White Magick
Talk0this wiki
Added by Hecko XWhite Magick (白魔法, Shiro Mahō?), called White Magic in Final Fantasy games other than the Ivalice Alliance, is magic used for healing purposes and for the removal of negative status ailments.
Contents |
Appearances
Edit
Final Fantasy XII
Edit
- Main article: White Magicks (Final Fantasy XII)
Due to the lack of classes in Final Fantasy XII, all characters are able to learn White Magick by buying the appropriate license.
In the International Zodiac Job System version, White Magick contains new abilities taken from the Green Magick and Arcane Magick categories. The White Mage job itself has access to all these abilities.
Final Fantasy XII: Revenant Wings
Edit
White Magick is the skill set of Penelo and the enemy Job, White Mage.
| Skill | Effect |
|---|---|
| Curaga | Restore HP to all allies in range. |
| Esunaga | Remove debuffs from all allies in range. |
| Holy | Deal damage to one foe. |
| Revitalize | Basic - Restore a small amount of HP to one ally and remove debuffs. (White Mage only) |
| Protectga | Increase Stamina of all allies in range. (White Mage Only) |
| Shellga | Increase Magick Defense of all allies in range. (White Mage Only) |
| Dispelga | Remove buffs from all foes in range. (White Mage Only) |
| Whistlewind | Passive - Reduces summoning time. (White Mage Only) |
| Mystic Dance | Give Faith to all allies in range. (Penelo only) |
| War Dance | Give Bravery to all allies in range. (Penelo only) |
| Raise | Revive one KO'd ally. (Penelo only) |
| Hypnotic Dance | Inflict Disable on surrounding foes. (Penelo only) |
Final Fantasy Tactics
Edit
White Magick is the skill set of the White Mage.
| PS1 Name | PSP Name | Description | MP Cost | Range | Effect | Speed | JP Needed |
|---|---|---|---|---|---|---|---|
| Cure | White Magick that soothes injuries, restoring HP. Can be Reflected. Arithmeticks. Quote: "Life's refreshing breeze, blow in energy! Cure!" | 6 | 4 | 2 | 25 | 50 | |
| Cure 2 | Cura | White Magick that soothes injuries, restoring HP. Can be Reflected. Arithmeticks. Quote: "Life's refreshing breeze, heal from the sky! Cure2!" | 10 | 4 | 2 | 20 | 180 |
| Cure 3 | Curaga | White Magick that soothes injuries, restoring HP. Can be Reflected. Arithmeticks. Quote: "Blessing breeze, blow in energy! Cure3!" | 16 | 4 | 2 | 15 | 450 |
| Cure 4 | Curaja | White Magick that soothes injuries, restoring HP. Quote: "Mighty breeze, heal from the sky! Cure4!" | 20 | 4 | 2 | 10 | 700/800 |
| Raise | White Magick to fetch a warrior from the brink of death. Can be Reflected. Arithmeticks. Removes: KO. Quote: "Spirits of life, return to us! Raise!" | 10 | 4 | 1 | 25 | 180/200 | |
| Raise 2 | Arise | White Magick to fetch a warrior from the brink of death and fully restore HP as well. Can be Reflected. Arithmeticks. Removes: KO. Quote: "Spirits of life, give a new life to the soul! Raise2!" | 20 | 4 | 1 | 10 | 500/600 |
| Reraise | White Magick that endows a unit with a protective force that will revive him or her only once after being KO'd. Effect: Reraise. Can be Reflected. Arithmeticks. Quote: "Inject life's energy! Reraise!" | 16 | 3 | 1 | 15 | 800/1000 | |
| Regen | White Magick that invigorates the life force, gradually restoring HP as long as its protection is in effect. Can be Reflected. Arithmeticks. Effect: Regen. Quote: "Share lives with all things in nature.... Regen!" | 8 | 3 | 2 | 25 | 300/350 | |
| Protect | White Magick that conjures up invisible armor made of air to protect the body from direct blows. Can be Reflected. Arithmeticks. Effect: Protect. Quote: "Precious light, be our armor to protect us! Protect!" | 6 | 3 | 2 | 25 | 70 | |
| Protect 2 | Protectja | White Magick that conjures up invisible armor made of air to protect the body from direct blows. Effect: Protect. Quote: "Shining light, shield from all directions! Protect2!" | 24 | 3 | 2 | 15 | 500/600 |
| Shell | White Magick that conjures up invisible, mystical veil to protect the body from magick. Can be Reflected. Arithmeticks. Effect: Shell. Quote: "Silent light, shield from evil! Shell!" | 6 | 3 | 2 | 25 | 70 | |
| Shell 2 | Shellja | White Magick that conjures up invisible, mystical veil to protect the body from magick. Effect: Shell. Quote: "Enduring light, shield from roaring magic! Shell2!" | 20 | 3 | 2 | 15 | 500/600 |
| Wall | White Magick that conjures up an invisible barrier to protect the body from physical and magickal blows. Can be Reflected. Arithmeticks. Effect: Protect, Shell. Quote: "Ancient light, rise and revive! Wall!" | 24 | 3 | 1 | 25 | 380/400 | |
| Esuna | White Magick that removes negative status effects. Can be Reflected. Arithmeticks. Removes: Stone, Blind, Confuse, Silence, Berserk, Toad, Poison, Sleep, Immobilize, Disable. Quote: "Heavenly wind, carry us to a fountain of power! Esuna!" | 18 | 3 | 2 | 34 | 280/300 | |
| Holy | White Magick that attacks the target with sacred light. Can be Reflected. Arithmeticks. Element: Holy. Quote: "Bright light, shine down on bloody impurity! Holy!" | 56 | 5 | 1 | 17 | 600 | |
Final Fantasy Tactics A2: Grimoire of the Rift
Edit
White Magick is the skill set of the the White Mage. White Magick abilities are learned through Staves.
| Skill | Weapon Learned From | Effect | Range | AP To Master | MP Use |
|---|---|---|---|---|---|
| Cure | White Staff | Recovers a decent amount of HP in an area. Deals damage to the undead. | 4 | 100 | 8 |
| Cura | Healing Staff | Recovers a great amount of HP in an area. Deals damage to the undead. | 4 | 200 | 14 |
| Curaga | Spring Staff | Recovers a very large amount of HP in an area. Deals damage to the undead. | 4 | 300 | 18 |
| Esuna | Cleansing Staff | Cure physical status ailments such as Blind and Poison in an area. | 4 | 200 | 12 |
| Raise | Staff of Blessings | Revive a KOed ally with minimal health. Deals damage to the undead. | 4 | 200 | 10 |
| Arise | Nirvana | Revive a KOed ally with all of their HP. Deals damage to the undead. | 4 | 400 | 20 |
| Reraise | Cheer Staff | Bestows Auto-Life. | 4 | 400 | 28 |
| Refresh | Staff of the Magi | Cures all status ailments on a target. | 4 | 400 | 14 |