Nu mou White Mage.



Uses white magic to heal and aid allies.
—In-Game Description

The White Mage (白魔道士, Shiromadōshi?) job in Final Fantasy Tactics Advance is available to humes, viera, and nu mou. The White Mage is no different from those of other games, being able to learn the general White Magic abilities such as Cure and Life. They wield staves in combat. It should also be noted that the White Magic they use to aid allies is also effective in dealing damage to Zombies and Vampires. The best race to use the White Mage is the nu mou, due to their superior magic growth. Viera should only use the White Mage when necessary (i.e. to unlock more powerful jobs). White Mages, as always, provide fantastic support.


Move Rate Jump Rate Evade Rate
3 2 40
Weapon Head Body Equip Shields?
Staves Hats, Ornaments (Viera only) Clothing, Robes No




Hume White Mages are rather mediocre when compared to both other White Mages and other hume magic classes. Their Speed, Defense, HP and MP are slightly higher than the hume Black Mage, but the Black Mage has higher Magic Power and Resistance growths. Compared to the other White Mages, there is nothing a hume White Mage can do that a different race cannot do better. If possible, avoid leveling up as a hume White Mage, since there are better stat growths available elsewhere.

HP MP Attack Defense Magic Power Magic Resistance Speed
6.1 D+ 4.8 B 6.2 D- 7.3 C- 8.4 B 8.2 B- 1.2 D+



Viera White Mages are slightly faster and have higher HP than nu mou White Mages, as well as tied in Magic Power, but they have lower Defense, Resistance, and MP. They are the ideal starting class for a viera specializing in magic.

HP MP Attack Defense Magic Power Magic Resistance Speed
6.2 D+ 4.8 B 6.2 D- 7.2 C- 8.8 B+ 7.6 C 1.2 D+

Nu MouEdit


Nu mou White Mages have the highest Resistance and MP of the three White Mages, as well as tied with the viera in Magic Power. Compared to the nu mou Black Mage, they have slightly higher HP, MP, Defense and Speed, but the Black Mage has higher Attack, Magic Power and Resistance.

HP MP Attack Defense Magic Power Magic Resistance Speed
5.8 D 5.6 A- 5.7 E 7.3 C- 8.8 B+ 8.4 B 1.1 D


White MagicEdit

White mage command. Help allies with healing magic.

Ability Equipment Effect AP MP Power Range
Cure White Staff Eases pain and heals HP. Deals damage to zombies.
Element: Holy
100 6 40 4
Cura Cure Staff Heals a lot of HP. Deals damage to zombies.
Element: Holy
200 10 60 4
Curaga Spring Staff Heals a great deal of HP. Deals damage to zombies.
Element: Holy
300 16 80 4
Esuna Pure Staff Purifying light. Remedies status ailments. 200 18 4
Life Bless Staff Revives KO'd unit. Deals damage to zombies.
Element: Holy
200 10 90 4
Full-Life Nirvana Staff Revives KO'd unit, and heals HP to max. Deals damage to zombies.
Element: Holy
300 20 100 4
Auto-Life Cheer Staff Auto-raises KO'd unit.
Element: Holy
200 18 4
Shell Judge Staff Envelops target in holy veil. Raises magic res. 100 6 4
Protect Guard Staff Enveloping white cloud. Raises weapon defense. 100 6 4


Ability Equipment Effect AP
Turbo MP White Robe Doubles MP use for better damage and hit rate. 300


Ability Equipment Effect AP
White Combo Mythril Staff Ranged combo ability for white mages. 100

Other appearancesEdit

Final Fantasy Trading Card GameEdit

TCG All three races capable of being a White Mage appear. Each card is of a different element: the nu mou White Mage is Wind-elmental, the hume is Earth-elemental, and the viera is Aqua-elemental.


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