Wikia

Final Fantasy Wiki

Knight (Tactics)

Talk0
15,600 pages on
this wiki

Redirected from Weapon Break

FFT Knights

The Knight (ナイト, Naito?) is a Job from Final Fantasy Tactics. They are the first real physical Job a player acquires, with abilities that focus mainly on disabling human characters by lowering their stats or destroying their equipment. The Rend equipment abilities will fail against a target who has equipped the support ability Safeguard and will do damage equal to a normal attack if the target does not have the corresponding equipment. It costs 3,750 JP to master this Job.

Leveling Knight up to level 3 unlocks the Monk, leveling up to level 4 with Dragoon and Monk unlocks Samurai. Mastering the job as well as getting the jobs Samurai, Ninja, Geomancer, Black Mage, and Dragoon to level 8, and having 20 kills with the character (meaning the enemy is crystallized or dropped a treasure chest) is needed to unlock the Dark Knight job.

While the sprites of knights from the Order of the Northern Sky and the Order of the Southern Sky use almost the same color scheme, they can be distinguished by examining the emblem color on the cape. Blue emblem represents the Northern Sky, and red emblem is of the Southern Sky.

StatsEdit

FFT-job-knightM
FFT-job-knightW

A brave and chivalrous warrior of unmatched skill. Uses a knight's sword to unleash the Arts of War.

Prerequisite Weapons Helmet Armor Equip Shields?
Lv. 2 Squire Swords, Knight Swords Helmets Armor, Robes Yes
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
3 3 8 10% High Average High Average

AbilitiesEdit

Battle Skill/Arts of WarEdit

Knight job command. Enables the use of "Rend" skills that destroy equipment or reduce attributes.

In the PlayStation version, the first four abilities are useless against enemies that cannot equip armor or weapons (i.e. "monsters"). This was changed in the PSP version. The Dual Wield ability (acquired using the Ninja Job) allows the player to take two chances at "rending" equipment and statistics. For example, players can rend an enemy's speed twice in one turn.

The formula for the success of breaking an item is as follows:

Physical Attack + PWR + Weapon strength

The formula for the success of reducing stats are as follows:

Physical Attack + PWR
PS PSP Description Range Effect Speed JP
Head Break Rend Helm A technique that destroys the item equipped on the target's head. Depends on equipped weapon 0 Now 300
Armor Break Rend Armor A technique that destroys the item equipped on the target's body. Depends on equipped weapon 0 Now 400
Shield Break Rend Shield A technique that destroys the target's equipped shield. Depends on equipped weapon 0 Now 300
Weapon Break Rend Weapon A technique that destroys the target's equipped weapon. Depends on equipped weapon 0 Now 400
Magic Break Rend MP A technique that reduces the target's MP. Depends on equipped weapon 0 Now 250
Speed Break Rend Speed A technique that reduces the target's Speed. Depends on equipped weapon 0 Now 250
Power Break Rend Power A technique that reduces the target's physical attack power. Depends on equipped weapon 0 Now 250
Mind Break Rend Magick A technique that reduces the target's magickal attack power. Depends on equipped weapon 0 Now 250

Reaction AbilitiesEdit

PS1 Name PSP Name Description Trigger JP Needed
Weapon Guard Parry Block physical attacks with the equipped weapon. Physical Attack 200

Support AbilitiesEdit

PS1 Name PSP Name Description JP Needed
Equip Armor Equip Heavy Armor Equip helms and armor, regardless of Job. 500
Equip Shield Equip Shields Equip shields, regardless of Job. 250
Equip Sword Equip Swords Equip swords, regardless of Job. 400

GalleryEdit

Around Wikia's network

Random Wiki