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White Mage (Final Fantasy XII)

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XII

FFXII Complete White Mage

A completed White Mage License Board.

White Mage (白魔道士, Shiromadōshi?) is a License Board in Final Fantasy XII International, represented by the Zodiac sign of Aries.

White Mages are defensive mages, using White Magicks to heal and buff the party and damage undead enemies. Their main weapon is the rod and they use mystic armor to boost their magickal power. White Mages can equip a few greatswords and daggers. The White Mage shines in taking out mobs of undead enemies, which are extremely common in some of the game's most difficult dungeons.

However, they are unable to equip weapons with high attack values, have few augments for HP, and no augments to improve consumables.

The White Mage has access to 138 licenses, which require 7,806 LP to unlock, as well as up to 9 additional licenses through summon licenses costing 520 LP, and 5 additional licenses costing 260 LP through quickening licenses.

License BoardEdit

Legend
edged weapons
blunt weapons
piercing weapons
Armor
Accessory
Magick
Technick
Augment
Command
Gambit
Summon
Quickening
A B C D E F G H I J K L M N O P Q R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19

License listEdit

EquipmentEdit

Name Description LP cost
Rods (1) Lets the character equip Rod and Serpent Rod. 20
Rods (2) Lets the character equip Healing Rod and Gaia Rod. 30
Rods (3) Lets the character equip Power Rod and Empyrean Rod. 40
Rods (4) Lets the character equip the Holy Rod. 50
Rod of Faith Lets the character equip the Rod of Faith. 130
Daggers (5) Lets the character equip Orichalcum Dirk and Platinum Dagger. 60
Greatswords (1) Lets the character equip Claymore. 50
Greatswords (2) Lets the character equip Defender and Save the Queen. 70
Mystic Armor (1) Lets the character equip Cotton Shirt, Light Woven Shirt, Cotton Cap, Magick Curch. 10
Mystic Armor (2) Lets the character equip Silken Shirt, Kilimweave Shirt, Pointy Hat, Topkapi Hat. 15
Mystic Armor (3) Lets the character equip Shepherd's Bolero, Wizard's Robes, Calot Hat, Wizard's Hat. 20
Mystic Armor (4) Lets the character equip Chanter's Djellaba, Traveler's Vestment, Lambent Hat, Feathered Cap. 25
Mystic Armor (5) Lets the character equip Mage's Habit, Enchanter's Habit, Mage's Hat, Lamia's Tiara. 30
Mystic Armor (6) Lets the character equip Sorcerer's Habit, Black Garb, Sorcerer's Hat, Black Cowl. 40
Mystic Armor (7) Lets the character equip Carmagnole, Maduin Gear, Gaia Hat, Astrakhan. 50
Mystic Armor (8) Lets the character equip Jade Gown, Gaia Gear, Hypnocrown, Gold Hairpin. 60
Mystic Armor (9) Lets the character equip Cleric's Robes, Celebrant's Miter. 70
Mystic Armor (10) Lets the character equip Black Robes, Black Mask. 75
Mystic Armor (11) Lets the character equip White Robes, White Mask. 80
Mystic Armor (12) Lets the character equip Glimmering Robes, Golden Skullcap. 90
Mystic Armor (13) Lets the character equip Lordly Robes, Circlet. 110
Accessory (1) Lets the character equip Orrachea Armlet. 5
Accessory (2) Lets the character equip Bangle and Firefly. 20
Accessory (3) Lets the character equip Diamond Armlet and Argyle Armlet. 25
Accessory (4) Lets the character equip Battle Harness and Steel Gorget. 35
Accessory (5) Lets the character equip Tourmaline Ring and Embroidered Tippet. 35
Accessory (6) Lets the character equip Golden Amulet and Leather Gorget. 35
Accessory (7) Lets the character equip Rose Corsage and Turtleshell Choker. 40
Accessory (8) Lets the character equip Thief's Cuffs and Gauntlets. 45
Accessory (9) Lets the character equip Amber Armlet and Black Belt. 30
Accessory (10) Lets the character equip Jade Collar and Nishijin Belt. 40
Accessory (11) Lets the character equip Pheasant Netsuke and Blazer Gloves. 45
Accessory (12) Lets the character equip Gillie Boots and Steel Poleyns. 60
Accessory (13) Lets the character equip Berserker and Magick Gloves. 60
Accessory (14) Lets the character equip Sage's Ring and Agate Ring. 70
Accessory (15) Lets the character equip Ruby Ring and Bowline Sash. 70
Accessory (16) Lets the character equip Cameo Belt and Cat-ear Hood. 70
Accessory (17) Lets the character equip Bubble Belt and Fuzzy Mitre. 80
Accessory (18) Lets the character equip Sash and Power Armlet. 80
Accessory (19) Lets the character equip Indigo Pendant and Winged Boots. 100
Accessory (20) Lets the character equip Opal Ring and Hermes Sandals. 115
Accessory (21) Lets the character equip Quasimodo Boots and Nihopalaoa. 130
Accessory (22) Lets the character equip Germinas Boots and Ring of Renewal. 160
Equip Ribbon Lets the character equip a Ribbon. 215

