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{{DISPLAYTITLE:White Mage (''Tactics Advance'')}}
[[File:Ffta-nu-mou-whitemage.jpg|right|250px]]
 
  +
{{infobox job
āˆ’
[[File:FFTA-job-whtmageH.gif|left]]
 
 
|name=White Mage
āˆ’
[[File:FFTA-job-whtmageV.gif|left]]
 
  +
|release=FFTA
āˆ’
[[File:FFTA-job-whtmageNM.gif|left]]
 
  +
|japanese=ē™½é­”道士
{{See Also|White Mage}}
 
  +
|romaji=Shiromadōshi
āˆ’
{{sideicon|FFTA}}
 
  +
|image=<gallery>
{{Q|Uses white magic to heal and aid allies.|In-Game Description}}
 
 
Ffta-h-whitemage.jpg|Hume
The '''White Mage''' {{J|ē™½é­”道士|Shiromadōshi}} Job in ''[[Final Fantasy Tactics Advance]]'' is available to [[Human|humes]], [[viera]], and [[Nu Mou|nu mou]]. The White Mage job in this game is no different from those of other games, being able to learn the general [[White Magic]] skills such as [[Cure (Ability)|Cure]] and [[Raise|Life]]. They wield staves in combat. It should also be noted that the White Magic they use to aid allies is also effective in dealing damage to [[Zombie (Tactics Advance)|Zombies]] and [[Vampire (Tactics Advance)|Vampires]]. The best race to use the White Mage is the nu mou, due to their superior magic growth. Viera should only use the White Mage when necessary (i.e. to unlock more powerful Job classes). White Mages, as always, provide fantastic support.
 
 
Ffta-viera-whitemage.jpg|Viera
 
Ffta-nu-mou-whitemage.jpg|Nu mou
  +
</gallery>
  +
|portrait=[[File:ffta-job-human-white-mage-por.png|50px|Hume player]] [[File:Ffta-job-human-white-mage-enemy.png|Enemy hume|50px]]<br/>[[File:Ffta-job-viera-white-mage.png|50px|Viera player]] [[File:Ffta-job-viera-white-mage-enemy.png|Enemy viera|50px]]<br/>[[File:job-nu-mou-white-mage-por.png|50px|Nu mou player]] [[File:Ffta-job-nu-mou-whie-mage-enemy.png|Enemy nu mou|50px]]
  +
|sprite=[[File:FFTA-job-whtmageH.gif|20px|Hume player]] [[File:Ffta-job-human-white-mage-enemy-sprite.png|Enemy hume|20px]] [[File:FFTA-job-whtmageV.gif|20px|Viera player]] [[File:Ffta-job-viera-white-mage-enemy-sprite.png|Enemy viera|20px]] [[File:FFTA-job-whtmageNM.gif|20px|Nu mou player]] [[File:Ffta-job-nu-mou-white-mage-enemy-sprite.png|Enemy nu mou|20px]]
  +
|obtained=Default
  +
|characters=[[Human|Humes]], [[viera]], [[nu mou]]
 
|stats=*Move Rate: 3
 
*Jump Rate: 2
 
*Evade Rate: 40
  +
*Stat growth: Magic-oriented
 
|weapons=[[Final Fantasy Tactics Advance weapons#Staves|Staves]]
  +
|armor=[[Final Fantasy Tactics Advance armor#Hats|Hats]], [[Final Fantasy Tactics Advance armor#Female-only ornament|ornaments]] (viera), [[Final Fantasy Tactics Advance armor#Clothing|clothing]] and [[Final Fantasy Tactics Advance armor#Robes|robes]]<br/>Can't equip shields
  +
|command abilities=*[[White Magic (Tactics Advance)|White Magic]]
  +
*[[#White Combo|White Combo]] (combo)
  +
|support abilities=*[[Turbo MP]]
  +
|recurring appearance=White Mage
 
}}
 
{{Quote|Uses white magic to heal and aid allies.|Description}}
 
The '''White Mage''' [[Final Fantasy Tactics Advance jobs|job]] in ''[[Final Fantasy Tactics Advance]]'' to [[Human|humes]], [[viera]], and [[nu mou]]. The White Mage learns the general [[White Magic (Tactics Advance)|White Magic]] abilities, such as [[Cure (ability)|Cure]] and [[Raise (Life 1)|Life]]. They wield staves. The White Magic they use to aid allies is also effective in dealing damage to [[Zombie (Tactics Advance)|Zombies]] and [[Vampire (Tactics Advance)|Vampires]]. The best race to use the White Mage is the nu mou due to their superior magic [[Stat growth|growth]]. Viera should only use the White Mage when necessary (i.e. to unlock more powerful jobs). White Mages, as always, provide fantastic support.
   
