Can be Reflected. Arithmeticks.
Effect: Regen.
Quote: "Share lives with all things in nature.... Regen!"
8 3 2 25 300/350
Protect White Magick that conjures up invisible armor made of air to protect the body from direct blows.
Can be Reflected. Arithmeticks.
Effect: Protect.
Quote: "Precious light, be our armor to protect us! Protect!"
6 3 2 25 70
Protect 2 Protectja White Magick that conjures up invisible armor made of air to protect the body from direct blows.
Effect: Protect.
Quote: "Shining light, shield from all directions! Protect2!"
24 3 2 15 500/600
Shell White Magick that conjures up invisible, mystical veil to protect the body from magick.
Can be Reflected. Arithmeticks.
Effect: Shell.
Quote: "Silent light, shield from evil! Shell!"
6 3 2 25 70
Shell 2 Shellja White Magick that conjures up invisible, mystical veil to protect the body from magick.
Effect: Shell.
Quote: "Enduring light, shield from roaring magic! Shell2!"
20 3 2 15 500/600
Wall White Magick that conjures up an invisible barrier to protect the body from physical and magickal blows.
Can be Reflected. Arithmeticks.
Effect: Protect, Shell.
Quote: "Ancient light, rise and revive! Wall!"
24 3 1 25 380/400
Esuna White Magick that removes negative status effects.
Can be Reflected. Arithmeticks.
Removes: Stone, Blind, Confuse, Silence, Berserk, Toad, Poison, Sleep, Immobilize, Disable.
Quote: "Heavenly wind, carry us to a fountain of power! Esuna!"
18 3 2 34 280/300
Holy White Magick that attacks the target with sacred light.
Can be Reflected. Arithmeticks.
Element: Holy.
Quote: "Bright light, shine down on bloody impurity! Holy!"
56 5 1 17 600

Other appearancesEdit

Final Fantasy Record KeeperEdit

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EtymologyEdit

White magic has traditionally referred to the use of supernatural powers or magic for good and selfless purposes. With respect to the philosophy of left-hand path and right-hand path, white magic is the benevolent counterpart of malicious black magic. Because of its ties to traditional pagan nature worship, white magic is often also referred to as "natural magic".

Magick is an Early Modern English spelling for magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.

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