Wells are a recurring type of location found throughout the Final Fantasy series. Wells are made of stones and round in appearance, and are often found in towns or in villages. They are usually just part of the scenery, with no gameplay function, however, in some appearances they can be entered, or have storyline importance.
It is noteworthy that the appearance of wells in the series has become scarcer since the evolution from sprite towns to 3D models.
- "This is a well. You might think that there is something to it.... But in fact it is just an ordinary well."
- —Description in the NES version
The original Final Fantasy is the home to the first well of the series. Its appearance is made more notable since interacting with it will deliver a message about it being just an ordinary well. Many have erroneously thought this to be a reference to the Dragon Quest series where wells usually contain a far greater level of importance than an ordinary town well. However, at the time of the first Final Fantasy's publication (1987), the concept of wells that could be explored had not been introduced to the Dragon Quest series yet. The first explorable well was in Dragon Quest IV (1990) where a well played a pivotal role in an early quest. The first well is in the town of Cornelia, however, it is not the only well in the game. Every well in the game gives the same message. The Origins message was changed to "A well. Not at all important."
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The town of Ur features the first well that can be entered in the series. It is hidden behind some trees in the town. The player can enter to discover three Potions. In the Nintendo DS remake, the Legendary Smith can be found in the well.
In Quelb one of the werewolf villagers will tell the player that a strange voice is coming from inside a well. If the player interacts with the well, an old man will pop out and request the player capture a frog for him. If the player catches a frog (preferably a Kornago) and pays the old man 10,000 Gil he will give the player a Kornago Gourd.
Wells appear in a few locations around the world.
- Tifa: "Look, the well. Do you remember?"
- Cloud: "Yeah...back then. I thought you would never come, and I was getting a little cold."
- —Tifa and Cloud talking about a well.
In Final Fantasy VII a well appears in Nibelheim and is the location of a flashback scene between Cloud and Tifa. According to the Crisis Core Complete Guide the well is the village's main source of water; the large wooden cask catches rain water, and filters it to supply the townspeople with water to use in their daily lives.
There is also a well in the Corel Prison. The only thing present in the well is an empty treasure chest. However, there is the skeleton which resembles a Guard Hound. In the original Japanese version, the player could fight Guard Hound-type enemies titled Test 0. These enemies do not attack the player and yield high AP, EXP, and gil. It is assumed to have been something the programmers accidentally left in since it is not present in all other releases. In other releases, the player can fight four 2-Faced enemies at a time, which is the only possible encounter. There is another well as part of the background in the area where Dyne is fought.
There is a well in North Corel. In North Corel there is a boy who comments on how he found a shiny thing in the well, and plans to sell it and go to the Gold Saucer. After the Corel Reactor Huge Materia mission, if the player stops the train then the boy will give the stone, the Ultima Materia, to the party. If the player crashes the train, then the player can buy the Materia from the boy for 50,000 gil. If the player does not catch up with the train then the Ultima Materia cannot be obtained, and the boy's dialogue will be the same as before, implying he does not retrieve the Materia from the well in this series of events.
The well in Nibelheim returns in Crisis Core -Final Fantasy VII-. From the well, the player can get the Phoenix Materia which is also required to get the Genji Armor. This is also the first of the Seven Wonders of Nibelheim.
One of the Stellazzio coins is hidden in the well at the entrance to Treno. Throwing money in the well makes the person "feel happier", until after having thrown money in thirteen times, the player obtains the coin.
Another well is located in the village of Dali. During the party's stay, Zidane can observe some kids around it claiming they can hear chocobo noises coming from inside. Later the player discovers a secret underground facility from which the chocobo sounds originated.
In Mount Gulug there is a large broken-down well that can be used as a lift.
There is a well in the Farseers' settlement in the Dying World 700 AF. It contains a box with the Ultima Brand Fragment that rewards the player with 800 CP. To get the treasure, the player must throw Mog in the well.
Preceding the events of Final Fantasy Tactics, the day Saint Ajora Glabados was born in Bervenia, Lesalia, he walked to a well and said: "A calamity shall soon befall this well. Seal it up at once, that none may drink of it." All those who drank from the well in the days after were taken away by a plague.
Wells are battlefield objects that only airborne units can pass over; no unit can land on a well, flying or not. Wells are the focal point of Mission 216: Odd Places, undertaken at the Adventurer's Rest in Camoa. This repeatable quest features four wells, any number of which may be present during each repeat of the mission. Investigating a well unlocks a new sublocation in either the Neslowe Passage, Goug, Sant D'alsa Bluff, or Kthili Sands, and an investigation of a well takes the party to that sublocation. Therefore, Odd Places must be repeated four times in order to unlock all four sublocations, all of which, interestingly, are volcanic in nature.
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