āˆ’
==Stats==
+
==Growth==
āˆ’
{|class="half-width FFTA table" style="text-align:center"
 
āˆ’
|-class="a"
 
!Move Rate
 
!Jump Rate
 
!Evade Rate
 
|-
 
|3
 
|2
 
āˆ’
|40
 
āˆ’
|}
 
āˆ’
{|class="half-width FFTA table" style="text-align:center"
 
āˆ’
|-class="a"
 
āˆ’
!Weapon
 
āˆ’
!Head
 
āˆ’
!Body
 
āˆ’
!Equip Shields?
 
|-
 
|[[List of Final Fantasy Tactics Advance Weapons#Staves|Staves]]
 
āˆ’
|[[List of Final Fantasy Tactics Advance Armor#Hats|Hats]], [[List of Final Fantasy Tactics Advance Armor#Female-only ornament|Ornaments]] (Viera only)
 
āˆ’
|[[List of Final Fantasy Tactics Advance Armor#Clothing|Clothing]], [[List of Final Fantasy Tactics Advance Armor#Robes|Robes]]
 
āˆ’
|No
 
āˆ’
|}
 
āˆ’  
āˆ’
==Growth Chart==
 
 
===Hume===
 
===Hume===
 
Hume White Mages are mediocre when compared to both other White Mage types and other hume magic classes. Their Speed, Defense, HP and MP are slightly higher than the hume [[Black Mage (Tactics Advance)|Black Mage]], but the Black Mage has higher Magic Power and Resistance growths. Compared to the other White Mages, there is nothing a hume White Mage can do that a different race cannot do better. It is best to avoid [[level]]ing up as a hume White Mage, since there are better stat growths available elsewhere.
āˆ’
[[File:ffta-job-human-white-mage-por.png|right]]
 
Hume White Mages are rather mediocre when compared to both other White Mages and other hume magic classes. Their Speed, Defense, HP and MP are slightly higher than the hume [[Black Mage (Tactics Advance)|Black Mage]], but the Black Mage has higher Magic Power and Resistance growths. Compared to the other White Mages, there is nothing a hume White Mage can do that a different race cannot do better. If possible, avoid leveling up as a hume White Mage, since there are better stat growths available elsewhere.
 
   
āˆ’
{|class="full-width FFTA table" style="text-align:center"
+
{|class="half-width FFTA article-table" style="text-align:center"
 
|-
āˆ’
|-class="a"
 
 
!HP
 
!HP
 
!MP
 
!MP
  +
!Atk
āˆ’
!Attack
 
  +
!Def
āˆ’
!Defense
 
  +
!Mag Pwr
āˆ’
!Magic Power
 
  +
!Mag Res
āˆ’
!Magic Resistance
 
  +
!Spd
āˆ’
!Speed
 
 
|-
 
|-
 
|6.1 D+
 
|6.1 D+
Line 57: Line 52:
   
 
===Viera===
 
===Viera===
āˆ’
[[File:Ffta-job-viera-white-mage.png|right]]
 
 
Viera White Mages are slightly faster and have higher HP than nu mou White Mages, as well as tied in Magic Power, but they have lower Defense, Resistance, and MP. They are the ideal starting class for a viera specializing in magic.
 
Viera White Mages are slightly faster and have higher HP than nu mou White Mages, as well as tied in Magic Power, but they have lower Defense, Resistance, and MP. They are the ideal starting class for a viera specializing in magic.
   
