White Mage (Final Fantasy XI)
From Final Fantasy Wiki
- See also: White Mage.
White Mage is a basic job in Final Fantasy XI. As such, all starting characters can immediately choose to level as a white mage. White mages specialize in curative magic, the removal of just about all status ailments, and defensive magic.
White magic does offer limited access to offensive magic including status ailments, such as Slow, and damaging magic, such as Holy. In normal situations, they would often be called upon to use status ailments but it is rare for a white mage in a party to attempt to do damage with spells and they have little ability in hand-to-hand combat. The job of White Mage is thus limited to almost exclusively healing duties.
In addition to White Magic, White Mages possess a number of abilities including Benediction, Divine Seal, Martyr, Devotion to further their abilities in curing and supporting the party.
The five races of Vana'diel can all make a competent White Mages. Elvaan have the highest Mind, thus are able to cure with the highest potency. Tarutaru excel due to their high MP pool, but low HP and Vitality means they are less survivable while low mind weakens their cures. Hume and Mithra are relatively balanced offering few strengths and weaknesses although mithra suffer from slightly lower mind. Galka have low MP, giving them less to cast magic with, but high HP and Vitality help them be more survivable.
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[edit] Becoming a White Mage
Since White Mage is a basic job in Final Fantasy XI, characters can choose to become a White Mage at any time. Characters who wish to start the game as a White Mage will be given a scroll of Cure and an Onion Rod in addition to their adventurer certificate and nation ring (If applicable.).
[edit] Job Abilities
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[edit] Job Traits
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[edit] Spell List
Click on each spell name for where to find spells as well as other information.
[edit] Combat Skill Ratings
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[edit] Magic Skill Ratings
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[edit] White Mages in Final Fantasy XI
White Mages are the preeminent users of curative and protective magic in Final Fantasy XI. As a class with a lot of spells aligned with the Light element, they also have the capacity of dealing significant damage to creatures weak to this element, particularly Undead.
[edit] Strengths
- White Mages (other than Scholars under the effect of Light Arts) are the only job that can remove negative status ailments from others.
- White Mages have the best healing and protective magics in the game.
- Through gear and Hexa-Strike, White Mages can do significant melee damage.
[edit] Weaknesses
- Most White Mages will be virtually helpless without a party.
- Lack of Refresh sometimes makes them less desirable than Red Mage.
[edit] Subjobs
[edit] Black Mage
Black Mage offers White Mage some utility as a support job. Not only can it give the White Mage access to spells like Sleep, it also provides them with a decent MP boost and increases MP efficiency with Conserve MP. In more rare situations, Magic Attack Bonus will increase damage from Banish or Holy. Black Mage also offers White Mage the Warp spell.
[edit] Summoner
Summoner becomes a popular subjob for White Mage after level 50. At this point, Summoner offers White Mages Auto-Refresh, which will slowly increase MP over time. Additionally, with their high MP and MP Boosts, White Mage with a summoner subjob has the highest MP totals of almost any job other than summoner itself. Avatars can be useful for some mid-level job abilities, such as Aerial Armor from Garuda.
[edit] Red Mage
Red Mage is not commonly used for White Mage, since it is not as MP efficient, nor does a White Mage have quite as much MP in this configuration, but it is worth noting that some White Mages will want the benefits of Fast Cast or red mage specific spells, specifically Phalanx, for certain situations.
[edit] Ninja
Ninja is not a common job choice for most White Mages; However, it is worth mentioning that a White Mage with Reverend Mail, access to the Weapon Skill Hexa-Strike with a Club and plenty of Haste and Strength gear can be a surprising powerhouse of melee damage.
| v · e · dFinal Fantasy XI Jobs |
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| Basic Jobs |
| Warrior - Monk - Thief - White Mage - Black Mage - Red Mage |
| Original Advanced Jobs |
| Beastmaster - Bard - Paladin - Dark Knight - Summoner - Ranger |
| Rise of the Zilart Jobs |
| Ninja - Samurai - Dragoon |
| Treasures of Aht Urhgan Jobs |
| Blue Mage - Corsair - Puppetmaster |
| Wings of the Goddess Jobs |
| Dancer - Scholar |
