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Werewolf (Final Fantasy XII)

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XII

The Werewolf is a giant/behemoth-type enemy in the game Final Fantasy XII. It is located in the southern part of the Giza Plains Starfall Field during the Dry. The party should avoid it at the beginning of the game, since they can kill the party in one hit. The Werewolves are often in pairs, so confronting them is not ideal unless the the characters' HP is at least 1000 or above, since each attack would deal 150 - 200 damage.

The Werewolf's sword also appears in the background of most weapon shops, chained to the wall.

Bestiary entryEdit

Page 1: ObservationsEdit

The story of this strange, man-like creature began, it is said, when a group of bandits ate the corrupted flesh of a wolf, becoming infected and changing form. Indeed, like the wolf, these afflicted beings are known to feed with relish upon rotting flesh. As carrion-feeders oft develop strong resistance to illness, some natural philosophers have urged detailed study of the creature in hopes of culling reagents for medicants from their flesh.

Page 2: Talk About TownEdit

You've heard the famous saying that a good steak is worth ten-fold its weight in potions? Of course you have! Now, that saying's older than I am, and potions and philtres have come a long way since I was a lad, but you have to admit it still has the ring of truth about it! Eat a quality steak, look me in the eye, and tell me it doesn't invigorate you!
Irrim, Apothecary

StatsEdit

Final Fantasy XII enemy stats
#014#015 #016
Location Species Aggression Movement type Rare Game Other information
Giza Plains - The Dry (Starfall Field) Giant/Behemoth Aggressive (attacks on detection) Ground (Speed: Normal) N/A N/A
Stats
Level HP MP Strength Magick Power
19 - 21 2,526 - 2,570 210 - 214 25 - 27 11 - 11
Vitality Speed Attack Power Defense Magick Resist
32 - 36 15 - 15 27 - 31 14 - 14 13 - 13
Evade EXP LP CP Gil
0 - 0 1,201 - 1,211 2 189 - 219 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 150% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
0% 0% Immune 0% Immune 0% 0% Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% 0% 0% 0% 0% 0% 0%
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy does not have innate Safety augment
Items
Item dropped Steal Poach

[30%] Monograph: Pebble (Knight)
[7%] Canopic Jar: Arcana
IZJS differences
[95%] Quality Hide
[5%] Tanned Giantskin;IZJS differences
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack

Charge time: 25
Max Combo hits: 7 (17%)

None Ram, Smite of Rage No Knockback Bacchus's Wine

AIEdit

Abilities
TypeNameCondition
TechnicksSmite of RageWhen HP < 20% (once: 100%).
When attacked with stat diminishing effect (counter: 100%).
RamAny time (25%).
ItemsBacchus's WineAny time (5%).
Properties
TypeProperty
TargetingAttacks enemy with highest enmity.
LinkingLinks over a long distance.
Attacks
Pursuit
Abilities
TypeNameCondition
TechnicksSmite of RageWhen HP < 20% (once: 100%).
When attacked with stat diminishing effect (counter: 100%).
RamAny time (25%).
ItemsBacchus's WineAny time (5%).
Properties
TypeProperty
TargetingAttacks enemy with highest enmity.
LinkingLinks over a long distance.
Attacks
Pursuit

Power-leveling TrickEdit

The Werewolf is part of the famous power-leveling trick. Before doing this, Vaan should have a Gladius and at least two Quickenings. Balthier and Fran should not yet joined, so this leveling up strategy must be employed before sneaking into the palace. Later in the game, all characters will enter the party at a level similar to Vaan's, so by leveling up Vaan alone, the player is actually leveling up all six characters simultaneously.

After visiting Old Dalan and Penelo leaves the party, Vaan will get the Auto-Attack gambit, making it much easier to level on the Werewolves. After killing the Werewolves, the player can exit the area to the Crystal Glade without touching the Save Crystal, and exit out the other side, run back to the area of the Werewolves, and they will have respawned. This allows the player to rack up a large battle chain, increasing the quality of received loot.

GalleryEdit

EtymologyEdit

A werewolf, also known as a lycanthrope, is "a person who changes for periods of time into a wolf, typically when there is a full moon."

Related enemiesEdit

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