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Whispering Wind

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FFIVDS Whispering Wind
Whispering Wind in the DS version of Final Fantasy IV.
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Whispering Wind (かぜのささやき, Kaze no Sasayaki?), also known as Whisperwind, WhispWind, and Wind, is a recurring ability in the series, and is the ability of the Sylph. It generally restores HP to the entire party evenly after draining HP from an enemy.

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AppearancesEdit

Final Fantasy IVEdit

Whisperwind, also known as Wind, is the ability of the Sylph, which deals non-elemental damage to one enemy and restores HP evenly to all party members at the cost of 20 MP. In the DS version, it instead inflicts Wind-elemental damage and costs 25 MP to use.

Final Fantasy IV -Interlude-Edit

Whispering Wind is Sylph's attack when summoned and functions identically to its Final Fantasy IV appearance.

Final Fantasy IV: The After YearsEdit


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Final Fantasy VEdit

Whisper Wind is the ability of the Sylph, and deals non-elemental damage to one enemy and distributes the HP stolen evenly among the party. It requires at least Summon Magic level 1 to use, and costs 8 MP to cast.

Final Fantasy XIEdit

Whisper Wind is the name of Garuda's ability in Final Fantasy XI. It a Blood Pact ability learned at level 36, it restores some HP to all party members in range at the cost of 92 MP.

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Final Fantasy TacticsEdit

Whispering Wind is the ability of Sylph, which inflicts Silence to all enemies in range. It costs 26 MP to cast, has a range of 4, effect of 3, and speed of 20.

Final Fantasy DimensionsEdit

Whispering Wind is the ability of Sylph, and requires at least Summon Magic Level 1 to use. It costs 12 MP to cast, and inflicts non-elemental damage to one enemy while evenly distributing the HP stolen to the party.

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