White Magick
From Final Fantasy Wiki
White Magick, called White Magic in Final Fantasy games other than the Ivalice Alliance, is magic used for healing purposes and for the removal of negative status ailments.
Contents |
[edit] Appearances
[edit] Final Fantasy XII
Due to the lack of classes in Final Fantasy XII, all characters are able to learn White Magick by buying the appropriate license.
NB! "MP cost" is defined as default MP cost. Channeling Licenses can lower MP cost of any spell.
| Name | Description | MP cost | Price | License | LP cost |
|---|---|---|---|---|---|
| Cure | Restore a small amount of HP to one ally. | 8 | 200 | White Magick 1 | 15 |
| Blindna | Remove Blind from one ally. | 8 | 200 | ||
| Vox | Remove Silence from one ally. | 8 | 300 | White Magick 2 | 20 |
| Poisona | Remove Poison from one ally. | 8 | 200 | ||
| Cura | Restore HP to all allies in range. | 32 | 1,500 | White Magick 3 | 30 |
| Raise | Revive one KO'd ally. | 22 | 1,900 | ||
| Stona | Remove Stone/Petrify from one ally. | 12 | 800 | ||
| Esuna | Remove harmful Status effects from one ally. | 24 | 2,800 | White Magick 4 | 35 |
| Regen | Restore one ally's HP over time. | 16 | 1,900 | ||
| Curaga | Restore a large amount of HP to one ally. | 28 | 3,200 | White Magick 5 | 45 |
| Dispel | Remove beneficial status effects from one foe. | 16 | 4,500 | ||
| Cleanse | Remove Disease from one ally. | 20 | 5,800 | ||
| Curaja | Restore a large amount of HP to all allies in range. | 68 | 11700 | White Magick 6 | 50 |
| Dispelga | Remove beneficial status effects from all foes in range. | 36 | 8,200 | ||
| Arise | Revive and fully restore the HP of one KO'd ally. | 50 | 9,700 | ||
| Holy | Deal heavy Holy damage to one foe. | 60 | 11,200 | White Magick 7 | 55 |
| Esunaga | Remove harmful status effects from all allies in range. | 72 | 14,900 | ||
| Renew | Fully restore the HP of all allies in range. | 98 | 39,600 | White Magick 8 | 105 |
[edit] International Zodiac Job System
White Magick contains new spell taken from the Green Magick and Arcane Magick categories. The Job White Mage has access to all these spells. Other Jobs with limited access include:
- Red Mage can easily access Level 3 to 6; access Level 2 with a Quickening License, and access level 7 with the Esper Shemhazai.
- Knight can access Level 6 and 7 with the Esper Mateus, and Level 8 and 9 with the Esper Hashmal.
- Monk can access Level 4 with the Esper Hashmal, Level 9 with a Quickening License, Level 10 with Famfrit, Level 11 and 12 with Chaos, and Level 13 with Zodiac,
- Time Mage can access Level 4 with Adrammelech.
- Archer can access Level 4 with a Quickening License.
- Shikari can access Level 12 with CĂșchulainn.
| Name | Description | MP cost | Price | License | LP cost |
|---|---|---|---|---|---|
| Cure | Restore a small amount of HP to one ally. | 8 | 200 | White Magick 1 | 15 |
| Blindna | Remove Blind from one ally. | 6 | 200 | ||
| Vox | Remove Silence from one ally. | 8 | 320 | White Magick 2 | 20 |
| Poisona | Remove Poison from one ally. | 8 | 300 | ||
| Protect | Raise one ally's Defense. | 8 | 250 | White Magick 3 | 25 |
| Shell | Raise one ally's Magick Resist. | 8 | 250 | ||
| Cura | Restore HP to all allies in range. | 26 | 2,000 | White Magick 4 | 30 |
| Raise | Revive one KO'd ally. | 20 | 1,800 | ||
| Dispel | Remove beneficial status effects from one foe. | 16 | N/A | White Magick 5 | 40 |
| Stona | Remove Stone/Petrify from one ally. | 12 | 800 | ||
| Curaga | Restore a large amount of HP to one ally. | 24 | 2,400 | White Magick 6 | 50 |
| Regen | Restore one ally's HP over time. | 24 | 2,400 | ||
| Cleanse | Remove Disease from one ally. | 20 | N/A | White Magick 7 | 60 |
| Esuna | Remove harmful Status effects from one ally. | 24 | 2,700 | ||
| Faith | Augment one ally's Magick by 30-50%. | 24 | N/A | White Magick 8 | 70 |
| Confuse | Cause one foe to confuse friend with foe. | 10 | 1,400 | ||
| Bravery | Increase one ally's physical attack damage by 30%. | 24 | N/A | White Magick 9 | 80 |
| Curaja | Restore a large amount of HP to all allies in range. | 58 | 7,700 | ||
| Dispelga | Remove beneficial status effects from all foes in range. | 32 | N/A | White Magick 10 | 90 |
| Arise | Revive and fully restore the HP of one KO'd ally. | 52 | 5,200 | ||
| Holy | Deal heavy Holy damage to one foe. | 48 | N/A | White Magick 11 | 100 |
| Esunaga | Remove harmful status effects from all allies in range. | 66 | 12,000 | ||
| Protectga | Raise Defense of all allies in range. | 36 | N/A | White Magick 12 | 110 |
| Shellga | Raise Magick Resist of all allies in range. | 40 | N/A | ||
| Renew | Fully restore the HP of all allies in range. | 72 | N/A | White Magick 13 | 155 |
[edit] Final Fantasy XII: Revenant Wings
White Magick is the skill set of the enemy Job, White mage.
[edit] Final Fantasy Tactics: The War of the Lions
White Magick is the skill set of the White mage.
[edit] Final Fantasy Tactics A2: Grimoire of the Rift
White Magick is the skill set of the the White mage. White Magick abilities are learned through Staffs.
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|---|
| Recurring Magic |
| Black Magic - Blue Magic - Ninjutsu - Summon Magic - Spellblade - Time and Space magic - White Magic |
| Final Fantasy XI |
| Blue Magic - Dark Magic - Divine Magic - Elemental Magic - Enfeebling Magic - Enhancing Magic - Healing Magic - Singing - String Instrument - Summoning - Wind Instrument |
| Final Fantasy XII Magicks |
| Arcane Magick - Black Magick - Green Magick - Time Magick - White Magick |
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