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White Mage (Final Fantasy XII)

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See also: White Mage.
White Mage License Board

White Mage is a License Board in Final Fantasy XII International, represented by the Zodiac sign of Aries. They are defensive Mages, using White Magick to heal and protect the party from attacks. Their main weapon is the Rod and they use Mystic Armor to boost their Magical power. White Mages can also equip a few Great Swords.

Contents

[edit] License list

[edit] Equipment

Name Description LP cost
Rods (1) Lets the character equip Rod and Serpent Rod 20
Rods (2) Lets the character equip Healing Rod and Gaia Rod. 30
Rods (3) Lets the character equip Power Rod and Empyrean Rod 40
Rods (4) Lets the character equip the Holy Rod 50
Rod of Faith Lets the character equip the Rod of Faith. 130
Daggers (5) Lets the character equip Orichalcum and Platinum Dagger. 60
Greatswords (1) Lets the character equip Claymore 50
Greatswords (2) Lets the character equip Defender and Save the Queen 70
Mystic Armor (1) Lets the character equip Cotton Shirt, Light Woven Shirt, Cotton Cap, Magick Curch 10
Mystic Armor (2) Lets the character equip Silken Shirt, Kilimweave Shirt, Pointy Hat, Topkapi Hat 15
Mystic Armor (3) Lets the character equip Shepherd's Bolero, Wizard's Robe, Calot Hat, Wizard's Hat 20
Mystic Armor (4) Lets the character equip Chanter's Djellaba, Traveler's Vestment, Lambent Hat, Feathered Cap 25
Mystic Armor (5) Lets the character equip Mage's Habit, Enchanter's Habit,Mage's Hat, Lamia's Tiara 30
Mystic Armor (6) Lets the character equip Sorcerer's Habit, Black Garb, Sorcerer's Hat, Black Cowl 40
Mystic Armor (7) Lets the character equip Carmagnole, Maduin Gear, Gaia Hat, Astrakhan 50
Mystic Armor (8) Lets the character equip Jade Gown, Gaia Gear, Hypnocrown, Gold Hairpin 60
Mystic Armor (9) Lets the character equip Cleric's Robes, Celebrant's Miter 70
Mystic Armor (10) Lets the character equip Black Robes, Black Mask 75
Mystic Armor (11) Lets the character equip White Robes, White Mask 80
Mystic Armor (12) Lets the character equip Glimmering Robes, Golden Skullcap 90
Mystic Armor (13) Lets the character equip Lordly Robes, Circlet 110
Accessory (1) Lets the character equip Orrachea Amulet 5
Accessory (2) Lets the character equip Bangle and Firefly 20
Accessory (3) Lets the character equip Diamond Armlet and Argyle Armlet 25
Accessory (4) Lets the character equip Battle Harness and Steel Gorget 35
Accessory (5) Lets the character equip Tourmaline Ring and Embroidered Tippet 35
Accessory (6) Lets the character equip Golden Armlet and Leather Gorget 35
Accessory (7) Lets the character equip Rose Corsage and Turtleshell Choker 40
Accessory (8) Lets the character equip Thief's Cuffs and Gauntlet 45
Accessory (9) Lets the character equip Amber Armlet and Black Belt 30
Accessory (10) Lets the character equip Jade Collar and Nishijin Belt 40
Accessory (11) Lets the character equip Pheasant Netsuke and Blazer Gloves 45
Accessory (12) Lets the character equip Gillie Boots and Steel Poleyons 60
Accessory (13) Lets the character equip Berserker and Magick Gloves 60
Accessory (14) Lets the character equip Sage Ring and Agate Ring 70
Accessory (15) Lets the character equip Ruby Ring and Bowline Sash 70
Accessory (16) Lets the character equip Cameo Belt and Cat-Ear Hood 70
Accessory (17) Lets the character equip Bubble Belt and Fuzzy Miter 80
Accessory (18) Lets the character equip Sash and Power Armlet 80
Accessory (19) Lets the character equip Indigo Pendant and Winged Boots 100
Accessory (20) Lets the character equip Opal Ring and Hermes Sandals 115
Accessory (21) Lets the character equip Quasimodo Boots and Nihopalaoa 130
Accessory (22) Lets the character equip Germinas Boots and Ring of Renewal 160
Equip Ribbon Lets the character equip a Ribbon. 215