MagickEdit

Name Description LP cost
White Magick 1 Lets the character cast Cure and Blindna. 15
White Magick 2 Lets the character cast Vox and Poisona. 20
White Magick 3 Lets the character cast Protect and Shell. 25
White Magick 4 Lets the character cast Cura and Raise. 30
White Magick 5 Lets the character cast Dispel and Stona. 40
White Magick 6 Lets the character cast Curaga and Regen. 50
White Magick 7 Lets the character cast Cleanse and Esuna. 60
White Magick 8 Lets the character cast Confuse and Faith. 70
White Magick 9 Lets the character cast Bravery and Curaja. 80
White Magick 10 Lets the character cast Dispelga and Arise. 90
White Magick 11 Lets the character cast Holy and Esunaga. 100
White Magick 12 Lets the character cast Protectga and Shellga. 110
White Magick 13 Lets the character cast Renew. 155
Green Magick 1 Lets the character cast Decoy and Oil. 40
Green Magick 2 Lets the character cast Drain and Reverse. 50
Green Magick 3 Lets the character cast Bubble and Syphon. 90

TechnicksEdit

Name Description LP cost
Achilles Adds one additional elemental weakness to one enemy. 40
Charge Restores amount of users MP. If Technick fails, MP is reduced to 0. 30
Souleater Consume HP to deal damage to one enemy. 35
Libra Makes user able to view detailed information of a targeted enemy, as well as hidden traps. 25
Numerology Damage increases with successive hits. 40
Stamp Moves an active status effect from the user to another target. 40

AugmentsEdit

Name Description Amount LP cost
+30/70/110/
150/190/230/
270/310 HP
Increases HP by numbered amount. 8 20/30/40/
50/60/70/
80/90
Ether Lore Ethers restore 10% more MP per augment. 2 20/35
Battle Lore Increases Strength, making physical damage stronger. 7 30/30/30/
>50/50/50
Magick Lore Increases Magick Power, making spells stronger. 15 30/30/30/
30/50/50/
50/50/70/
70/70/100/
100/100
Channeling Reduces Magick MP cost by 10% of default cost. 3 30/50/80
Swiftness Action time is reduced by 10%. 2 30/50
Martyr Recover MP after taking damage. 1 30
Spellbreaker Magick power increases when HP critical. 1 65
Serenity Magick is 20% stronger while at Full HP. 1 70
Inquisitor Recover MP after dealing damage. 1 30
Warmage Gain MP after dealing magick damage. 1 30
Spellbound Positive buffs last 50% longer. 1 30
Gambit Slot Adds an additional Gambit slot to the character. 10 15/20/25/
30/35/40/
45/50/70/
100

Espers and QuickeningsEdit

Name Licenses unlocked LP cost
Quickening +150 HP 50
Quickening +190 HP 75
Quickening Battle Lore 100
Quickening None 125
Belias None 20
Mateus None 30
Zalera None 30
Adrammelech Battle Lore and Souleater 35
Shemhazai +230 HP 50
Hashmal None 50
Cúchulainn Libra 50
Zeromus +270 HP 65
Exodus Battle Lore 65
Famfrit Daggers (5) and Numerology 100
Chaos +310 HP and Greatswords (2) 100
Ultima None 115
Zodiark Greatswords (1) 200

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