# White Magic (Final Fantasy V)

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Perform white magic.
—Description

White Magic (しろまほう, Shiro Mahō?), also known as White, is the primary ability of the White Mage job in Final Fantasy V. This branch of magic focuses on curative and defensive magic, with the exception of the Holy spell. It is disabled if the user is silenced. White Magic is purchased at towns and is divided into six levels. The Red Mage's Red Magic command can also use the White Magic spells up to level 3.

## MechanicsEdit

White Magic spells have been programmed to never miss.

$Spell Hit\% = Spell Hit\% + Attacker Level - Target Level$[1]
$Evade\% = Target Magic Evade\%$

Restorative spells' parameters are calculated as follows:

$Attack = Spell Attack + (0..(Spell Attack/8))$[1]
$M = (Level*Magic Power)/256 + 4$

Healing is capped at 9999.

The result from the formula is converted into HP onto the target, unless the target is undead, when it is damaged by that amount instead.

White Magic abilities give characters the White Mage's base Magic based on the following formula:

• Magic = White Mage Base Magic - 2 * (6 - White Mage Job Level)

The value of the base Magic granted in this way is capped at the White Mage's base.

Thus the base Magic stat for a character with White Magic equipped would be as follows:

• Level 1 = 39 base Magic
• Level 2 = 41 base Magic
• Level 3 = 43 base Magic
• Level 4 = 45 base Magic
• Level 5 = 47 base Magic
• Level 6 = 49 base Magic
• Level 7 = 49 base Magic

Upon mastery, Freelancers and Mimes gain the White Mage's base Magic unless they already have a higher base from another mastered job.

After leveling up or mastering a job with White Magic any job can use the command of the desired level. To use all spells one must level White Mage to Level 5. White Magic is the primary ability for White Mages, and they don't need the specific level if their current job is White Mage.

The White Magic command takes 10 AP for level 1, 20 for level 2, 30 for level 3, 50 for level 4, 70 for level 5 and 100 for level 6.

## List of spellsEdit

Name Cost Spell Level MP Cost Effect Location Image
Cure 180 1 4 Restores a minor amount of HP to one or all allies and inflicts a minor amount of HP on the undead. Tule, Carwen, Karnak, Jachol
Restores HP.
Libra
(Scan)
80 1 1 View a target's vital statistics, such as HP, MP, Level, and statuses. Tule, Carwen, Karnak, Jachol
Determines target's HP, MP, and weakness.
Poisona
(Antidote)
90 1 2 Cures Poison. Tule, Carwen, Karnak, Jachol
Cures poison.
Silence
(Mute)
280 2 2 Inflicts Silence on one or all enemies. Carwen, Karnak, Jachol
Causes silence.
Protect
(Armor)
(Protes)
280 2 3 Reduces damage done by physical attacks. Carwen, Karnak, Jachol
Mini
(Size)
300 2 5 Inflicts and cures Mini status on one or all enemies. Phantom Village. Can also be found in a chest in Catapult.
Inflicts mini on target or restores state.
Cura
(Cure2)
620 3 9 Restores a moderate amount of HP to one or all allies. Also inflicts damage on the undead. Karnak, Jachol
Restores HP.
Raise 700 3 29 Revives a KO'ed ally back into Critical HP. Instantly kills undead enemies. Karnak, Jachol
Revives target.
Confuse
(Charm)
(Muddle)
650 3 4 Inflicts Confuse on one enemy. Karnak, Jachol
Causes confusion.
(Image)
3000 4 6 Allows target to avoid 2 physical attacks. Regole, Castle of Bal, Quelb, Castle Surgate
Creates illusion of one's self to confuse the enemy.
Shell 3000 4 5 Reduces damage done by magical attacks. Regole, Castle of Bal, Quelb, Castle Surgate
Esuna
(Heal)
(Esna)
3000 4 10 Restores all negative statuses except Doom and KO. Karnak Castle, Lix, Regole, Castle of Bal, Quelb, Castle Surgate
Cures all status effects except KO and zombie.
Curaga
(Cure3)
6000 5 27 Restores a major amount of HP to one or all allies. Also inflicts damage on the undead. Moore
Restores HP.
Reflect
(Wall)
6000 5 15 Bounces back spells at enemy party. Moore
Reflects magic cast at target.
Berserk 6000 5 8 Causes target to ignore all commands and constantly attack. Attack and speed are increased, and all AI scripts are turned off. Moore
Causes berserk status.
Arise 10000 6 50 Fully restores a KO'ed ally with full HP. Instantly kills undead enemies. Phantom Village
Revives and restores full HP to a single target.
Holy 0 6 20 Powerful Holy elemental attack. Fork Tower
Causes holy damage.
Dispel 10000 6 12 Removes all positive statuses. Phantom Village
Dispels magic effects.

## Other appearancesEdit

FFAB Some White Magic spells from Final Fantasy V appear in Final Fantasy Airborne Brigad.

Ability Cards
Legend Cards

GBA

## EtymologyEdit

White magic has traditionally referred to the use of supernatural powers or magic for good and selfless purposes. With respect to the philosophy of left-hand path and right-hand path, white magic is the benevolent counterpart of malicious black magic. Because of its ties to traditional pagan nature worship, white magic is often also referred to as "natural magic".