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Heal the body, heal the heart.
White Mage (白魔道士? or 白魔道師, Shiromadōshi?, lit. White Magic Adherent), also called White Wizard, is a job class in the Final Fantasy series, and is featured in several installments. It is among the first job classes introduced in the series.
The Seer job is usually a stronger version of the White Mage.
The White Mage's equipment includes staves and maces (as well as hammers in the original Final Fantasy), but in later installments they more commonly use magical rods instead. Their armor, like most mages', is limited to lightweight vests and mage robes. Their physical stats are usually higher than those of a Black Mage, but are not as high as some other classes. Their magic stats, of course, are high, though they tend to be a bit lower than a Black Mage or a Summoner.
The most prominent ability of a White Mage is to cast White Magic, which usually includes healing and support magic, but may also include status effect spells. In later installments, the White Mages have been given the ability Pray, in which the party's HP would be minimally restored for no cost. Their ability to heal, protect, and resurrect fallen members of the party make White Mages invaluable, as they are usually the only efficient way of healing.
White Mages tend to dress in white robes with red triangular lining. They tend to lean towards lighter armor, generally robes, and their robes are trimmed with red triangles that usually flare out from cuffs, around hems, or on the lining of the hood if they wear one. Most White Mages are female, but some males have been White Mages as well. Male White Mages generally do not wear hoods. Sometimes Summoners can also cast White Magic. The recurring White Robe and Cat-Ear Hood are related to this job. The White Mage is associated with one offensive attack, called Holy.
Although lacking in offensive power, White Mages are valuable due to their healing abilities. The upgraded White Wizard is even more powerful, having the ability to cast Full-Life and Holy.
The White Mage job is bestowed by the Wind Crystal, and is the only dedicated White Magic-user for the majority of the game. Aria Benett, Sara Altney, Prince Alus and Unei aid the party with White Magic.
The White Mage job is held by one of the shards of the Wind Crystal. Its job abilities grant access to White Magic.
Though there is no job system, Aeris is often considered a White Mage, as she has high magic stats, equips rods and staves, and her Limit Breaks heal and buff the party. She owns the White Materia, the source of the ultimate White Magic spell, Holy.
Dagger and Eiko cast White Magic along with Summon Magic, although Eiko has a greater dominance over it, while Dagger favors summoning. The latter also dresses in the traditional White Mage robes as a disguise early in the game.
The White Mage dressphere is the same as the classic White Mages of the series, with minimal attack power, but large healing power. This particular iteration of the class cannot physically attack unless berserked or using Mug.
The White Mage is one of the six base jobs. It is the most adept at healing and the only job with the ability to heal almost all debuffs. White Mages use traditional supportive magic as well as a limited number of status-inflicting spells.
In the International Zodiac Job System version, the Aries License Board holds licenses for the White Mage job. White Mages use rods and some sword-type weapons, and can cast all White Magicks and some Green Magicks.
The Medic role is similar to a White Mage. Even though their abilities are never defined as "White Magic", they can perform nothing but healing spells. Vanille and Hope learn all of the Medic abilities.
Medic has some new abilities exclusive to Paradigm Pack allies: Cheer, and Esunada. Noel can learn all the abilities available to the player characters, but has fairly low Magic. Serah is often favored as a Medic despite her lack of Cura and Curaja abilities due to her Magic being higher than Noel's.
Serah also has a costume as part of the downloadable content based on the concept of a white mage.
Lightning can obtain a garb modeled after the White Mage job at the start of Day 4 from a treasure cube in the Ark. It has the abilities Dispel Lv. 2 and Quick Ruin Lv. 2, and the passive ability, Soul of the White Mage, which increases maximum HP by 5% and magic damage by 10%. Normal healing spells attributed to being white magic can't be used by Lightning as a normal ability, but she can use Curaga for 2 EP (Normal/Hard mode) or 1 EP (Easy mode) from the pause menu.
Conjurers who meet certain requirements can obtain a Soul of the White Mage, allowing them to switch between class and job at will. As a White Mage one can use advanced healing spells and abilities like Regen and Benediction while losing access to abilities from Disciplines of War.
White Mages have access to all White Magicks, and have the reaction ability of Auto-Regen and support ability of extra magick defense. They can wield staves and light armor and robes. They are the fastest among the magickal classes.
The White Mage returns as a base job for the same three races.
White Mages can restore the hit points of nearby units.