āˆ’
{|class="full-width FFTA table" style="text-align:center"
+
{|class="half-width FFTA article-table" style="text-align:center"
 
|-
āˆ’
|-class="a"
 
 
!HP
 
!HP
 
!MP
 
!MP
  +
!Atk
āˆ’
!Attack
 
  +
!Def
āˆ’
!Defense
 
  +
!Mag Pwr
āˆ’
!Magic Power
 
  +
!Mag Res
āˆ’
!Magic Resistance
 
  +
!Spd
āˆ’
!Speed
 
 
|-
 
|-
 
|6.2 D+
 
|6.2 D+
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|}
 
|}
   
āˆ’
===Nu Mou===
+
===Nu mou===
 
Nu mou White Mages have the highest Resistance and MP of the three White Mages, as well as tied with the viera in Magic Power. Compared to the nu mou Black Mage, they have slightly higher HP, MP, Defense and Speed, but the Black Mage has higher Attack, Magic Power and Resistance.
āˆ’
[[File:job-nu-mou-white-mage-por.png|right]]
 
Nu Mou White Mages have the highest Resistance and MP of the three White Mages, as well as tied with the viera in Magic Power. Compared to the nu mou Black Mage, they have slightly higher HP, MP, Defense and Speed, but the Black Mage has higher Attack, Magic Power and Resistance.
 
   
āˆ’
{|class="full-width FFTA table" style="text-align:center"
+
{|class="half-width FFTA article-table" style="text-align:center"
 
|-
āˆ’
|-class="a"
 
 
!HP
 
!HP
 
!MP
 
!MP
  +
!Atk
āˆ’
!Attack
 
  +
!Def
āˆ’
!Defense
 
  +
!Mag Pwr
āˆ’
!Magic Power
 
  +
!Mag Res
āˆ’
!Magic Resistance
 
  +
!Spd
āˆ’
!Speed
 
 
|-
 
|-
 
|5.8 D
 
|5.8 D
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==Abilities==
 
==Abilities==
āˆ’
===White Magic===
+
===[[White Magic (Tactics Advance)|White Magic]]===
āˆ’
''White mage command. Help allies with healing magic.''
+
{{Quote|White mage command. Help allies with healing magic.|Description}}
   
āˆ’
{|class="full-width FFTA table" style="text-align:center"
+
{|class="full-width FFTA article-table" style="text-align:center"
āˆ’
|-class="a"
 
!width="15%"|Skill
 
!width="15"|Equipment
 
!width="45"|Effect
 
āˆ’
!width="5"|AP
 
āˆ’
!width="5"|MP
 
!width="5"|Power
 
!width="10"|Range
 
 
|-
 
|-
 
!style="width:10%"|Skill
āˆ’
!class="b"|[[Cure (Ability)|Cure]]
 
  +
!style="width:10%"|Equipment
|White Staff
 
  +
!style="width:10%"|AP
|style="text-align:left"|Recovers a decent amount of HP in an area. Deals damage to undead.<br/>'''Element:''' Holy
 
  +
!style="width:10%"|MP
 
!style="width:10%"|Power
 
!style="width:10%"|Range
 
|-
  +
! rowspan=2|{{LA|Cure (ability)|Cure}}
  +
|[[White Staff (Tactics Advance)|White Staff]]
 
|100
 
|100
 
|6
 
|6
āˆ’
|40 MPow
+
|40
 
|4
 
|4
 
|-
 
|-
  +
|colspan=5 style="text-align:left"|''Eases pain and heals HP. Deals damage to zombies.''<br/>'''Element:''' Holy
āˆ’
!class="b"|[[Cura]]
 
 
|-
|[[Healing Staff|Cure Staff]]
 
  +
! rowspan=2|{{LA|Cura}}
|style="text-align:left"|Recovers a great amount of HP in an area. Deals more damage to undead.<br/>'''Element:''' Holy
 
 
|[[Cure Staff (Tactics Advance)|Cure Staff]]
 
|200
 
|200
 
|10
 
|10
āˆ’
|60 MPow
+
|60
 
|4
 
|4
 
|-
 
|-
 
|colspan=5 style="text-align:left"|''Heals a lot of HP. Deals damage to zombies.''<br/>'''Element:''' Holy
āˆ’
!class="b"|[[Curaga]]
 
 
|-
āˆ’
|Spring Staff
 
  +
! rowspan=2|{{LA|Curaga}}
|style="text-align:left"|Recovers a very large amount of HP in an area. Deals massive damage to undead.<br/>'''Element:''' Holy
 
