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Western La Noscea

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Western La Noscea is a location in Final Fantasy XIV.


Spoiler warning: Plot and/or ending details follow. (Skip section)

Players who begin their adventure as an arcanist or marauder will eventually be sent here to help at Swiftperch. The Limsa Lominsa starting storyline culminates in driving off a raid of Serpent Reavers from attacking the hamlet. After the Reavers are routed, the masked mage suddenly appears and attacks the Adventurer for interfering. As he summons a lesser gargoyle from the void, Y'shtola arrives to help fend off the dark mage.

During Through the Maelstrom, the Scions of the Seventh Dawn travel with Merlwyb Bloefhiswyn to the Sapsa Spawning Grounds to stop the summoning of Leviathan.

Spoilers end here.


Weestern La Noscea lies along the northern end of Galadion Bay. Most settlements were devastated by the Calamity, and those that weren't would be claimed by the Sahagin. The Tidegate was constructed as a barrier against further incursions from the Sapsa Spawning Grounds.

This zone connects to Upper La Noscea in the north, and to Middle La Noscea in the east. Ferry services at Aleport travel to Candlekeep Quay in Lower La Noscea, the Isle of Umbra, and to the city-state of Limsa Lominsa.




There are two Aetherytes:

  • Swiftperch: A settlement struggling to rebuild after the Calamity.
  • Aleport: A popular sea port in Western La Noscea, known for its namesake breweries.


Western La Noscea contains the following areas:

  • Quarterstone – Ruined farmsteads in the east.
  • Skull Valley – The central region.
  • Isle of Umbra – A treacherous island containing the Pharos Sirius.
  • Halfstone - A region taken by the Sahagin, and considerably redecorated with coral deposits.
  • Sapsa Spawning Grounds - The stronghold of the Sahagin beast-tribe.


Western La Noscea's climate may exhibit any of the following weather conditions:

  • Clear Skies
  • Sunshine
  • Fog
  • Overcast
  • Wind
  • Gales

Places of InterestEdit

Brewer's BeaconEdit

A lighthouse located between Swiftperch and Aleport, built to replace Swiftperch Tower after it was destroyed in the Calamity. As the name implies, the lighthouse is principally for the benefit of ale shipments leaving Aleport.

Camp Skull ValleyEdit

Formerly a mere outpost, it is now a major military garrison of the Maelstrom that manages the Tidegate - a walled barrier into Sahagin spawning grounds at Halfstone.

Sastasha SeagrotEdit

A series of caverns believed to have been used as a hideout by the Serpent Reavers.

Pharos SiriusEdit

A towering lighthouse with a castle-like architecture, it was impaled by a shard of corrupted aether during the Calamity. Since then, it has become home to a siren who has bewitched many a mariner with her song.

Moonshade IsleEdit

A small remote island off the coastline, used by the Sahagin for collecting food.

Sapsa Spawning GroundsEdit

The stronghold of the Sahagin at the far end of Western La Noscea, created in the aftermath of the Calamity. Its presence has led to increasing skirmishes with the Maelstrom, largely instigated by the militant Coral Tridents faction of the beastmen.






  • Wild Jackal
  • Roseling
  • Fat Dodo
  • Sewer Mole
  • Rhotano Buccaneer
  • Arbor Buzzard
  • Puk Hatchling
  • Dusk Bat
  • Goblin Hunter
  • Hedgemole
  • Rothlyt Pelican
  • Killer Mantis
  • Plasmoid
  • Dead Man's Moan
  • Preying Mantis
  • Lammergeyer
  • Trenchtooth Sahagin
  • Sea Wasp
  • Shelfclaw Sahagin
  • Shelfscale Sahagin
  • Shelfspine Sahagin
  • Sapsa Elbst
  • Sapsa Shelfclaw
  • Sapsa Shelfscale
  • Sapsa Shelfspine
  • Axolotl
  • Dark Helmet (B-Rank Elite Mark)
  • Nahn (A-Rank Elite Mark)
  • Bonnacon (S-Rank Elite Mark)

Musical themesEdit

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