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White Magick

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Magick
White Magick (white color) on the License Board.
Hecko XAdded by Hecko X

White Magick (白魔法, Shiro Mahō?), called White Magic in Final Fantasy games other than the Ivalice Alliance, is magic used for healing purposes and for the removal of negative status ailments.

Contents

AppearancesEdit

Final Fantasy XIIEdit

Main article: White Magicks (Final Fantasy XII)

Due to the lack of classes in Final Fantasy XII, all characters are able to learn White Magick by buying the appropriate license.

In the International Zodiac Job System version, White Magick contains new abilities taken from the Green Magick and Arcane Magick categories. The White Mage job itself has access to all these abilities.

Final Fantasy XII: Revenant WingsEdit

White Magick is the skill set of Penelo and the enemy Job, White Mage.

Skill Effect
Curaga Restore HP to all allies in range.
Esunaga Remove debuffs from all allies in range.
Holy Deal damage to one foe.
Revitalize Basic - Restore a small amount of HP to one ally and remove debuffs. (White Mage only)
Protectga Increase Stamina of all allies in range. (White Mage Only)
Shellga Increase Magick Defense of all allies in range. (White Mage Only)
Dispelga Remove buffs from all foes in range. (White Mage Only)
Whistlewind Passive - Reduces summoning time. (White Mage Only)
Mystic Dance Give Faith to all allies in range. (Penelo only)
War Dance Give Bravery to all allies in range. (Penelo only)
Raise Revive one KO'd ally. (Penelo only)
Hypnotic Dance Inflict Disable on surrounding foes. (Penelo only)

Final Fantasy TacticsEdit

White Magick is the skill set of the White Mage.

PS1 Name PSP Name Description MP Cost Range Effect Speed JP Needed
Cure White Magick that soothes injuries, restoring HP.
Can be Reflected. Arithmeticks.
Quote: "Life's refreshing breeze, blow in energy! Cure!"
6 4 2 25 50
Cure 2 Cura White Magick that soothes injuries, restoring HP.
Can be Reflected. Arithmeticks.
Quote: "Life's refreshing breeze, heal from the sky! Cure2!"
10 4 2 20 180
Cure 3 Curaga White Magick that soothes injuries, restoring HP.
Can be Reflected. Arithmeticks.
Quote: "Blessing breeze, blow in energy! Cure3!"
16 4 2 15 450
Cure 4 Curaja White Magick that soothes injuries, restoring HP.
Quote: "Mighty breeze, heal from the sky! Cure4!"
20 4 2 10 700/800
Raise White Magick to fetch a warrior from the brink of death.
Can be Reflected. Arithmeticks.
Removes: KO.
Quote: "Spirits of life, return to us! Raise!"
10 4 1 25 180/200
Raise 2 Arise White Magick to fetch a warrior from the brink of death and fully restore HP as well.
Can be Reflected. Arithmeticks.
Removes: KO.
Quote: "Spirits of life, give a new life to the soul! Raise2!"
20 4 1 10 500/600
Reraise White Magick that endows a unit with a protective force that will revive him or her only once after being KO'd.
Effect: Reraise.
Can be Reflected. Arithmeticks.
Quote: "Inject life's energy! Reraise!"
16 3 1 15 800/1000
Regen White Magick that invigorates the life force, gradually restoring HP as long as its protection is in effect.
Can be Reflected. Arithmeticks.
Effect: Regen.
Quote: "Share lives with all things in nature.... Regen!"
8 3 2 25 300/350
Protect White Magick that conjures up invisible armor made of air to protect the body from direct blows.
Can be Reflected. Arithmeticks.
Effect: Protect.
Quote: "Precious light, be our armor to protect us! Protect!"
6 3 2 25 70
Protect 2 Protectja White Magick that conjures up invisible armor made of air to protect the body from direct blows.
Effect: Protect.
Quote: "Shining light, shield from all directions! Protect2!"
24 3 2 15 500/600
Shell White Magick that conjures up invisible, mystical veil to protect the body from magick.
Can be Reflected. Arithmeticks.
Effect: Shell.
Quote: "Silent light, shield from evil! Shell!"
6 3 2 25 70
Shell 2 Shellja White Magick that conjures up invisible, mystical veil to protect the body from magick.
Effect: Shell.
Quote: "Enduring light, shield from roaring magic! Shell2!"
20 3 2 15 500/600
Wall White Magick that conjures up an invisible barrier to protect the body from physical and magickal blows.
Can be Reflected. Arithmeticks.
Effect: Protect, Shell.
Quote: "Ancient light, rise and revive! Wall!"
24 3 1 25 380/400
Esuna White Magick that removes negative status effects.
Can be Reflected. Arithmeticks.
Removes: Stone, Blind, Confuse, Silence, Berserk, Toad, Poison, Sleep, Immobilize, Disable.
Quote: "Heavenly wind, carry us to a fountain of power! Esuna!"
18 3 2 34 280/300
Holy White Magick that attacks the target with sacred light.
Can be Reflected. Arithmeticks.
Element: Holy.
Quote: "Bright light, shine down on bloody impurity! Holy!"
56 5 1 17 600

Final Fantasy Tactics A2: Grimoire of the RiftEdit

White Magick is the skill set of the the White Mage. White Magick abilities are learned through Staves.

Skill Weapon Learned From Effect Range AP To Master MP Use
Cure White Staff Recovers a decent amount of HP in an area. Deals damage to the undead. 4 100 8
Cura Healing Staff Recovers a great amount of HP in an area. Deals damage to the undead. 4 200 14
Curaga Spring Staff Recovers a very large amount of HP in an area. Deals damage to the undead. 4 300 18
Esuna Cleansing Staff Cure physical status ailments such as Blind and Poison in an area. 4 200 12
Raise Staff of Blessings Revive a KOed ally with minimal health. Deals damage to the undead. 4 200 10
Arise Nirvana Revive a KOed ally with all of their HP. Deals damage to the undead. 4 400 20
Reraise Cheer Staff Bestows Auto-Life. 4 400 28
Refresh Staff of the Magi Cures all status ailments on a target. 4 400 14


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