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Parry (Ability)

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FFT Parry

Parry in Final Fantasy Tactics.

Parry (装備武器ガード, Sōbi Buki Gādo?), also known as Weapon Guard, is a recurring ability in the series. It involves increasing the user's Evasion.

AppearancesEdit

Final Fantasy XIEdit


Edgar - Chainsaw2
This article or section is a stub about an ability in Final Fantasy XI. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy XIIEdit

FFXII Parry Balthier

Balthier parries the Bandercoeurl's attack

Parry is an Augment-type Enemy ability. It raises Evade by 25, if Evade is not 0. Playable characters can not parry attacks by default. The only way for them to be able to parry is by equipping the Jade Collar accessory, which provides 30% parry to physical attack.

To counter the enemy parries, the player may opt to equip the Cameo Belt accessory. The accessory completely ignores the enemy's chance to block and parry attacks, making it especially useful against Judges.

Enemies can not parry attacks from Guns, Measures, and Crossbows although the attacks from the latter two can still miss under certain conditions.

Final Fantasy TacticsEdit

Parry, originally called Weapon Guard, is a reaction ability in Final Fantasy Tactics. The Knight class learns it for 200 JP. It is one of the only two reaction abilities not affected by Bravery, Parry simply adds the equipped weapon's physical evade stat to the character's total.

Usually this is a low amount, though certain weapons such as the Main Gauche, the Dancer's Clothes and the Defender have very high Evasion rates.

Final Fantasy ExplorersEdit


Edgar - Chainsaw2
This article or section is a stub about an ability in Final Fantasy Explorers. You can help the Final Fantasy Wiki by expanding it.


GalleryEdit

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