[edit] Magick

Name Description LP cost
White Magick 1 Lets the character cast Cure and Blindna 15
White Magick 2 Lets the character cast Vox and Poisona 20
White Magick 3 Lets the character cast Protect and Shell 25
White Magick 4 Lets the character cast Cura and Raise 30
White Magick 5 Lets the character cast Dispel and Stona 40
White Magick 6 Lets the character cast Curaga and Regen 50
White Magick 7 Lets the character cast Cleanse and Esuna 60
White Magick 8 Lets the character cast Confuse and Faith 70
White Magick 9 Lets the character cast Bravery and Curaja 80
White Magick 10 Lets the character cast Dispelga and Arise 90
White Magick 11 Lets the character cast Holy and Esunaga 100
White Magick 12 Lets the character cast Protectga and Shellga 110
White Magick 13 Lets the character cast Renew 155
Green Magick 1 Lets the character cast Decoy and Oil 40
Green Magick 2 Lets the character cast Drain and Reverse 50
Green Magick 3 Lets the character cast Bubble and Syphon 90

[edit] Technicks

Name Description LP cost
Achilles Adds one additional elemental weakness to one enemy 40
Charge Restores amount of users MP. If Technick fails, MP is reduced to 0 30
Souleater Consume HP to deal damage to one enemy 35
Libra Makes user able to view detailed information of a targeted enemy, as well as hidden traps 25
Numerology Damage increases with successive hits 40
Stamp Moves an active status effect from the user to another target 40

[edit] Augments

Name Description Number on board LP cost(s)
+30/70/110/150/190/230/270/310 HP Increases HP by numbered amount 8 20/30/40/50/60/70/80/90
Ether Lore Ethers restore 10% more MP per augment 2 20/35
Battle Lore Increases Strength, making physical damage stronger 6 30/30/30/50/50/50
Magick Lore Increases Magick Power, making spells stronger 14 30/30/30/30/50/50/50/50/70/70/70/100/100/100
Channeling Reduces Magick MP cost by 10% of default cost 3 30/50/80
Swiftness Action time is reduced by 10% 2 30/50
Martyr Recover MP after taking damage 1 30
Spellbreaker Magick power increases when HP critical 1 65
Serenity Magick is 20% stronger while at Full HP 1 70
Inquisitor Recover MP when you kill an enemy 1 30
Warmage Gain MP after dealing magick damage 1 30
Inquisitor Recover MP after dealing damage 1 30
Spellbound Positive buffs last 50% longer 1 30
Gambit Slot Adds an additional Gambit slot to the character 10 15/20/25/30/35/40/45/50/70/100

[edit] Espers and Quickenings

Name Licenses unlocked LP cost
Quickening HP +50 50
Quickening HP +190 75
Quickening Power Lore 100
Quickening None 125
Belias None 20
Mateus None 30
Zalera None 30
Adrammelech Power Lore and Darkness 35
Shemhazai HP +230 50
Hashmal None 50
CĂșchulainn Libra 50
Zeromus HP +270 65
Exodus Power Lore 65
Famfrit Daggers (5) and Numerology 100
Chaos HP +310 and Greatswords (2) 100
Ultima None 115
Zodiark Greatswords (1) 200
v · e · dFinal Fantasy XII: International Zodiac Job System Jobs
Zodiac Job System
Archer - Black Mage - Breaker - Knight - Machinist - Monk - Mononofu - Red Mage - Shikari - Time Mage - Uhlan - White Mage