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Whispering Wind(かぜのささやき or 風の囁き, Kaze no Sasayaki?), also known as Whisperwind, WhispWind, and Wind, is a recurring ability in the series, and is the ability of the Sylph. It generally restores HP to the entire party evenly after draining HP from an enemy.
IVWhisperwind, also known as Wind, is the ability of the Sylph, which deals non-elemental damage to one enemy and restores HP evenly to all party members at the cost of 20 MP. In the DS version, it instead inflicts Wind-elemental damage and costs 25 MP to use.
VWhisper Wind is the ability of the Sylph, and deals non-elemental damage to one enemy and distributes the HP stolen evenly among the party. It requires at least Summon Magic level 1 to use, and costs 8 MP to cast.
FFDWhispering Wind is the ability of Sylph, and requires at least Summon Magic Level 1 to use. It costs 12 MP to cast, and inflicts non-elemental damage to one enemy while evenly distributing the HP stolen to the party.