Weather in Final Fantasy XI can affect most areas in Vana'diel. There are twenty types of weather, sixteen related to the eight elements:
- Fire: Hot spells/Heat waves
- Earth: Dust storms/Sand storms
- Water: Rains/Squalls
- Wind: Winds/Gales
- Ice: Snow/Blizzards
- Lightning: Thunder/Thunderstorms
- Light: Auroras/Stellar glare
- Dark: Gloom/Miasma
There are also four other weather conditions unrelated to elements: fair, sunshine, cloudy and foggy. While these conditions usually are only used to imply a lack of elemental weather conditions, the foggy elemental condition can cause bombs and Poroggo to appear. Weather can be predicted by Non-Player Characters with the official weather Linkshell. These NPCs are usually wearing white cloaks.
Elemental weather has approximately a 1/3 chance to add a 10% bonus to the power of corresponding elemental spells, by player or by enemy. As an example, Fire or Fireball would have a chance to be increased in power during a hot spell. Enhancement spells such as Enfire or Blaze Spikes will also have their effects have a chance to deal more damage. In addition, Skillchains with the relevant element, such as Fusion or Liquefaction, also have a chance to be increased in power.
An elemental Obi, obtainable via a quest, overrides the "chance" of the effect occurring, allowing for a constant 10% bonus during the relevant elemental effect or day of the week. Weather also has a chance to have the same effects on the element it is strong against, only in the opposite manner. Continuing the example, any ice spells or related skillchains would have a chance to take a 10% penalty towards damage.
In addition, many pieces of equipment have a Latent Effect based on the current weather. Fulfilling these weather requirements allows for their full potential to be harnessed. Most Elementals also spawn only during their related weather effect. Chocobo digging during weather effects also gives a chance of the chocobo digging up a crystal of the same element as the weather effect.
Scholars are capable of replicating the effects of any weather condition, using their Storm spells on allies to grant them weather conditions as necessary to grant benefits to the elemental spells they're casting, or to automatically trigger weather-based Latent Effects on equipment.
Weather is a phenomenon in Final Fantasy XII. Depending on the current weather conditions, certain Magick elements and weapons behave differently. Certain enemies are only seen during specific weather conditions. Some enemies have the Ignore Weather passive ability, which makes them immune to weather and terrain effects, and the player can achieve the same by equipping the Agate Ring.
|Weather / Terrain||Fire||Ice||Thunder||Water||Wind||Earth|
|Sunny/Cloudy + Windy|
|Rain + Windy (heavy rain)|
Windy weather reduces the accuracy of bows and crossbows. Bows and crossbows will work poorly during Windy, Heavy Rain, Blizzard and Sandstorm.
- "A device that makes bad weather."
- —Sazh commenting on the climate control orb.
- "These spheres modulates precipitation levels in the surrounding area.
Certain indigenous fauna exhibit rain-shy behavior, taking cover during storms. However, inducing showers can result in encounter with otherwise elusive hydrophilic wildlife."
- —Game Information
Climate Control Orb is a mechanism that changes weather in the Sunleth Waterscape. These orbs are strategically placed to allow players to change the weather between parts of the area in an attempt to avoid the more difficult battles against opponents like the Wyvern or the Scalebeast.
The weather also appears to randomly change on Archylte Steppe between sunny and cloudy, although this has no effect on gameplay, apart from affecting what kind of wool the sheep give. Accepting a mission from the Cie'th Stone circle triggers a cutscene with Titan which makes dust blow across the plains, but this has no effect on gameplay either.
A tribe of hunting nomads on the Archylte Steppe has a device which can change weather. Each change brings about different music and monsters. The four types of weather are: "rainy", "sunny", "thunder", and "cloudy". An achievement/trophy called "Big Game Hunter" requires defeating the most powerful enemies from each weather type - Long Gui (Sunny), Ochu (Rainy), Immortal (Cloudy) and Yomi (Stormy). Some cactuar tablets only appear during certain weather conditions, and sheep are found roaming the plains in cloudy weather only. Interestingly, stormy weather makes only Cie'th to appear on the plains and causes other monsters to hide.
Other areas also have weather conditions, but their change is dictated by the storyline. It first rains sometime after the player arrives at the Bresha Ruins 5 AF and defeats Paradox Alpha, but after having defeated Atlas, the rain stops. The Bresha Ruins 300 AF and Vile Peaks 10 AF have snowfall, which also changes the characters' appearance on the field, the tops of their heads and parts of their equipment turn white from the snow. Academia 400 AF is in a continual state of rain during the game. When it rains, rain drops appear on the player's screen, like droplets on a camera lens.
- Main article: Weather (Tactics)
Weather conditions affect ranged weapons' accuracy and elemental damage. In stormy weather the accuracy of bows and crossbows is reduced, and during rain Lightning attacks are more powerful, and fire weakened. For random encounters the weather varies between seasons dictated by the calendar, but set battles have fixed weather conditions.
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