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White Mage (Tactics A2)

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White mages use curing magicks to mend allies' wounds and restore them to health.

A master of curative magic, the White Mage is a job in Final Fantasy Tactics A2: Grimoire of the Rift available to humes, nu mou and viera right from the beginning.

White Mages have abilities such as Cure to heal party members and damage the undead; and Raise, which revives a KO'd unit and damages undead. While a drawback of these healers is their low HP, a good way to combat this is to acquire their skills while alternating with another job, such as Beastmaster, though this would lower their Magick stat. A better idea may be changing their job class to another and using the White Magick skillset as a secondary A-Ability, since the White Mage's magick growth is only average, meaning one may wish to change jobs to one better suited for growth in that area.

The White Mage's reviving spells, Raise and Arise, may be used to move a KO'd unit to a tile that is otherwise unreachable. This is useful in maps where treasure is on a ledge and none of the units have a sufficient Jump stat to reach it. Refresh is one of the few ways of getting rid of Doom and some status reducing effects.

The White Mage's Turbo MP ability is less useful than in the first game, because now all units start with zero MP; Turbo MP effectively doubles the amount of time a unit has to wait before they can cast their spells, unless one uses an Ether, the Seer's Recharge ability (for humes) or use the Cannoneer's Ether Shot ability. Since this will double the cost for Esuna, Refresh and Reraise, its counterpart, Halve MP, is more beneficial.

Some notable White Mages are Cyda, Mack Ocktor, White King Blanc of Clan Cinquleur, and the hume to whom the player donates gil, who is a member of Carm Mercantile (secretly known as Khamja's front). They also represent the three races the White Mage belongs to.


Weapons Head Body Equip Shields?
Staves Hats Robes, Light Armor No

Race Move Jump Evasion Unarmed
Attack Raise
HP MP Atk Def Mgk Res Spd
Hume 3 2 0 10 D E F E D D 52%
Nu Mou 3 2 0 10 E C F E D C 52%
Viera 3 2 0 10 D D F E D D 58%


White MagickEdit

WHITE MAGES work these magicks to heal and restore their allies.

Skill Source Equipment Effect Range AP To Master MP Use
Cure White Staff Recovers a decent amount of HP in an area. Deals damage to the undead. 4 100 8
Cura Healing Staff Recovers a great amount of HP in an area. Deals damage to the undead. 4 200 14
Curaga Spring Staff Recovers a very large amount of HP in an area. Deals damage to the undead. 4 300 18
Esuna Cleansing Staff Cure physical status ailments such as Blind and Poison in an area. 4 200 12
Raise Staff of Blessings Revive a KO'd ally with minimal health. Deals damage to the undead. 4 200 10
Arise Nirvana Revive a KO'd ally with all of their HP. Deals damage to the undead. 4 400 20
Reraise Cheer Staff Bestows Auto-Life. 4 400 28
Refresh Staff of the Magi Cures all status ailments on a target. 4 400 14


Skill Source Equipment Effect AP To Master
Turbo MP White Robe Double MP use to increase damage and accuracy of skills requiring it. 250


  • The viera White Mage has better overall MP and Speed growth than a hume White Mage.
  • Both nu mou and hume White Mage have sparring stats of HP and MP difference, similar Speed growth. Yet, nu mou White Mages are better as magickal supporters since they have better Resistance than hume White Mages.


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