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XIII-2

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The White Chocobo is an enemy in Final Fantasy XIII-2. It is found in Oerba -300 AF-.

StatsEdit

BattleEdit

If the battle takes too long, White Chocobo will flee by using Choco Dash. A good tip is to pay attention to the chocobo's movements in battle, as right before they flee they will turn around and shake their rear. As soon as the player spots this they can press Start and redo the battle, as it is often faster than waiting for another one to spawn.

Paradigm PackEdit

Like the Green Chocobo, the White Chocobo is a Medic. It learns all available Cure-spells, (as Curaja is a hidden ability) as well as Esuna and Esunada.

It learns Raise and has a strong Magic stat, and takes half damage from both Physical and Magic attacks. In the end, the choice is up to the player whether they prefer the Green or the White Chocobo.

White has Feral Surge, which enhances all attributes while the Feral Link gauge is full (the icon is visible on the screen). Feral Fatigue is, for fighting, a detriment, but its counterpart in Chocobo Racing is helpful. The two red locks the White Chocobo has are more than compensated for by its 50% resistance to Magic and Physical, as one of the red locks is beneficial, and even 36% resistance to Magic and Physical would require an additional two of the ten passive ability slots. Green still has two red locks, and while either could be infused into the White if desired, neither is unequivocally desirable.

Green Chocobo has Improved Cure, but White can use one of its two "saved" slots for Improved Cure II from a level 39 Exoray. It ends up a better healer with its 1000 Magic plus Surge boost plus Improved Cure II vs Green's 800 Magic plus Improved Cure I. It has more defense, even after Green has spent two slots. And it still has one slot free for the same Critical: Faith ability that Green has red-locked, or any other passive ability.

Monster statsEdit

AbilitiesEdit

Ability Level Type Infuse
Cure Initial Command Y
Feral Surge Initial Passive N
Feral Fatigue Initial Passive N
Curasa 3 Command Y
Magic: +10% 6 Passive Y
Feral Speed II 7 Passive Y
Esuna 15 Command Y
Cura 30 Command Y
Magic: +16% 46 Passive Y
Esunada 77 Command Y
Magic: +20% 90 Passive Y
Raise 99 Command Y

Related enemiesEdit

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