  +
|[[Spring Staff (Tactics Advance)|Spring Staff]]
 
|300
 
|300
 
|16
 
|16
āˆ’
|80 MPow
+
|80
 
|4
 
|4
 
|-
 
|-
 
|colspan=5 style="text-align:left"|''Heals a great deal of HP. Deals damage to zombies.''<br/>'''Element:''' Holy
!class="b"|[[Esuna (Ability)|Esuna]]
 
  +
|-
āˆ’
|Pure Staff
 
 
! rowspan=2|{{LA|Esuna (ability)|Esuna}}
āˆ’
|style="text-align:left"|Cure physical status ailments such as [[Blind (Status)|Blind]] and [[Poison (Status)|Poison]].
 
 
|[[Pure Staff (Tactics Advance)|Pure Staff]]
 
|200
 
|200
 
|18
 
|18
Line 148: Line 142:
 
|4
 
|4
 
|-
 
|-
  +
|colspan=5 style="text-align:left"|''Purifying light. Remedies status ailments.''
āˆ’
!class="b"|[[Raise|Life]]
 
  +
|-
āˆ’
|Bless Staff
 
  +
! rowspan=2|{{LA|Raise (Life 1)|Life}}
|style="text-align:left"|Revive a KO'd ally with 25% of their maximum HP. Deals a large amount of damage to undead.<br/>'''Element:''' Holy
 
  +
|[[Bless Staff (Tactics Advance)|Bless Staff]]
 
|200
 
|200
 
|10
 
|10
āˆ’
|90 MPow
+
|90
 
|4
 
|4
 
|-
 
|-
 
|colspan=5 style="text-align:left"|''Revives KO'd unit. Deals damage to zombies.''<br/>'''Element:''' Holy
!class="b"|[[Arise|Full-Life]]
 
  +
|-
|[[Nirvana|Nirvana Staff]]
 
 
! rowspan=2|{{LA|Arise|Full-Life}}
|style="text-align:left"|Revive a KO'd ally with all of their HP. Deals an enormous amount of damage to undead.<br/>'''Element:''' Holy
 
 
|[[Nirvana Staff (Tactics Advance)|Nirvana Staff]]
 
|300
 
|300
 
|20
 
|20
āˆ’
|100 MPow
+
|100
 
|4
 
|4
 
|-
 
|-
 
|colspan=5 style="text-align:left"|''Revives KO'd unit, and heals HP to max. Deals damage to zombies.''<br/>'''Element:''' Holy
āˆ’
!class="b"|[[Reraise (Ability)|Auto-Life]]
 
  +
|-
āˆ’
|Cheer Staff
 
āˆ’
|style="text-align:left"|Bestows [[Reraise (Status)|Auto-Life]].<br/>'''Element:''' Holy
+
! rowspan=2|{{LA|Reraise (ability)|Auto-Life}}
  +
|[[Cheer Staff (Tactics Advance)|Cheer Staff]]
 
|200
 
|200
 
|18
 
|18
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|4
 
|4
 
|-
 
|-
  +
|colspan=5 style="text-align:left"|''Auto-raises KO'd unit.''<br/>'''Element:''' Holy
āˆ’
!class="b"|[[Shell (Ability)|Shell]]
 
  +
|-
|[[Judgment Staff|Judge Staff]]
 
āˆ’
|style="text-align:left"|Bestows [[Shell (Status)|Shell]].
+
! rowspan=2|{{LA|Shell (ability)|Shell}}
 
|[[Judge Staff (Tactics Advance)|Judge Staff]]
 
|100
 
|100
 
|6
 
|6
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|4
 
|4
 
|-
 
|-
  +
|colspan=5 style="text-align:left"|''Envelops target in holy veil. Raises magic res.''
āˆ’
!class="b"|[[Protect (Ability)|Protect]]
 
  +
|-
|[[Staff of Protection|Guard Staff]]
 
āˆ’
|style="text-align:left"|Bestows [[Protect (Status)|Protect]].
+
! rowspan=2|{{LA|Protect (ability)|Protect}}
  +
|[[Guard Staff (Tactics Advance)|Guard Staff]]
 
|100
 
|100
 
|6
 
|6
 
|ā€”
 
|ā€”
 
|4
 
|4
  +
|-
  +
|colspan=5 style="text-align:left"|''Enveloping white cloud. Raises weapon defense.''
 
|}
 
|}
āˆ’  
āˆ’
===Reaction===
 
āˆ’
*None
 
   
 
