White Magic (白魔法, Shiro Mahō?), sometimes shortened to White, Wht Mag or Wht Magic, and referred to as White Magick in the games set in Ivalice, is a recurring skill set and one of the main types of magic in the Final Fantasy series. It focuses mainly on recovery and support magic, although there can be offensive magic in the skill set. In titles that feature the job system, White Magic is associated with the White Mage class, but is also usually available to Paladins, Red Mages, Seers and Sages.
White Magic support spells can usually be used against undead enemies to deal damage and other adverse effects.
White Magic spells can be learned by any character, and their potency is tied to the Spirit stat.
The magic system is similar to the one from the first installment. White Magic spells can be taught to any character, but can only be used by Knights, White Mages, Red Mages, Scholars, Devouts, Sages, Rangers, Dark Knights in the original release, and Onion Knights and Freelancers in the 3D remakes.
The Magic skillset was split into several specialized skillsets. Cecil, Child Rydia, Tellah, Rosa, Porom and Fusoya can learn and use White Magic. Magic is learned by leveling up. The White Magic command's charge time varies, taken from the spell the player selects to cast.
The White Magic command returns and it is usable by Cecil, Rosa, and Porom.
White Magic is accessible through the eponymous skillset of the White Mage, while a selection of spells is available through the Red Mage's Red Magic. Magic is bought from shops. The White Magic command can also be assigned to other jobs as a secondary command.
White Magic is available to Dagger and Eiko, as well as Beatrix. Eiko has a greater array of spells, whereas Dagger has access to more eidolons. White Magic concentrates on healing and buffing, and also contains some offensive spells, mainly status ailments. Magic is learned from equipment.
White Magic can be learned by every character, but Yuna and Tidus learn several spells through normal progression. Yuna learns curative and protective spells in her Sphere Grid path, whereas Tidus learns time-related magic to speed allies and hinder opponents. White Magic cannot be doublecast, unlike its Black Magic counterpart.
All party members can purchase White Magick licenses to cast bought spells in the original version. In the International version the skillset is associated with the White Mage job. The classification of spells differs slightly between the original and International versions.
White Magick is the skill set of the White Mage job.
White Magic is one of three types of magic spells, it can be use defensively (for ally) or offensively (for enemy).
White Magic is one of the categories of magic spells in the game, mainly consists of non-damaging spells, which can either cause status abnormalities to the enemy, or will heal and cure status abnormalities.
White Magic is one of the categories of magic spells in the game, and can be equipped and used by any job.
White Magic spells are used by the White Mage job, while spells up to level 4 can also be used by Red Mages through the B/W Magic job command. Any job can use the spells with the White Magic job command. These spells can only be used as long as the corresponding magic scrolls have been purchased.
White Magic is a class of magic focused on supporting the party with healing and removing status ailments of the party, and inflicting lesser status ailments on the enemy. White Magic abilities are categorized between six rarity ranks, the sixth being unlocked for 5★ White Magic users after defeating the main boss in the Nightmare dungeons who protects a Record for a 6★ White Magic ability.
Non-Final Fantasy AppearancesEdit
White Magic is the Priest's command that consist of healing spells and a select few offensive spells.
White Magic is the command of Cooke, spells are mainly for healing and protection. Like the Final Fantasy series with its tier system, the -a and -us are used for the second and third spell's tier.
White magic has traditionally referred to the use of supernatural powers or magic for good and selfless purposes. With respect to the philosophy of left-hand path and right-hand path, white magic is the benevolent counterpart of malicious black magic. Because of its ties to traditional pagan nature worship, white magic is often also referred to as "natural magic".