White Mage (Final Fantasy Tactics)
From Final Fantasy Wiki
- See also: White Mage.
The White Mage, also known as Priest, is a job class from Final Fantasy Tactics. The defensive magical Job class, most parties will have at least one White Mage, or at least one character with the White Magic ability. Though their charge times can pose a hindrance, especially compared to the Chemist's Item ability - which can use healing items with no wait time - their ability to heal groups and at range give them more tactical variation in spite of their limitation. It cost 7,070 JP to master this Job.
Contents |
[edit] Stats
A warrior who taps into the powers of the divine, using White Magicks to cast spells of recovery and protection.
| Prerequisite | Weapons | Helmet | Armor | Equip Shields? |
|---|---|---|---|---|
| Level 2 Chemist | Staves | Hats | Clothes, Robes | No |
| Move Rate | Jump Rate | Speed | Physical Evasion Rate | Base Attack | Base Magic | Base HP | Base MP |
|---|---|---|---|---|---|---|---|
| 3 | 3 | 9 | 5% | Average | High | Low | High |
[edit] Abilities
[edit] White Magicks
| PS1 Name | PSP Name | Description | MP Cost | Range | Effect | Speed | JP Needed |
|---|---|---|---|---|---|---|---|
| Cure | White magick that soothes injuries, restoring HP. Can be Reflected. Can be Calculated. Quote: "Life's refreshing breeze, blow in energy! Cure!" | 6 | 4 | 2 | 25 | 50 | |
| Cure 2 | Cura | White magick that soothes injuries, restoring HP. Can be Reflected. Can be Calculated. Quote: "Life's refreshing breeze, heal from the sky! Cure2!" | 10 | 4 | 2 | 20 | 180 |
| Cure 3 | Curaga | White magick that soothes injuries, restoring HP. Can be Reflected. Can be Calculated. Quote: "Blessing breeze, blow in energy! Cure3!" | 16 | 4 | 2 | 15 | 450 |
| Cure 4 | Curaja | White magick that soothes injuries, restoring HP. Quote: "Mighty breeze, heal from the sky! Cure4!" | 20 | 4 | 2 | 10 | 800 |
| Raise | White magick to fetch a warrior from the brink of death. Can be Reflected. Can be Calculated. Quote: "Spirits of life, return to us! Raise!" | 10 | 4 | 1 | 25 | 200 | |
| Raise 2 | Arise | White magick to fetch a warrior from the brink of death and fully restore HP as well. Can be Reflected. Can be Calculated. Quote: "Spirits of life, give a new life to the soul! Raise2!" | 20 | 4 | 1 | 10 | 600 |
| Reraise | White magick that endows a unit with a protective force that will revive him or her only once after being KO'd. Can be Reflected. Can be Calculated. Quote: "Inject life's energy! Reraise!" | 16 | 3 | 1 | 15 | 1000 | |
| Regen | White magick that invigorates the life force, gradually restoring HP as long as its protection is in effect. Can be Reflected. Can be Calculated. Quote: "Share lives with all things in nature.... Regen!" | 8 | 3 | 2 | 25 | 350 | |
| Protect | White magick that conjures up invisible armor made of air to protect the body from direct blows. Can be Reflected. Can be Calculated. Quote: "Precious light, be our armor to protect us! Protect!" | 6 | 3 | 2 | 25 | 70 | |
| Protect 2 | Protectja | White magick that conjures up invisible armor made of air to protect the body from direct blows. Quote: "Shining light, shield from all directions! Protect2!" | 24 | 3 | 2 | 15 | 600 |
| Shell | White magick that conjures up invisible, mystical veil to protect the body from magick. Can be Reflected. Can be Calculated. Quote: "Silent light, shield from evil! Shell!" | 6 | 3 | 2 | 25 | 70 | |
| Shell 2 | Shellja | White magick that conjures up invisible, mystical veil to protect the body from magick. Quote: "Enduring light, shield from roaring magic! Shell2!" | 20 | 3 | 2 | 15 | 600 |
| Wall | White magick that conjures up an invisible barrier to protect the body from physical and magickal blows. Can be Reflected. Can be Calculated. Quote: "Ancient light, rise and revive! Wall!" | 24 | 3 | 1 | 25 | 400 | |
| Esuna | White magick that removes negative status effects. Can be Reflected. Can be Calculated. Quote: "Heavenly wind, carry us to a fountain of power! Esuna!" | 18 | 3 | 2 | 34 | 300 | |
| Holy | White magick that attacks the target with sacred light. Can be Reflected. Can be Calculated. Quote: "Bright light, shine down on bloody impurity! Holy!" | 56 | 5 | 1 | 17 | 600 | |
[edit] Reaction Abilities
| Name | Description | Trigger | JP Needed |
|---|---|---|---|
| Regenerate | Receive the blessing of HP regeneration. | HP Loss | 400 |
[edit] Support Abilities
| PS1 Name | PSP Name | Description | JP Needed |
|---|---|---|---|
| Magic DefendUP | Arcane Defense | Take less damage from magickal attacks. | 400 |
| v · e · dFinal Fantasy Tactics Jobs |
|---|
| Regular Jobs |
| Squire - Chemist - Knight - Archer - White Mage - Black Mage - Monk - Thief - Mystic - Time Mage - Geomancer - Dragoon - Orator - Summoner - Samurai - Ninja - Arithmetician - Dancer - Bard - Mime |
| Special Jobs |
| Holy Knight - Machinist - Skyseer - Netherseer - Divine Knight - Sword Saint - Templar - Dragonkin - Soldier - Astrologer - Cleric - Princess |
| Enemy Jobs |
| Ark Knight - Assassin - Celebrant - Fell Knight - Rune Knight - Nightblade - Sorcerer |
| The War of the Lions Jobs |
| Dark Knight - Onion Knight - Sky Pirate - Game Hunter - Deathknight |