Class Seventh is attributed to teaching white magic, and its class moogle represents the class. Rem Tokimiya was formerly a student of Class Seventh, until she was transferred to Class Zero to assist in fighting Milites Empire. In addition, many of Deuce's melodies consist of white magic spells and properties.
White Mages can be recruited as adventurers and have access to the most traditional White Magic and wield hammers.
White Mages appear as enemies and are classified in the aid class, where they don't attack, just cure themselves after taking damage. They can be Clavats or Yukes.
The White Mage crown appears as a job, and enhances the use of traditional White Magic.
It operates similarly to the White Mage from the 3D remake of Final Fantasy III, as the job must level up to access higher level magic, but in addition the party must have also bought the scroll for the spell from a Magic Shop before the White Mage can cast it regardless of the mage having the prerequisite level.
It has access to all three levels of Wind-element spell as well as the staple, Holy. It is also the job that contains Staff Lore, the ability to raise arms aptitude for staves to S.
White Mage is a job class, obtained at the beginning of the game and is thus available to both groups.
In the Duel Colosseum, when selected, the White Mage job card will fully heal the player's HP after battle.
The White Mage job card reappears in the new Labyrinth mode, and will heal the current lead character to full health.
The White Mage is also a job that can be selected for a character in the player's Party for Quick Battle, Friend Cards, or wireless matches. The White Mage job doubles the recovery rate of the user's Bravery after they land an HP attack, and is needed to unlock the advanced jobs Knight and Sage.
The White Mage is a job available from the start. The preferred weapons for the job are staves and the job specializes in intelligence abilities. The job is involved in the requirements to unlock the Devout and Paladin jobs.
Weary of healing, this champion of divinity has forsaken cures, and here knows only to strike.
The White Mage is a character available to the party, and uses the Holy ability during battle. Unlocks at level 3.
A practitioner of healing magic, the white mage is invaluable when it comes to restoring HP or removing debuffs. Though lacking in martial skill, no small number of battles have been won thanks to her spellcraft.
White Mage can use White Magic up to rarity rank 4.
Her initial Soul Break is Prayer which at the expense of one Soul Gauge segment restores a very small amount of HP to the party. The staff Light Staff (III) can grant White Mage access to Divine Signet which at the expense of one Soul Gauge segment temporarily increases the user's Mind.
She can equip accessories.
The White Mage job heals and powers up allies with supportive abilities.
White Mages from the series appear on Triple Triad cards in the version playable via Final Fantasy Portal App.
White Mage is one of the jobs in the upcoming mobile action RPG.
Non-Final Fantasy appearancesEdit
Rom has white mage outfit as her alternate costumes.
The Knights of AvalonEdit
The Knights of Avalon collaboration project with Final Fantasy Brigade Break the Seal, the social game has to offer a limited summoning magic stone "SR Chocobo" and a limited collaboration armor of the White Mage and Black Mage .
League of LegendsEdit
In the PvP game League of Legends exists a champion called Veigar, who is a rip off of Black Mages. One of Veigar's skins is called White Mage Veigar, who strongly resembles a White Mage.
The White Mage appears as a secret character in the Mario sports game, Mario Hoops 3-on-3. White Mage's special shot is Holy Shot. She is voiced by Deanna Mustard, who also voices Princess Daisy in the Mario series.
White Mage reappears in Mario Sports Mix for the Nintendo Wii alongside the same four unlockable Final Fantasy characters with which she debuted. She is one of three characters (or two in 2-2 battle) included in Star Ship Battle. She can be unlocked by getting all four crystals for the events Hockey, Dodgeball, Volleyball and Basketball, or by beating Star Road two times, winning the Flower Cup four times, and certain Mushroom Cup missions.
In Little Fungitown, shortly after Mario contracts Bean Fever, Luigi visits a hypnotist to snap him out of his fears. The hypnotist, Psychokamek, appears dressed in traditional White Mage robes and seems to utilize some form of illusory magic in hypnotizing Luigi.
Square Enix Legend WorldEdit
The White Mage version from Final Fantasy XI appears as a card.
In Super Smash Bros, Robin from the Fire Emblem series appears to have an alternate costume based on the White Mage.
White Mage and White Wizard are units and their ability is Mighty Guard. White Mage can be promoted to White Wizard.
The White Mage appears as a job. This job specializes in recovery magic and due to its high magic resistance, can survive against magical attacks.