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XII

The Werewolf is a giant/behemoth-type enemy in Final Fantasy XII. It is located in the southern part of the Giza Plains Starfall Field during the Dry. It is also fought in the Zodiac versions' Trial Mode at Stage 5 a Nekhbet and four Cockatrices.

The Werewolf's sword appears in the background of most weapon shops, chained to the wall.

Bestiary entryEdit

Page 1: ObservationsEdit

The story of this strange, man-like creature began, it is said, when a group of bandits ate the corrupted flesh of a wolf, becoming infected and changing form. Indeed, like the wolf, these afflicted beings are known to feed with relish upon rotting flesh. As carrion-feeders oft develop strong resistance to illness, some natural philosophers have urged detailed study of the creature in hopes of culling reagents for medicants from their flesh.

Page 2: Talk About TownEdit

You've heard the famous saying that a good steak is worth ten-fold its weight in potions? Of course you have! Now, that saying's older than I am, and potions and philtres have come a long way since I was a lad, but you have to admit it still has the ring of truth about it! Eat a quality steak, look me in the eye, and tell me it doesn't invigorate you!
Irrim, Apothecary

StatsEdit

AIEdit

Abilities
TypeNameCondition
TechnicksSmite of RageWhen HP < 20% (once: 100%).
When attacked with stat diminishing effect (counter: 100%).
RamAny time (25%).
ItemsBacchus's WineAny time (5%).
Properties
TypeProperty
TargetingAttacks enemy with highest enmity.
LinkingLinks over a long distance.
Attacks
Pursuit
Abilities
TypeNameCondition
TechnicksSmite of RageWhen HP < 20% (once: 100%).
When attacked with stat diminishing effect (counter: 100%).
RamAny time (25%).
ItemsBacchus's WineAny time (5%).
Properties
TypeProperty
TargetingAttacks enemy with highest enmity.
LinkingLinks over a long distance.
Attacks
Pursuit

BattleEdit

The party should avoid it at the beginning of the game, since they can kill the party in one hit. The Werewolves are often in pairs, so confronting them is not ideal unless the the characters' HP is at least 1000, since each attack would deal 150–200 damage.

Power-levelingEdit

Before doing this, Vaan should have a Gladius and at least two Quickenings. Balthier and Fran should not yet joined, so this leveling up strategy must be employed before sneaking into the palace. Later, all characters will enter the party at a level similar to Vaan's, so by leveling up Vaan alone, the player is leveling up all six characters simultaneously.

After visiting Old Dalan and Penelo leaves the party, Vaan will get the Auto-Attack gambit, making it much easier to level on the Werewolves. After killing the Werewolves, the player can exit the area to the Crystal Glade without touching the save crystal, and exit out the other side, run back to the area of the Werewolves, and they will have respawned. This allows the player to rack up a large battle chain, increasing the quality of received loot.

GalleryEdit

EtymologyEdit

A werewolf, also known as a lycanthrope, is "a person who changes for periods of time into a wolf, typically when there is a full moon."

Related enemiesEdit