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Male and Female White Mages.

White Mage (白魔道士, Shiromadōshi?), also known as Priest, is a job from Final Fantasy Tactics. It is a defensive magickal job, able to heal and grant status enhancements to the party with White Magick. Though their charge times can pose a hindrance, especially compared to the Chemist's Items ability—which can use healing items with no wait time—the White Mage's ability to heal groups and at range gives them more tactical variation in spite of their limitations. It costs 6,360 JP to master this job. The War of the Lions remake saw small JP increases in a few of the White Mage's spells, increasing the required JP to 7,070.

Leveling this job up to level 3 unlocks the Mystic, while leveling it up to level 5 along with Black Mage, Time Mage, and Mystic unlocks Arithmetician.

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Stats

FFT-job-whitemageM
FFT-job-whitemageW

A warrior who taps into the powers of the divine, using White Magicks to cast spells of recovery and protection.

Prerequisite Weapons Helmet Armor Equip Shields?
Lv. 2 Chemist Staves Hats Clothes, Robes No
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
3 3 9 5% Average High Low High

Abilities

White Magicks/White Magic

White mage job command. Enables the use of healing and support magicks in battle.

The amount of healing and damage done by White Magicks is as follows:

The success rate of status spells are as follows:

Against undead targets, Cure magicks deal damage, Arise works as an instant KO attack, and Raise does damage equal to half of the target's max HP.

Curaja has a 40% chance of being randomly learned in battle if cast on a White Mage that has not learned the spell yet and is healed at least 1 HP. Protectja and Shellja have a 10% chance of being randomly learned in battle if cast on a White Mage that has not learned the spell yet and is inflicted with the status effect.

Name MP Cost Range Effect Speed JP Needed
Cure 6 4 2 25 50
White Magick that soothes injuries, restoring HP.
Can be Reflected. Arithmeticks.
Quote: "Life's refreshing breeze, blow in energy! Cure!"
Cura
(Cure 2)
10 4 2 20 180
White Magick that soothes injuries, restoring HP.
Can be Reflected. Arithmeticks.
Quote: "Life's refreshing breeze, heal from the sky! Cure2!"
Curaga
(Cure 3)
16 4 2 15 450
White Magick that soothes injuries, restoring HP.
Can be Reflected. Arithmeticks.
Quote: "Blessing breeze, blow in energy! Cure3!"
Curaja
(Cure 4)
20 4 2 10 700/800
White Magick that soothes injuries, restoring HP.
Quote: "Mighty breeze, heal from the sky! Cure4!"
Raise 10 4 1 25 180/200
White Magick to fetch a warrior from the brink of death.
Can be Reflected. Arithmeticks.
Removes: KO.
Quote: "Spirits of life, return to us! Raise!"
Arise
(Raise 2)
20 4 1 10 500/600
White Magick to fetch a warrior from the brink of death and fully restore HP as well.
Can be Reflected. Arithmeticks.
Removes: KO.
Quote: "Spirits of life, give a new life to the soul! Raise2!"
Reraise 16 3 1 15 800/1000
White Magick that endows a unit with a protective force that will revive him or her only once after being KO'd.
Effect: Reraise.
Can be Reflected. Arithmeticks.
Quote: "Inject life's energy! Reraise!"
Regen 8 3 2 25 300/350
White Magick that invigorates the life force, gradually restoring HP as long as its protection is in effect.
Can be Reflected. Arithmeticks.
Effect: Regen.
Quote: "Share lives with all things in nature.... Regen!"
Protect 6 3 2 25 70
White Magick that conjures up invisible armor made of air to protect the body from direct blows.
Can be Reflected. Arithmeticks.
Effect: Protect.
Quote: "Precious light, be our armor to protect us! Protect!"
Protectja
(Protect 2)
24 3 2 15 500/600
White Magick that conjures up invisible armor made of air to protect the body from direct blows.
Effect: Protect.
Quote: "Shining light, shield from all directions! Protect2!"
Shell 6 3 2 25 70
White Magick that conjures up invisible, mystical veil to protect the body from magick.
Can be Reflected. Arithmeticks.
Effect: Shell.
Quote: "Silent light, shield from evil! Shell!"
Shellja
(Shell 2)
20 3 2 15 500/600
White Magick that conjures up invisible, mystical veil to protect the body from magick.
Effect: Shell.
Quote: "Enduring light, shield from roaring magic! Shell2!"
Wall 24 3 1 25 380/400
White Magick that conjures up an invisible barrier to protect the body from physical and magickal blows.
Can be Reflected. Arithmeticks.
Effect: Protect, Shell.
Quote: "Ancient light, rise and revive! Wall!"
Esuna 18 3 2 34 280/300
White Magick that removes negative status effects.
Can be Reflected. Arithmeticks.
Removes: Stone, Blind, Confuse, Silence, Berserk, Toad, Poison, Sleep, Immobilize, Disable.
Quote: "Heavenly wind, carry us to a fountain of power! Esuna!"
Holy 56 5 1 17 600
White Magick that attacks the target with sacred light.
Can be Reflected. Arithmeticks.
Element: Holy.
Quote: "Bright light, shine down on bloody impurity! Holy!"

Reaction abilities

Name Description Trigger JP Needed
Regenerate
(Regenerator)
Receive the blessing of HP regeneration.
Effect: Regen
HP Loss 400

Support abilities

Arcane Defense lowers damage received from magicks by 33% and lowers success rate of status attack magicks. Also works for other abilities that depend on the Magick Attack stat, like Iaido, Geomancy, and Limit.

Name Description JP Needed
Arcane Defense
(Magic DefendUP)
Take less damage from magickal attacks. 400

Other appearances

Dissidia Final Fantasy (2015)

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Final Fantasy Record Keeper

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FFRK White Mage FFT
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Non-Final Fantasy guest appearances

Knights of the Crystals

KotC White Mage

White Mage appears as a card in the Ivalice Special Arena has a limited-time special arena with eighteen floors.

Gallery

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