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Whispering Wind

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FFIVDS Whispering Wind

Whispering Wind in the DS version of Final Fantasy IV.

Whispering Wind (かぜのささやき, Kaze no Sasayaki?), also known as Whisperwind, WhispWind, and Wind, is a recurring ability in the series, and is the ability of the Sylph. It generally restores HP to the entire party evenly after draining HP from an enemy.

AppearancesEdit

Final Fantasy IVEdit

Whisperwind, also known as Wind, is the ability of the Sylph, which deals non-elemental damage to one enemy and restores HP evenly to all party members at the cost of 20 MP. In the DS version, it instead inflicts Wind-elemental damage and costs 25 MP to use.

Final Fantasy IV -Interlude-Edit

Whispering Wind is Sylph's attack when summoned and functions identically to its Final Fantasy IV appearance.

Final Fantasy IV: The After YearsEdit


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Final Fantasy VEdit

Whisper Wind is the ability of the Sylph, and deals non-elemental damage to one enemy and distributes the HP stolen evenly among the party. It requires at least Summon Magic level 1 to use, and costs 8 MP to cast.

Final Fantasy XIEdit

Whisper Wind is the name of Garuda's ability in Final Fantasy XI. It a Blood Pact ability learned at level 36, it restores some HP to all party members in range at the cost of 92 MP.

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Final Fantasy TacticsEdit

Whispering Wind is the ability of Sylph, which inflicts Silence to all enemies in range. It costs 26 MP to cast, has a range of 4, effect of 3, and speed of 20.

Final Fantasy DimensionsEdit

Whispering Wind is the ability of Sylph, and requires at least Summon Magic Level 1 to use. It costs 12 MP to cast, and inflicts non-elemental damage to one enemy while evenly distributing the HP stolen to the party.

Pictlogica Final FantasyEdit


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Final Fantasy Airborne BrigadeEdit


Edgar - Chainsaw2 This article or section is a stub about an ability in Final Fantasy Airborne Brigade. You can help Final Fantasy Wiki by expanding it.

GalleryEdit

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