Perform white magic.
White Magic (しろまほう, Shiro Mahō?), also known as White, is the primary ability of the White Mage job in Final Fantasy V. This branch of magic focuses on curative and defensive magic, with the exception of the Holy spell. It is disabled if the user is silenced. White Magic is purchased at towns and is divided into six levels. The Red Mage's Red Magic command can also use the White Magic spells up to level 3.
White Magic spells have been programmed to never miss.
Restorative spells' parameters are calculated as follows:
Healing is capped at 9999.
The result from the formula is converted into HP onto the target, unless the target is undead, when it is damaged by that amount instead.
White Magic abilities give characters the White Mage's base Magic based on the following formula:
- Magic = White Mage Base Magic - 2 * (6 - White Mage Job Level)
The value of the base Magic granted in this way is capped at the White Mage's base.
Thus the base Magic stat for a character with White Magic equipped would be as follows:
- Level 1 = 39 base Magic
- Level 2 = 41 base Magic
- Level 3 = 43 base Magic
- Level 4 = 45 base Magic
- Level 5 = 47 base Magic
- Level 6 = 49 base Magic
- Level 7 = 49 base Magic
After leveling up or mastering a job with White Magic any job can use the command of the desired level. To use all spells one must level White Mage to Level 5. White Magic is the primary ability for White Mages, and they don't need the specific level if their current job is White Mage.
The White Magic command takes 10 AP for level 1, 20 for level 2, 30 for level 3, 50 for level 4, 70 for level 5 and 100 for level 6.
List of spellsEdit
|Name||Cost||Spell Level||MP Cost||Effect||Location||Image|
|Cure||180||1||4||Restores a minor amount of HP to one or all allies and inflicts a minor amount of HP on the undead.||Tule, Carwen, Karnak, Jachol|
|80||1||1||View a target's vital statistics, such as HP, MP, Level, and statuses.||Tule, Carwen, Karnak, Jachol|
|Determines target's HP, MP, and weakness.|
|90||1||2||Cures Poison.||Tule, Carwen, Karnak, Jachol|
|280||2||2||Inflicts Silence on one or all enemies.||Carwen, Karnak, Jachol|
|280||2||3||Reduces damage done by physical attacks.||Carwen, Karnak, Jachol|
|Reduces physical damage received.|
|300||2||5||Inflicts and cures Mini status on one or all enemies.||Phantom Village. Can also be found in a chest in Catapult.|
|Inflicts mini on target or restores state.|
|620||3||9||Restores a moderate amount of HP to one or all allies. Also inflicts damage on the undead.||Karnak, Jachol|
|Raise||700||3||29||Revives a KO'ed ally back into Critical HP. Instantly kills undead enemies.||Karnak, Jachol|
|650||3||4||Inflicts Confuse on one enemy.||Karnak, Jachol|
|3000||4||6||Allows target to avoid 2 physical attacks.||Regole, Castle of Bal, Quelb, Castle Surgate|
|Creates illusion of one's self to confuse the enemy.|
|Shell||3000||4||5||Reduces damage done by magical attacks.||Regole, Castle of Bal, Quelb, Castle Surgate|
|Reduces magic damage received.|
|3000||4||10||Restores all negative statuses except Doom and KO.||Karnak Castle, Lix, Regole, Castle of Bal, Quelb, Castle Surgate|
|Cures all status effects except KO and zombie.|
|6000||5||27||Restores a major amount of HP to one or all allies. Also inflicts damage on the undead.||Moore|
|6000||5||15||Bounces back spells at enemy party.||Moore|
|Reflects magic cast at target.|
|Berserk||6000||5||8||Causes target to ignore all commands and constantly attack. Attack and speed are increased, and all AI scripts are turned off.||Moore|
|Causes berserk status.|
|Arise||10000||6||50||Fully restores a KO'ed ally with full HP. Instantly kills undead enemies.||Phantom Village|
|Revives and restores full HP to a single target.|
|Holy||0||6||20||Powerful Holy elemental attack.||Fork Tower|
|Causes holy damage.|
|Dispel||10000||6||12||Removes all positive statuses.||Phantom Village|
|Dispels magic effects.|
- Ability Cards
- Legend Cards
White magic has traditionally referred to the use of supernatural powers or magic for good and selfless purposes. With respect to the philosophy of left-hand path and right-hand path, white magic is the benevolent counterpart of malicious black magic. Because of its ties to traditional pagan nature worship, white magic is often also referred to as "natural magic".