===Support===
 
===Support===
āˆ’
{|class="full-width FFTA table" style="text-align:center"
+
{|class="full-width FFTA article-table" style="text-align:center"
  +
|-
āˆ’
|-class="a"
 
āˆ’
!width="100"|Skill
+
!style="width:10%"|Skill
āˆ’
!width="200"|Source Equipment
+
!style="width:5%"|Equipment
āˆ’
!width="400"|Effect
+
!style="width:30%"|Effect
āˆ’
!width="150"|AP to Master
+
!style="width:5%"|AP
 
|-
 
|-
āˆ’
!class="b"|[[Turbo MP]]
+
!{{LA|Turbo MP}}
āˆ’
|[[White Robe]]
+
|[[White Robe (Tactics Advance)|White Robe]]
āˆ’
|style="text-align:left"|Double MP use to increase damage and accuracy of skills.
+
|style="text-align:left"|''Doubles MP use for better damage and hit rate.''
 
|300
 
|300
 
|}
 
|}
   
 
===Combo===
 
===Combo===
āˆ’
{|class="full-width FFTA table" style="text-align:center"
+
{|class="full-width FFTA article-table" style="text-align:center"
āˆ’
|-class="a"
 
!width="100"|Skill
 
āˆ’
!width="200"|Source Equipment
 
āˆ’
!width="400"|Effect
 
āˆ’
!width="150"|AP to Master
 
 
|-
 
|-
 
!style="width:10%"|Skill
āˆ’
!class="b"|White Combo
 
 
!style="width:5%"|Equipment
|[[Mythril Equipment|Mythril Staff]]
 
 
!style="width:30%"|Effect
āˆ’
|style="text-align:left"|Allows the unit to start or join in a Combo during combat.
 
  +
!style="width:5%"|AP
  +
|-
 
!{{A|White Combo}}
 
|[[Mythril Staff (Tactics Advance)|Mythril Staff]]
  +
|style="text-align:left"|''Ranged combo ability for white mages.''
 
|100
 
|100
 
|}
 
|}
   
āˆ’
==Other Appearances==
+
== Overview ==
 
[[File:FFTA Life.png|Life.|thumb]]
  +
White Mage provides healing and support for allies. Accessible from the start, it is an ideal class for units who specialize in support rather than combat. White Mage can heal groups of allies from a distance and has access to Life, Full Life, and Auto Life, which help to prevent potential disasters in areas like the [[Jagd]]s. Life, in particular, is one of the earliest reviving abilities obtainable. Shell and Protect bestow allies higher survivability, while Esuna cleanses the most common status effects. With decently high Magic Resistance and the right robes, White Mages can resist enemy magic. Since their healing abilities are holy-elemental, they can damage the scarce undead enemies in the game. Even after a character can move on from the class, White Mage abilities are great for any would-be healer to have.
  +
  +
However, the White Mage's stat growth is unremarkable, bar decently high Magic Resistance. The more advanced mage classes offer superior stat growth in all areas. The stat growths between the three variations are not significantly different, but the hume White Mage has the lowest Magic Attack, while the nu mou White Mage is the slowest. This class is incapable of physical combat, and no staff has particularly high attack power. Becoming a White Mage is outside the realm of possibility for units like [[Fighter (Tactics Advance)|Fighters]].
  +
  +
Overall, the White Mage is a capable healer throughout the entire game. Its stats are easily outclassed, but its abilities are worthy to have on any mage.
  +
  +
Enemy White Mages are easily defeated by physical combat. Offensive units can outspeed and take out White Mages before they get to move. Silence disables them for a while. Any enemy units near a White Mage will likely survive longer than usual, so it is better to attack the White Mage than potentially waste damage on another unit. Physical ranged units, like [[Hunter (Tactics Advance)|Hunters]] and [[Gunner (Tactics Advance)|Gunners]], can heavily damage White Mages while staying away from danger.
  +
  +
==Other appearances==
 
===''[[Final Fantasy Trading Card Game]]''===
 
===''[[Final Fantasy Trading Card Game]]''===
 
All three races capable of being a White Mage appear. Each card is of a different element: the nu mou White Mage is Wind-elemental, the hume is Earth-elemental, and the viera is Aqua-elemental.
āˆ’
{{sideicon|FFTCG}}
 
All three races capable of being a White Mage appear in ''Final Fantasy Trading Card Game''. Each card is of a different element: the nu mou White Mage is Wind-elmental, the hume is Earth-elemental, and the viera is Aqua-elemental.
 
