White Magic
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Added by XenomicWhite Magic (しろまほう, Shiro Mahō?) is one of the main types of Magic in the Final Fantasy series. It focuses mainly on recovery and support magic, although there is usually some strategic magic in the skill set. In titles that feature the Job system, White Magic is commonly associated with the White Mage Job class.
Over the course of the titles, White Magic spells have been interchanged with Black Magic, and in some recent Ivalice titles, a new school of magic known as Green Magic.
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Spells List
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Recurring
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- Barfire - Gives protection against Fire elemental attacks.
- Barthunder - Gives protection against Lightning elemental attacks.
- Barwater - Gives protection against Water elemental attacks.
- Berserk - Forces target to attack non-stop. Attacking strength is heightened.
- Blindna - Cures Blind.
- Blink - This spell gives a character the Blink status.
- Confuse - Causes an enemy to act randomly, attacking both allies and foes alike.
- Cure - Basic HP recovery spell which inflicts damage on undead enemies in most installments. It has 5 levels; level 2 being Cura, level 3 being Curaga, level 4 being Curaja, and level 5 being Full-Cure. It also has another upgrade named Curasa.
- Dia - This spell differs from game to game, but generally deals small amount of light- or holy- elemental damage to the target. It has 4 levels; level 2 being Diara, level 3 being Diaga, and level 4 being Diaja.
- Dispel - Occasionally classified as Black Magic or other categories. Dispel removes one or more positive buffs from an enemy. Its upgrade is Dispelga.
- Enspell - In Final Fantasy XI and Final Fantasy XIII, Enspells grant physical attacks a chance of doing additional elemental damage.
- Esuna - Sometimes called Erase or Clear, the spell removes various negative status effects. There are often status-specific spells that cost significantly less MP, such as Poisona, Blindna, and Vox. Its upgrade is Esunaga.
- Haste - Most often classified as Time Magic. This spell allows a party member to take a greater amount of action or take action sooner in a given amount of "game time". Its upgrade is Hastega.
- Holy - This is one of only a few damage dealing White Magic spells. It deals Holy-elemental damage to a foe. It is super-effective against the undead. It has 3 levels; level 2 being Holyga, and level 3 being Holyja.
- Libra - Allows a character to find out an enemy's stats, HP/MP, and weaknesses.
- Mini - Reduces an enemy's size, decreasing physical Attack power.
- NulFrost - Protects against Ice elemental attacks.
- Poisona - Cures Poison.
- Protect - This spell increases a character's Defense or halves damage from physical attacks. Its upgrade is Protectga.
- Raise - Revival spell which can instantly kill undead in most installments. It has 3 levels; level 2 being Arise which restores all HP, and level 3 being Reraise, which does not revive a KO'ed character but grants the Auto-Life status.
- Reflect - Sometimes classified as a Time/Space spell, Reflect makes most spells bounce off the target and return to the caster. Its upgrade is Reflectga.
- Regen - Sometimes classified as a Time/Space spell, Regen restores HP over a period of time. Its upgrade is Regenga.
- Shell - This spell increases a character's Magic Defense or halves damage from magical attacks. Its upgrade is Shellga.
- Sight - This spell allows the player to view all points on the World Map.
- Silence - Prevents the target from casting spells. Its upgrade is Silencega.
- Slow - Mainly a Time Magic spell, halves the target's speed. Its upgrade is Slowga.
- Stona - Also called Soft, this spell cures the Petrify status.
- Teleport - Sometimes a Time Magic spell, sends party outside of dungeons or escapes from battles.
- Vox - Cures Silence.
Game-specific
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The following spells are not included in most Final Fantasy titles, but have made appearance as White Magic.
- Aero - In Final Fantasy III it is white magic unlike later titles.
- Adloquium - In Final Fantasy XI, Adloquium grants an effect similar to Regen, but instead recovers TP over time.
- Animus Augeo - In Final Fantasy XI, Animus Augeo increases a party member's enmity gain.
- Animus Minuo - In Final Fantasy XI, Animus Minuo decreases a party member's enmity gain.
- Auspice - In Final Fantasy XI, it grants the party a Subtle Blow effect, grants the White Mage who cast it the En-Light effect, and grants an additional Accuracy boost if swings miss.
- Bar Spell - In Final Fantasy XI, Bar Spells grant protection in the way of decreased damage, increased spell resistance, and/or reduced duration of magical damage and status effects.
- Barrier -In Final Fantasy II, reduces damage from special attacks.
- Basuna - This spell removes status effects that wear off after battle in Final Fantasy II.
- Cleanse - This spell removes the Disease status in Final Fantasy XII.
- Fog - In Final Fantasy II, inflicts the Amnesia status.
- Invis - Exclusive to Final Fantasy. Increases Evasion. Its upgrade is Invisira.
- Jewel - Exclusive to Final Fantasy IX, draws an Ore from an enemy.
- Might - Exclusive to Final Fantasy IX, increases strength of a target.
- NulAll - Exclusive to Final Fantasy. Protects against special attacks.
- NulDeath - Exclusive to Final Fantasy. Protects against instant death attacks.
- Refresh - In Final Fantasy XI, Refresh grants an effect similar to Regen, but instead recovers MP over time.
- Rela Crystal - In Final Fantasy Crystal Chronicles: Ring of Fates, Rela Crystal is a powerful magic spell that can only be cast during one boss fight.
- Repose - Final Fantasy XI, Repose is White Magic capable of causing Sleep.
- Revive - Only appears as White Magic in Final Fantasy II. Restores all enemies and allies HP and MP to full.
- Sacrifice - In Final Fantasy XI, similar to Erase and Esuna, it rids the recipient of one or more negative status ailment; however, the White Mage that casts it receives the ailment as a result.
- Sap - In Final Fantasy II, inflicts damage on a target's MP.
- Swap - Exclusive to Final Fantasy II. Switches caster's current HP and MP with the target.