   
  +
<gallery>
āˆ’
{{Gallery|class=FFTCGa
 
āˆ’
|File:WhiteMage NuMou TCG.png|Trading Card.
+
WhiteMage NuMou TCG.png|Trading Card.
āˆ’
|File:WhiteMage Hume TCG.png|Trading Card.
+
WhiteMage Hume TCG.png|Trading Card.
āˆ’
|File:WhiteMage Viera TCG.png|Trading Card.
+
WhiteMage Viera TCG.png|Trading Card.
  +
</gallery>
}}
 
   
 
==Gallery==
 
==Gallery==
  +
<gallery>
āˆ’
{{Gallery|class=FFTAa
 
 
FFTA Cure.png|Cure.
|File:Ffta-h-whitemage.jpg|Hume White Mage.
 
 
FFTA Cura.png|Cura.
|File:Ffta-viera-whitemage.jpg|Viera White Mage.
 
 
FFTA Curaga.png|Curaga.
āˆ’
|File:Ffta-job-human-white-mage-enemy.png|Enemy Hume White Mage portrait.
 
 
FFTA Esuna.png|Esuna.
āˆ’
|File:Ffta-job-human-white-mage-enemy-sprite.png|Enemy Hume White Mage sprite.
 
 
FFTA Full-Life.png|Full-Life.
āˆ’
|File:Ffta-job-viera-white-mage-enemy.png|Enemy Viera White Mage portrait.
 
 
FFTA Auto-Life.png|Auto-Life.
āˆ’
|File:Ffta-job-viera-white-mage-enemy-sprite.png|Enemy Viera White Mage sprite.
 
 
FFTA Shell.png|Shell.
āˆ’
|File:Ffta-job-nu-mou-whie-mage-enemy.png|Enemy Nu Mou White Mage portrait.
 
 
FFTA Protect.png|Protect.
āˆ’
|File:Ffta-job-nu-mou-white-mage-enemy-sprite.png|Enemy Nu Mou White Mage sprite.
 
  +
</gallery>{{Gallery incomplete|White Combo}}
|File:FFTA Cure.png|Cure.
 
  +
|File:FFTA Cura.png|Cura.
 
  +
{{navbox abilities FFTA}}
|File:FFTA Curaga.png|Curaga.
 
|File:FFTA Esuna.png|Esuna.
 
|File:FFTA Life.png|Life.
 
|File:FFTA Full-Life.png|Full-Life.
 
|File:FFTA Auto-Life.png|Auto-Life.
 
|File:FFTA Shell.png|Shell.
 
|File:FFTA Protect.png|Protect.
 
āˆ’
}}
 
   
āˆ’
{{FFTA}}
 
   
 
[[es:Mago blanco (Final Fantasy Tactics Advance)]]
 
[[es:Mago blanco (Final Fantasy Tactics Advance)]]
 
[[it:Mago bianco (Tactics Advance)]]
 
[[it:Mago bianco (Tactics Advance)]]
āˆ’
[[Category:Final Fantasy Tactics Advance Jobs]]
+
[[Category:Jobs in Final Fantasy Tactics Advance]]

Latest revision as of 02:41, 5 January 2022

Uses white magic to heal and aid allies.

Description

The White Mage job in Final Fantasy Tactics Advance to humes, viera, and nu mou. The White Mage learns the general White Magic abilities, such as Cure and Life. They wield staves. The White Magic they use to aid allies is also effective in dealing damage to Zombies and Vampires. The best race to use the White Mage is the nu mou due to their superior magic growth. Viera should only use the White Mage when necessary (i.e. to unlock more powerful jobs). White Mages, as always, provide fantastic support.

Growth[]

Hume[]

Hume White Mages are mediocre when compared to both other White Mage types and other hume magic classes. Their Speed, Defense, HP and MP are slightly higher than the hume Black Mage, but the Black Mage has higher Magic Power and Resistance growths. Compared to the other White Mages, there is nothing a hume White Mage can do that a different race cannot do better. It is best to avoid leveling up as a hume White Mage, since there are better stat growths available elsewhere.

HP MP Atk Def Mag Pwr Mag Res Spd
6.1 D+ 4.8 B 6.2 D- 7.3 C- 8.4 B 8.2 B- 1.2 D+

Viera[]

Viera White Mages are slightly faster and have higher HP than nu mou White Mages, as well as tied in Magic Power, but they have lower Defense, Resistance, and MP. They are the ideal starting class for a viera specializing in magic.

HP MP Atk Def Mag Pwr Mag Res Spd
6.2 D+ 4.8 B 6.2 D- 7.2 C- 8.8 B+ 7.6 C 1.2 D+

Nu mou[]

Nu mou White Mages have the highest Resistance and MP of the three White Mages, as well as tied with the viera in Magic Power. Compared to the nu mou Black Mage, they have slightly higher HP, MP, Defense and Speed, but the Black Mage has higher Attack, Magic Power and Resistance.

HP MP Atk Def Mag Pwr Mag Res Spd
5.8 D 5.6 A- 5.7 E 7.3 C- 8.8 B+ 8.4 B 1.1 D

Abilities[]

White Magic[]

White mage command. Help allies with healing magic.

Description
Skill Equipment AP MP Power Range
Cure White Staff 100 6 40 4
Eases pain and heals HP. Deals damage to zombies.
Element: Holy
Cura Cure Staff 200 10 60 4
Heals a lot of HP. Deals damage to zombies.
Element: Holy
Curaga Spring Staff 300 16 80 4
Heals a great deal of HP. Deals damage to zombies.
Element: Holy
Esuna Pure Staff 200 18 ā€” 4
Purifying light. Remedies status ailments.
Life Bless Staff 200 10 90 4
Revives KO'd unit. Deals damage to zombies.
Element: Holy
Full-Life Nirvana Staff 300 20 100 4
Revives KO'd unit, and heals HP to max. Deals damage to zombies.
Element: Holy
Auto-Life Cheer Staff 200 18 ā€” 4
Auto-raises KO'd unit.
Element: Holy
Shell Judge Staff 100 6 ā€” 4
Envelops target in holy veil. Raises magic res.
Protect Guard Staff 100 6 ā€” 4
Enveloping white cloud. Raises weapon defense.

Support[]

Skill Equipment Effect AP
Turbo MP White Robe Doubles MP use for better damage and hit rate. 300

Combo[]

Skill Equipment Effect AP
White Combo Mythril Staff Ranged combo ability for white mages. 100

Overview[]

FFTA Life

Life.

White Mage provides healing and support for allies. Accessible from the start, it is an ideal class for units who specialize in support rather than combat. White Mage can heal groups of allies from a distance and has access to Life, Full Life, and Auto Life, which help to prevent potential disasters in areas like the Jagds. Life, in particular, is one of the earliest reviving abilities obtainable. Shell and Protect bestow allies higher survivability, while Esuna cleanses the most common status effects. With decently high Magic Resistance and the right robes, White Mages can resist enemy magic. Since their healing abilities are holy-elemental, they can damage the scarce undead enemies in the game. Even after a character can move on from the class, White Mage abilities are great for any would-be healer to have.

However, the White Mage's stat growth is unremarkable, bar decently high Magic Resistance. The more advanced mage classes offer superior stat growth in all areas. The stat growths between the three variations are not significantly different, but the hume White Mage has the lowest Magic Attack, while the nu mou White Mage is the slowest. This class is incapable of physical combat, and no staff has particularly high attack power. Becoming a White Mage is outside the realm of possibility for units like Fighters.

Overall, the White Mage is a capable healer throughout the entire game. Its stats are easily outclassed, but its abilities are worthy to have on any mage.

Enemy White Mages are easily defeated by physical combat. Offensive units can outspeed and take out White Mages before they get to move. Silence disables them for a while. Any enemy units near a White Mage will likely survive longer than usual, so it is better to attack the White Mage than potentially waste damage on another unit. Physical ranged units, like Hunters and Gunners, can heavily damage White Mages while staying away from danger.

Other appearances[]

Final Fantasy Trading Card Game[]

All three races capable of being a White Mage appear. Each card is of a different element: the nu mou White Mage is Wind-elemental, the hume is Earth-elemental, and the viera is Aqua-elemental.

Gallery[]

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